'use strict'

var tape = require('tape')
var createContext = require('../index')
var drawTriangle = require('./util/draw-triangle')
var makeShader = require('./util/make-program')

tape('simple-shader', function (t) {
  var width = 50
  var height = 50
  var gl = createContext(width, height)

  var vertexSrc = [
    'attribute vec2 position;',
    'void main() { gl_Position = vec4(position,0,1); }'
  ].join('\n')

  var fragmentSrc = [
    'void main() { gl_FragColor = vec4(0,1,0,1); }'
  ].join('\n')

  gl.clearColor(0, 0, 0, 0)
  gl.clear(gl.COLOR_BUFFER_BIT)

  var program = makeShader(gl, vertexSrc, fragmentSrc)
  gl.useProgram(program)
  drawTriangle(gl)

  var pixels = new Uint8Array(width * height * 4)
  gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels)

  function checkPixels () {
    for (var i = 0; i < width * height * 4; i += 4) {
      if (pixels[i] !== 0 ||
          pixels[i + 1] !== 255 ||
          pixels[i + 2] !== 0 ||
          pixels[i + 3] !== 255) {
        return false
      }
    }
    return true
  }
  t.ok(checkPixels())

  t.end()
})
