# Smart Pointers

Pointer is a generic programming term for something that refers to a location that stores some other data. We learned about Rust's references in Chapter 4; they're a plain sort of pointer indicated by the `&` symbol and borrow the value that they point to. Smart pointers are data structures that act like a pointer, but also have additional metadata and capabilities, such as reference counting. The smart pointer pattern originated in C++. In Rust, an additional difference between plain references and smart pointers is that references are a kind of pointer that only borrow data; by contrast, in many cases, smart pointers own the data that they point to.

We've actually already encountered a few smart pointers in this book, even though we didn't call them that by name at the time. For example, in a certain sense, `String` and `Vec<T>` from Chapter 8 are both smart pointers. They own some memory and allow you to manipulate it, and have metadata (like their capacity) and extra capabilities or guarantees (`String` data will always be valid UTF-8). The characteristics that distinguish a smart pointer from an ordinary struct are that smart pointers implement the `Deref` and `Drop` traits, and in this chapter we'll be discussing both of those traits and why they're important to smart pointers.

Given that the smart pointer pattern is a general design pattern used frequently in Rust, this chapter won't cover every smart pointer that exists. Many libraries have their own and you may write some yourself. The ones we cover here are the most common ones from the standard library:

- `Box<T>`, for allocating values on the heap
- `Rc<T>`, a reference counted type so data can have multiple owners
- `RefCell<T>`, which isn't a smart pointer itself, but manages access to the smart pointers `Ref` and `RefMut` to enforce the borrowing rules at runtime instead of compile time

Along the way, we'll also cover:

- The interior mutability pattern where an immutable type exposes an API for mutating an interior value, and the borrowing rules apply at runtime instead of compile time
- Reference cycles, how they can leak memory, and how to prevent them

Let's dive in!