# Variable Bindings

Virtually every non-'Hello World’ Rust program uses variable bindings. They bind some value to a name, so it can be used later. `let` is used to introduce a binding, like this:

fn main() { let x = 5; }

    fn main() {
        let x = 5;
    }

Putting `fn main() {` in each example is a bit tedious, so we’ll leave that out in the future. If you’re following along, make sure to edit your `main()` function, rather than leaving it off. Otherwise, you’ll get an error.

# Patterns

In many languages, a variable binding would be called a variable, but Rust’s variable bindings have a few tricks up their sleeves. For example the left-hand side of a `let` statement is a ‘pattern’, not a variable name. This means we can do things like:

fn main() { let (x, y) = (1, 2); }

    let (x, y) = (1, 2);

After this statement is evaluated, `x` will be one, and `y` will be two. Patterns are really powerful, and have their own section in the book. We don’t need those features for now, so we’ll keep this in the back of our minds as we go forward.

# Type annotations

Rust is a statically typed language, which means that we specify our types up front, and they’re checked at compile time. So why does our first example compile? Well, Rust has this thing called ‘type inference’. If it can figure out what the type of something is, Rust doesn’t require you to actually type it out.

We can add the type if we want to, though. Types come after a colon (`:`):

fn main() { let x: i32 = 5; }

    let x: i32 = 5;

If I asked you to read this out loud to the rest of the class, you’d say “`x` is a binding with the type `i32` and the value `five`.”

In this case we chose to represent `x` as a 32-bit signed integer. Rust has many different primitive integer types. They begin with `i` for signed integers and `u` for unsigned integers. The possible integer sizes are 8, 16, 32, and 64 bits.

In future examples, we may annotate the type in a comment. The examples will look like this:

fn main() { let x = 5; // x: i32 }

    fn main() {
        let x = 5; // x: i32
    }

Note the similarities between this annotation and the syntax you use with `let`. Including these kinds of comments is not idiomatic Rust, but we'll occasionally include them to help you understand what the types that Rust infers are.

# Mutability

By default, bindings are immutable. This code will not compile:

fn main() { let x = 5; x = 10; }

    let x = 5;
    x = 10;

It will give you this error:

    error: re-assignment of immutable variable `x`
         x = 10;
         ^~~~~~~

If you want a binding to be mutable, you can use `mut`:

fn main() { let mut x = 5; // mut x: i32 x = 10; }

    let mut x = 5; // mut x: i32
    x = 10;

There is no single reason that bindings are immutable by default, but we can think about it through one of Rust’s primary focuses: safety. If you forget to say `mut`, the compiler will catch it, and let you know that you have mutated something you may not have intended to mutate. If bindings were mutable by default, the compiler would not be able to tell you this. If you did intend mutation, then the solution is quite easy: add `mut`.

There are other good reasons to avoid mutable state when possible, but they’re out of the scope of this guide. In general, you can often avoid explicit mutation, and so it is preferable in Rust. That said, sometimes, mutation is what you need, so it’s not verboten.

# Initializing bindings

Rust variable bindings have one more aspect that differs from other languages: bindings are required to be initialized with a value before you're allowed to use them.

Let’s try it out. Change your `src/main.rs` file to look like this:

fn main() { let x: i32; println!("Hello world!"); }

    fn main() {
        let x: i32;

        println!("Hello world!");
    }

You can use `cargo build` on the command line to build it. You’ll get a warning, but it will still print "Hello, world!":

       Compiling hello_world v0.0.1 (file:///home/you/projects/hello_world)
    src/main.rs:2:9: 2:10 warning: unused variable: `x`, #[warn(unused_variable)]
       on by default
    src/main.rs:2     let x: i32;
                          ^

Rust warns us that we never use the variable binding, but since we never use it, no harm, no foul. Things change if we try to actually use this `x`, however. Let’s do that. Change your program to look like this:

fn main() { let x: i32; println!("The value of x is: {}", x); }

    fn main() {
        let x: i32;

        println!("The value of x is: {}", x);
    }

And try to build it. You’ll get an error:

    $ cargo build
       Compiling hello_world v0.0.1 (file:///home/you/projects/hello_world)
    src/main.rs:4:39: 4:40 error: use of possibly uninitialized variable: `x`
    src/main.rs:4     println!("The value of x is: {}", x);
                                                        ^
    note: in expansion of format_args!
    <std macros>:2:23: 2:77 note: expansion site
    <std macros>:1:1: 3:2 note: in expansion of println!
    src/main.rs:4:5: 4:42 note: expansion site
    error: aborting due to previous error
    Could not compile `hello_world`.

Rust will not let us use a value that has not been initialized. Next, let’s talk about this stuff we've added to `println!`.

If you include two curly braces (`{}`, some call them moustaches...) in your string to print, Rust will interpret this as a request to interpolate some sort of value. String interpolation is a computer science term that means "stick in the middle of a string." We add a comma, and then `x`, to indicate that we want `x` to be the value we’re interpolating. The comma is used to separate arguments we pass to functions and macros, if you’re passing more than one.

When you use the curly braces, Rust will attempt to display the value in a meaningful way by checking out its type. If you want to specify the format in a more detailed manner, there are a wide number of options available. For now, we'll stick to the default: integers aren't very complicated to print.

# Scope and shadowing

Let’s get back to bindings. Variable bindings have a scope - they are constrained to live in a block they were defined in. A block is a collection of statements enclosed by `{` and `}`. Function definitions are also blocks! In the following example we define two variable bindings, `x` and `y`, which live in different blocks. `x` can be accessed from inside the `fn main() {}` block, while `y` can be accessed only from inside the inner block:

fn main() { let x: i32 = 17; { let y: i32 = 3; println!("The value of x is {} and value of y is {}", x, y); } println!("The value of x is {} and value of y is {}", x, y); // This won't work }

    fn main() {
        let x: i32 = 17;
        {
            let y: i32 = 3;
            println!("The value of x is {} and value of y is {}", x, y);
        }
        println!("The value of x is {} and value of y is {}", x, y); // This won't work
    }

The first `println!` would print "The value of x is 17 and the value of y is 3", but this example cannot be compiled successfully, because the second `println!` cannot access the value of `y`, since it is not in scope anymore. Instead we get this error:

    $ cargo build
       Compiling hello v0.1.0 (file:///home/you/projects/hello_world)
    main.rs:7:62: 7:63 error: unresolved name `y`. Did you mean `x`? [E0425]
    main.rs:7     println!("The value of x is {} and value of y is {}", x, y); // This won't work
                                                                           ^
    note: in expansion of format_args!
    <std macros>:2:25: 2:56 note: expansion site
    <std macros>:1:1: 2:62 note: in expansion of print!
    <std macros>:3:1: 3:54 note: expansion site
    <std macros>:1:1: 3:58 note: in expansion of println!
    main.rs:7:5: 7:65 note: expansion site
    main.rs:7:62: 7:63 help: run `rustc --explain E0425` to see a detailed explanation
    error: aborting due to previous error
    Could not compile `hello`.

    To learn more, run the command again with --verbose.

Additionally, variable bindings can be shadowed. This means that a later variable binding with the same name as another binding, that's currently in scope, will override the previous binding.

fn main() { let x: i32 = 8; { println!("{}", x); // Prints "8" let x = 12; println!("{}", x); // Prints "12" } println!("{}", x); // Prints "8" let x = 42; println!("{}", x); // Prints "42" }

    let x: i32 = 8;
    {
        println!("{}", x); // Prints "8"
        let x = 12;
        println!("{}", x); // Prints "12"
    }
    println!("{}", x); // Prints "8"
    let x =  42;
    println!("{}", x); // Prints "42"

Shadowing and mutable bindings may appear as two sides of the same coin, but they are two distinct concepts that can't always be used interchangeably. For one, shadowing enables us to rebind a name to a value of a different type. It is also possible to change the mutability of a binding.

fn main() { let mut x: i32 = 1; x = 7; let x = x; // x is now immutable and is bound to 7 let y = 4; let y = "I can also be bound to text!"; // y is now of a different type }

    let mut x: i32 = 1;
    x = 7;
    let x = x; // x is now immutable and is bound to 7

    let y = 4;
    let y = "I can also be bound to text!"; // y is now of a different type