# headless-gl change log

## 4.2.2

 * WEBGL_draw_buffers extension support

## 4.1.1

* OES_element_index_uint extension support
* OES_texture_float extension support

## 4.0.2

* Now works correctly when running in `electron`

## 4.0.1

* Fix a bug with blend mode constants

## 4.0.0

* Implement basic extension support
* Move `resize()` into extension `STACKGL_resize_drawingbuffer`
* Move `destroy()` into extension `STACKGL_destroy_context`
* Implement `ANGLE_instance_arrays`
* WINDOWS!
