# Trait std::ops::BitAnd 1.0.0 [−] [src]

    #[lang = "bitand"]
    pub trait BitAnd<RHS = Self> {
        type Output;
        fn bitand(self, rhs: RHS) -> Self::Output;
    }

The bitwise AND operator `&`.

# Examples

In this example, the `&` operator is lifted to a trivial `Scalar` type.

    use std::ops::BitAnd;

    #[derive(Debug, PartialEq)]
    struct Scalar(bool);

    impl BitAnd for Scalar {
        type Output = Self;

        // rhs is the "right-hand side" of the expression `a & b`
        fn bitand(self, rhs: Self) -> Self {
            Scalar(self.0 & rhs.0)
        }
    }

    fn main() {
        assert_eq!(Scalar(true) & Scalar(true), Scalar(true));
        assert_eq!(Scalar(true) & Scalar(false), Scalar(false));
        assert_eq!(Scalar(false) & Scalar(true), Scalar(false));
        assert_eq!(Scalar(false) & Scalar(false), Scalar(false));
    }Run

In this example, the `BitAnd` trait is implemented for a `BooleanVector` struct.

    use std::ops::BitAnd;

    #[derive(Debug, PartialEq)]
    struct BooleanVector(Vec<bool>);

    impl BitAnd for BooleanVector {
        type Output = Self;

        fn bitand(self, BooleanVector(rhs): Self) -> Self {
            let BooleanVector(lhs) = self;
            assert_eq!(lhs.len(), rhs.len());
            BooleanVector(lhs.iter().zip(rhs.iter()).map(|(x, y)| *x && *y).collect())
        }
    }

    fn main() {
        let bv1 = BooleanVector(vec![true, true, false, false]);
        let bv2 = BooleanVector(vec![true, false, true, false]);
        let expected = BooleanVector(vec![true, false, false, false]);
        assert_eq!(bv1 & bv2, expected);
    }Run

## Associated Types

### `type Output`

The resulting type after applying the `&` operator

## Required Methods

### `fn bitand(self, rhs: RHS) -> Self::Output`

The method for the `&` operator

## Implementors

- `impl<'a, 'b, T> BitAnd<&'b BTreeSet<T>> for &'a BTreeSet<T> where T: Ord + Clone`
- `impl<E> BitAnd<EnumSet<E>> for EnumSet<E> where E: CLike`
- `impl BitAnd<Wrapping<usize>> for Wrapping<usize>`
- `impl BitAnd<Wrapping<u8>> for Wrapping<u8>`
- `impl BitAnd<Wrapping<u16>> for Wrapping<u16>`
- `impl BitAnd<Wrapping<u32>> for Wrapping<u32>`
- `impl BitAnd<Wrapping<u64>> for Wrapping<u64>`
- `impl BitAnd<Wrapping<u128>> for Wrapping<u128>`
- `impl BitAnd<Wrapping<isize>> for Wrapping<isize>`
- `impl BitAnd<Wrapping<i8>> for Wrapping<i8>`
- `impl BitAnd<Wrapping<i16>> for Wrapping<i16>`
- `impl BitAnd<Wrapping<i32>> for Wrapping<i32>`
- `impl BitAnd<Wrapping<i64>> for Wrapping<i64>`
- `impl BitAnd<Wrapping<i128>> for Wrapping<i128>`
- `impl<'a> BitAnd<Wrapping<usize>> for &'a Wrapping<usize>`
- `impl<'a> BitAnd<&'a Wrapping<usize>> for Wrapping<usize>`
- `impl<'a, 'b> BitAnd<&'a Wrapping<usize>> for &'b Wrapping<usize>`
- `impl<'a> BitAnd<Wrapping<u8>> for &'a Wrapping<u8>`
- `impl<'a> BitAnd<&'a Wrapping<u8>> for Wrapping<u8>`
- `impl<'a, 'b> BitAnd<&'a Wrapping<u8>> for &'b Wrapping<u8>`
- `impl<'a> BitAnd<Wrapping<u16>> for &'a Wrapping<u16>`
- `impl<'a> BitAnd<&'a Wrapping<u16>> for Wrapping<u16>`
- `impl<'a, 'b> BitAnd<&'a Wrapping<u16>> for &'b Wrapping<u16>`
- `impl<'a> BitAnd<Wrapping<u32>> for &'a Wrapping<u32>`
- `impl<'a> BitAnd<&'a Wrapping<u32>> for Wrapping<u32>`
- `impl<'a, 'b> BitAnd<&'a Wrapping<u32>> for &'b Wrapping<u32>`
- `impl<'a> BitAnd<Wrapping<u64>> for &'a Wrapping<u64>`
- `impl<'a> BitAnd<&'a Wrapping<u64>> for Wrapping<u64>`
- `impl<'a, 'b> BitAnd<&'a Wrapping<u64>> for &'b Wrapping<u64>`
- `impl<'a> BitAnd<Wrapping<u128>> for &'a Wrapping<u128>`
- `impl<'a> BitAnd<&'a Wrapping<u128>> for Wrapping<u128>`
- `impl<'a, 'b> BitAnd<&'a Wrapping<u128>> for &'b Wrapping<u128>`
- `impl<'a> BitAnd<Wrapping<isize>> for &'a Wrapping<isize>`
- `impl<'a> BitAnd<&'a Wrapping<isize>> for Wrapping<isize>`
- `impl<'a, 'b> BitAnd<&'a Wrapping<isize>> for &'b Wrapping<isize>`
- `impl<'a> BitAnd<Wrapping<i8>> for &'a Wrapping<i8>`
- `impl<'a> BitAnd<&'a Wrapping<i8>> for Wrapping<i8>`
- `impl<'a, 'b> BitAnd<&'a Wrapping<i8>> for &'b Wrapping<i8>`
- `impl<'a> BitAnd<Wrapping<i16>> for &'a Wrapping<i16>`
- `impl<'a> BitAnd<&'a Wrapping<i16>> for Wrapping<i16>`
- `impl<'a, 'b> BitAnd<&'a Wrapping<i16>> for &'b Wrapping<i16>`
- `impl<'a> BitAnd<Wrapping<i32>> for &'a Wrapping<i32>`
- `impl<'a> BitAnd<&'a Wrapping<i32>> for Wrapping<i32>`
- `impl<'a, 'b> BitAnd<&'a Wrapping<i32>> for &'b Wrapping<i32>`
- `impl<'a> BitAnd<Wrapping<i64>> for &'a Wrapping<i64>`
- `impl<'a> BitAnd<&'a Wrapping<i64>> for Wrapping<i64>`
- `impl<'a, 'b> BitAnd<&'a Wrapping<i64>> for &'b Wrapping<i64>`
- `impl<'a> BitAnd<Wrapping<i128>> for &'a Wrapping<i128>`
- `impl<'a> BitAnd<&'a Wrapping<i128>> for Wrapping<i128>`
- `impl<'a, 'b> BitAnd<&'a Wrapping<i128>> for &'b Wrapping<i128>`
- `impl BitAnd<bool> for bool`
- `impl BitAnd<usize> for usize`
- `impl BitAnd<u8> for u8`
- `impl BitAnd<u16> for u16`
- `impl BitAnd<u32> for u32`
- `impl BitAnd<u64> for u64`
- `impl BitAnd<u128> for u128`
- `impl BitAnd<isize> for isize`
- `impl BitAnd<i8> for i8`
- `impl BitAnd<i16> for i16`
- `impl BitAnd<i32> for i32`
- `impl BitAnd<i64> for i64`
- `impl BitAnd<i128> for i128`
- `impl<'a> BitAnd<bool> for &'a bool`
- `impl<'a> BitAnd<&'a bool> for bool`
- `impl<'a, 'b> BitAnd<&'a bool> for &'b bool`
- `impl<'a> BitAnd<usize> for &'a usize`
- `impl<'a> BitAnd<&'a usize> for usize`
- `impl<'a, 'b> BitAnd<&'a usize> for &'b usize`
- `impl<'a> BitAnd<u8> for &'a u8`
- `impl<'a> BitAnd<&'a u8> for u8`
- `impl<'a, 'b> BitAnd<&'a u8> for &'b u8`
- `impl<'a> BitAnd<u16> for &'a u16`
- `impl<'a> BitAnd<&'a u16> for u16`
- `impl<'a, 'b> BitAnd<&'a u16> for &'b u16`
- `impl<'a> BitAnd<u32> for &'a u32`
- `impl<'a> BitAnd<&'a u32> for u32`
- `impl<'a, 'b> BitAnd<&'a u32> for &'b u32`
- `impl<'a> BitAnd<u64> for &'a u64`
- `impl<'a> BitAnd<&'a u64> for u64`
- `impl<'a, 'b> BitAnd<&'a u64> for &'b u64`
- `impl<'a> BitAnd<u128> for &'a u128`
- `impl<'a> BitAnd<&'a u128> for u128`
- `impl<'a, 'b> BitAnd<&'a u128> for &'b u128`
- `impl<'a> BitAnd<isize> for &'a isize`
- `impl<'a> BitAnd<&'a isize> for isize`
- `impl<'a, 'b> BitAnd<&'a isize> for &'b isize`
- `impl<'a> BitAnd<i8> for &'a i8`
- `impl<'a> BitAnd<&'a i8> for i8`
- `impl<'a, 'b> BitAnd<&'a i8> for &'b i8`
- `impl<'a> BitAnd<i16> for &'a i16`
- `impl<'a> BitAnd<&'a i16> for i16`
- `impl<'a, 'b> BitAnd<&'a i16> for &'b i16`
- `impl<'a> BitAnd<i32> for &'a i32`
- `impl<'a> BitAnd<&'a i32> for i32`
- `impl<'a, 'b> BitAnd<&'a i32> for &'b i32`
- `impl<'a> BitAnd<i64> for &'a i64`
- `impl<'a> BitAnd<&'a i64> for i64`
- `impl<'a, 'b> BitAnd<&'a i64> for &'b i64`
- `impl<'a> BitAnd<i128> for &'a i128`
- `impl<'a> BitAnd<&'a i128> for i128`
- `impl<'a, 'b> BitAnd<&'a i128> for &'b i128`
- `impl<'a, 'b, T, S> BitAnd<&'b HashSet<T, S>> for &'a HashSet<T, S> where T: Eq + Hash + Clone,
  S: BuildHasher + Default`

# Help

## Keyboard Shortcuts

?
  Show this help dialog
S
  Focus the search field
⇤
  Move up in search results
⇥
  Move down in search results
⏎
  Go to active search result
+
  Collapse/expand all sections

## Search Tricks

Prefix searches with a type followed by a colon (e.g. `fn:`) to restrict the search to a given type.

Accepted types are: `fn`, `mod`, `struct`, `enum`, `trait`, `type`, `macro`, and `const`.

Search functions by type signature (e.g. `vec -> usize` or `* -> vec`)