# Smart Pointers

A pointer is a general concept for a variable that contains an address in memory. This address refers to, or “points at”, some other data. The most common kind of pointer in Rust is a reference, which we learned about in Chapter 4. References are indicated by the `&` symbol and borrow the value that they point to. They don’t have any special abilities other than referring to data. They also don’t have any overhead, so they’re used the most often.

Smart pointers, on the other hand, are data structures that act like a pointer, but they also have additional metadata and capabilities. The concept of smart pointers isn’t unique to Rust; it originated in C++ and exists in other languages as well. The different smart pointers defined in Rust’s standard library provide extra functionality beyond what references provide. One example that we’ll explore in this chapter is the reference counting smart pointer type, which enables you to have multiple owners of data. The reference counting smart pointer keeps track of how many owners there are, and when there aren’t any remaining, the smart pointer takes care of cleaning up the data.

In Rust, where we have the concept of ownership and borrowing, an additional difference between references and smart pointers is that references are a kind of pointer that only borrow data; by contrast, in many cases, smart pointers own the data that they point to.

We’ve actually already encountered a few smart pointers in this book, such as `String` and `Vec<T>` from Chapter 8, though we didn’t call them smart pointers at the time. Both these types count as smart pointers because they own some memory and allow you to manipulate it. They also have metadata (such as their capacity) and extra capabilities or guarantees (such as `String` ensuring its data will always be valid UTF-8).

Smart pointers are usually implemented using structs. The characteristics that distinguish a smart pointer from an ordinary struct are that smart pointers implement the `Deref` and `Drop` traits. The `Deref` trait allows an instance of the smart pointer struct to behave like a reference so that we can write code that works with either references or smart pointers. The `Drop` trait allows us to customize the code that gets run when an instance of the smart pointer goes out of scope. In this chapter, we’ll be discussing both of those traits and demonstrating why they’re important to smart pointers.

Given that the smart pointer pattern is a general design pattern used frequently in Rust, this chapter won’t cover every smart pointer that exists. Many libraries have their own smart pointers and you can even write some yourself. We’ll just cover the most common smart pointers from the standard library:

- `Box<T>` for allocating values on the heap
- `Rc<T>`, a reference counted type that enables multiple ownership
- `Ref<T>` and `RefMut<T>`, accessed through `RefCell<T>`, a type that enforces the borrowing rules at runtime instead of compile time

Along the way, we’ll cover the interior mutability pattern where an immutable type exposes an API for mutating an interior value. We’ll also discuss reference cycles, how they can leak memory, and how to prevent them.

Let’s dive in!