1.0.0[][src]Crate std

The Rust Standard Library

The Rust Standard Library is the foundation of portable Rust software, a set of minimal and battle-tested shared abstractions for the broader Rust ecosystem. It offers core types, like Vec<T> and Option<T>, library-defined operations on language primitives, standard macros, I/O and multithreading, among many other things.

std is available to all Rust crates by default. Therefore, the standard library can be accessed in use statements through the path std, as in use std::env.

How to read this documentation

If you already know the name of what you are looking for, the fastest way to find it is to use the search bar at the top of the page.

Otherwise, you may want to jump to one of these useful sections:

If this is your first time, the documentation for the standard library is written to be casually perused. Clicking on interesting things should generally lead you to interesting places. Still, there are important bits you don't want to miss, so read on for a tour of the standard library and its documentation!

Once you are familiar with the contents of the standard library you may begin to find the verbosity of the prose distracting. At this stage in your development you may want to press the [-] button near the top of the page to collapse it into a more skimmable view.

While you are looking at that [-] button also notice the [src] button. Rust's API documentation comes with the source code and you are encouraged to read it. The standard library source is generally high quality and a peek behind the curtains is often enlightening.

What is in the standard library documentation?

First of all, The Rust Standard Library is divided into a number of focused modules, all listed further down this page. These modules are the bedrock upon which all of Rust is forged, and they have mighty names like std::slice and std::cmp. Modules' documentation typically includes an overview of the module along with examples, and are a smart place to start familiarizing yourself with the library.

Second, implicit methods on primitive types are documented here. This can be a source of confusion for two reasons:

  1. While primitives are implemented by the compiler, the standard library implements methods directly on the primitive types (and it is the only library that does so), which are documented in the section on primitives.
  2. The standard library exports many modules with the same name as primitive types. These define additional items related to the primitive type, but not the all-important methods.

So for example there is a page for the primitive type i32 that lists all the methods that can be called on 32-bit integers (very useful), and there is a page for the module std::i32 that documents the constant values MIN and MAX (rarely useful).

Note the documentation for the primitives str and [T] (also called 'slice'). Many method calls on String and Vec<T> are actually calls to methods on str and [T] respectively, via deref coercions.

Third, the standard library defines The Rust Prelude, a small collection of items - mostly traits - that are imported into every module of every crate. The traits in the prelude are pervasive, making the prelude documentation a good entry point to learning about the library.

And finally, the standard library exports a number of standard macros, and lists them on this page (technically, not all of the standard macros are defined by the standard library - some are defined by the compiler - but they are documented here the same). Like the prelude, the standard macros are imported by default into all crates.

Contributing changes to the documentation

Check out the rust contribution guidelines here. The source for this documentation can be found on GitHub. To contribute changes, make sure you read the guidelines first, then submit pull-requests for your suggested changes.

Contributions are appreciated! If you see a part of the docs that can be improved, submit a PR, or chat with us first on Discord #docs.

A Tour of The Rust Standard Library

The rest of this crate documentation is dedicated to pointing out notable features of The Rust Standard Library.

Containers and collections

The option and result modules define optional and error-handling types, Option<T> and Result<T, E>. The iter module defines Rust's iterator trait, Iterator, which works with the for loop to access collections.

The standard library exposes three common ways to deal with contiguous regions of memory:

Slices can only be handled through some kind of pointer, and as such come in many flavors such as:

str, a UTF-8 string slice, is a primitive type, and the standard library defines many methods for it. Rust strs are typically accessed as immutable references: &str. Use the owned String for building and mutating strings.

For converting to strings use the format! macro, and for converting from strings use the FromStr trait.

Data may be shared by placing it in a reference-counted box or the Rc type, and if further contained in a Cell or RefCell, may be mutated as well as shared. Likewise, in a concurrent setting it is common to pair an atomically-reference-counted box, Arc, with a Mutex to get the same effect.

The collections module defines maps, sets, linked lists and other typical collection types, including the common HashMap<K, V>.

Platform abstractions and I/O

Besides basic data types, the standard library is largely concerned with abstracting over differences in common platforms, most notably Windows and Unix derivatives.

Common types of I/O, including files, TCP, UDP, are defined in the io, fs, and net modules.

The thread module contains Rust's threading abstractions. sync contains further primitive shared memory types, including atomic and mpsc, which contains the channel types for message passing.

Re-exports

pub use core::arch;

Primitive Types

array

A fixed-size array, denoted [T; N], for the element type, T, and the non-negative compile-time constant size, N.

bool

The boolean type.

char

A character type.

f32

A 32-bit floating point type (specifically, the "binary32" type defined in IEEE 754-2008).

f64

A 64-bit floating point type (specifically, the "binary64" type defined in IEEE 754-2008).

fn

Function pointers, like fn(usize) -> bool.

i8

The 8-bit signed integer type.

i16

The 16-bit signed integer type.

i32

The 32-bit signed integer type.

i64

The 64-bit signed integer type.

i128

The 128-bit signed integer type.

isize

The pointer-sized signed integer type.

pointer

Raw, unsafe pointers, *const T, and *mut T.

reference

References, both shared and mutable.

slice

A dynamically-sized view into a contiguous sequence, [T]. Contiguous here means that elements are laid out so that every element is the same distance from its neighbors.

str

String slices.

tuple

A finite heterogeneous sequence, (T, U, ..).

u8

The 8-bit unsigned integer type.

u16

The 16-bit unsigned integer type.

u32

The 32-bit unsigned integer type.

u64

The 64-bit unsigned integer type.

u128

The 128-bit unsigned integer type.

unit

The () type, also called "unit".

usize

The pointer-sized unsigned integer type.

neverExperimental

The ! type, also called "never".

Modules

alloc

Memory allocation APIs

any
array
ascii

Operations on ASCII strings and characters.

borrow
boxed
cell
char
clone
cmp
collections

Collection types.

convert
default
env

Inspection and manipulation of the process's environment.

error

Traits for working with Errors.

f32

This module provides constants which are specific to the implementation of the f32 floating point data type.

f64

This module provides constants which are specific to the implementation of the f64 floating point data type.

ffi

Utilities related to FFI bindings.

fmt
fs

Filesystem manipulation operations.

future

Asynchronous values.

hash
hint
i8
i16
i32
i64
i128
io

Traits, helpers, and type definitions for core I/O functionality.

isize
iter
marker
mem
net

Networking primitives for TCP/UDP communication.

num

Additional functionality for numerics.

ops
option
os

OS-specific functionality.

panic

Panic support in the standard library.

path

Cross-platform path manipulation.

pin
prelude

The Rust Prelude.

primitive
process

A module for working with processes.

ptr
rc
result
slice
str
string
sync

Useful synchronization primitives.

task

Types and Traits for working with asynchronous tasks.

thread

Native threads.

time

Temporal quantification.

u8
u16
u32
u64
u128
usize
vec
backtraceExperimental

Support for capturing a stack backtrace of an OS thread

intrinsicsExperimental
lazyExperimental

Lazy values and one-time initialization of static data.

rawExperimental

Macros

assert
assert_eq
assert_ne
cfg
column
compile_error
concat
dbg

Prints and returns the value of a given expression for quick and dirty debugging.

debug_assert
debug_assert_eq
debug_assert_ne
env
eprint

Prints to the standard error.

eprintln

Prints to the standard error, with a newline.

file
format
format_args
include
include_bytes
include_str
is_x86_feature_detected

A macro to test at runtime whether a CPU feature is available on x86/x86-64 platforms.

line
matches
module_path
option_env
panic

Panics the current thread.

print

Prints to the standard output.

println

Prints to the standard output, with a newline.

stringify
thread_local

Declare a new thread local storage key of type std::thread::LocalKey.

todo
tryDeprecated
unimplemented
unreachable
vec
write
writeln
asmExperimental
concat_identsExperimental
format_args_nlExperimental
global_asmExperimental
is_aarch64_feature_detectedExperimental

Prevents compilation if is_aarch64_feature_detected is used somewhere else than aarch64 targets.

is_arm_feature_detectedExperimental

Prevents compilation if is_arm_feature_detected is used somewhere else than ARM targets.

is_mips64_feature_detectedExperimental

Prevents compilation if is_mips64_feature_detected is used somewhere else than MIPS64 targets.

is_mips_feature_detectedExperimental

Prevents compilation if is_mips_feature_detected is used somewhere else than MIPS targets.

is_powerpc64_feature_detectedExperimental

Prevents compilation if is_powerpc64_feature_detected is used somewhere else than PowerPC64 targets.

is_powerpc_feature_detectedExperimental

Prevents compilation if is_powerpc_feature_detected is used somewhere else than PowerPC targets.

llvm_asmExperimental
log_syntaxExperimental
trace_macrosExperimental

Keywords

Self

The implementing type within a trait or impl block, or the current type within a type definition.

as

Cast between types, or rename an import.

async

Return a Future instead of blocking the current thread.

await

Suspend execution until the result of a Future is ready.

break

Exit early from a loop.

const

Compile-time constants and deterministic functions.

continue

Skip to the next iteration of a loop.

crate

A Rust binary or library.

dyn

dyn is a prefix of a trait object's type.

else

What expression to evaluate when an if condition evaluates to false.

enum

A type that can be any one of several variants.

extern

Link to or import external code.

false

A value of type bool representing logical false.

fn

A function or function pointer.

for

Iteration with in, trait implementation with impl, or higher-ranked trait bounds (for<'a>).

if

Evaluate a block if a condition holds.

impl

Implement some functionality for a type.

in

Iterate over a series of values with for.

let

Bind a value to a variable.

loop

Loop indefinitely.

match

Control flow based on pattern matching.

mod

Organize code into modules.

move

Capture a closure's environment by value.

mut

A mutable variable, reference, or pointer.

pub

Make an item visible to others.

ref

Bind by reference during pattern matching.

return

Return a value from a function.

self

The receiver of a method, or the current module.

static

A static item is a value which is valid for the entire duration of your program (a 'static lifetime).

struct

A type that is composed of other types.

super

The parent of the current module.

trait

A common interface for a group of types.

true

A value of type bool representing logical true.

type

Define an alias for an existing type.

union

The Rust equivalent of a C-style union.

unsafe

Code or interfaces whose memory safety cannot be verified by the type system.

use

Import or rename items from other crates or modules.

where

Add constraints that must be upheld to use an item.

while

Loop while a condition is upheld.