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    use crate::sync::atomic::AtomicI32;
    use crate::sync::atomic::Ordering::{Acquire, Release};
    use crate::sys::futex::{futex_wait, futex_wake};
    use crate::time::Duration;

    const PARKED: i32 = -1;
    const EMPTY: i32 = 0;
    const NOTIFIED: i32 = 1;

    pub struct Parker {
        state: AtomicI32,
    }

    // Notes about memory ordering:
    //
    // Memory ordering is only relevant for the relative ordering of operations
    // between different variables. Even Ordering::Relaxed guarantees a
    // monotonic/consistent order when looking at just a single atomic variable.
    //
    // So, since this parker is just a single atomic variable, we only need to look
    // at the ordering guarantees we need to provide to the 'outside world'.
    //
    // The only memory ordering guarantee that parking and unparking provide, is
    // that things which happened before unpark() are visible on the thread
    // returning from park() afterwards. Otherwise, it was effectively unparked
    // before unpark() was called while still consuming the 'token'.
    //
    // In other words, unpark() needs to synchronize with the part of park() that
    // consumes the token and returns.
    //
    // This is done with a release-acquire synchronization, by using
    // Ordering::Release when writing NOTIFIED (the 'token') in unpark(), and using
    // Ordering::Acquire when checking for this state in park().
    impl Parker {
        #[inline]
        pub const fn new() -> Self {
            Parker { state: AtomicI32::new(EMPTY) }
        }

        // Assumes this is only called by the thread that owns the Parker,
        // which means that `self.state != PARKED`.
        pub unsafe fn park(&self) {
            // Change NOTIFIED=>EMPTY or EMPTY=>PARKED, and directly return in the
            // first case.
            if self.state.fetch_sub(1, Acquire) == NOTIFIED {
                return;
            }
            loop {
                // Wait for something to happen, assuming it's still set to PARKED.
                futex_wait(&self.state, PARKED, None);
                // Change NOTIFIED=>EMPTY and return in that case.
                if self.state.compare_and_swap(NOTIFIED, EMPTY, Acquire) == NOTIFIED {
                    return;
                } else {
                    // Spurious wake up. We loop to try again.
                }
            }
        }

        // Assumes this is only called by the thread that owns the Parker,
        // which means that `self.state != PARKED`.
        pub unsafe fn park_timeout(&self, timeout: Duration) {
            // Change NOTIFIED=>EMPTY or EMPTY=>PARKED, and directly return in the
            // first case.
            if self.state.fetch_sub(1, Acquire) == NOTIFIED {
                return;
            }
            // Wait for something to happen, assuming it's still set to PARKED.
            futex_wait(&self.state, PARKED, Some(timeout));
            // This is not just a store, because we need to establish a
            // release-acquire ordering with unpark().
            if self.state.swap(EMPTY, Acquire) == NOTIFIED {
                // Woke up because of unpark().
            } else {
                // Timeout or spurious wake up.
                // We return either way, because we can't easily tell if it was the
                // timeout or not.
            }
        }

        #[inline]
        pub fn unpark(&self) {
            // Change PARKED=>NOTIFIED, EMPTY=>NOTIFIED, or NOTIFIED=>NOTIFIED, and
            // wake the thread in the first case.
            //
            // Note that even NOTIFIED=>NOTIFIED results in a write. This is on
            // purpose, to make sure every unpark() has a release-acquire ordering
            // with park().
            if self.state.swap(NOTIFIED, Release) == PARKED {
                futex_wake(&self.state);
            }
        }
    }