pub struct DenseLocationMap {
    statements_before_block: IndexVec<BasicBlock, usize>,
    basic_blocks: IndexVec<PointIndex, BasicBlock>,
    num_points: usize,
}
Expand description

Maps between a Location and a PointIndex (and vice versa).

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§statements_before_block: IndexVec<BasicBlock, usize>

For each basic block, how many points are contained within?

§basic_blocks: IndexVec<PointIndex, BasicBlock>

Map backward from each point to the basic block that it belongs to.

§num_points: usize

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impl DenseLocationMap

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pub fn new(body: &Body<'_>) -> Self

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pub fn num_points(&self) -> usize

Total number of point indices

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pub fn point_from_location(&self, location: Location) -> PointIndex

Converts a Location into a PointIndex. O(1).

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pub fn entry_point(&self, block: BasicBlock) -> PointIndex

Returns the PointIndex for the first statement in the given BasicBlock. O(1).

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pub fn to_block_start(&self, index: PointIndex) -> PointIndex

Return the PointIndex for the block start of this index.

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pub fn to_location(&self, index: PointIndex) -> Location

Converts a PointIndex back to a location. O(1).

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pub fn point_in_range(&self, index: PointIndex) -> bool

Sometimes we get point-indices back from bitsets that may be out of range (because they round up to the nearest 2^N number of bits). Use this function to filter such points out if you like.

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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Layout§

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 56 bytes