	PFNGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstanced;
	PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstanced;
	PFNGLVERTEXATTRIBDIVISORANGLEPROC glVertexAttribDivisor;
	PFNGLUNIFORM1FPROC glUniform1f;
	PFNGLUNIFORM2FPROC glUniform2f;
	PFNGLUNIFORM3FPROC glUniform3f;
	PFNGLUNIFORM4FPROC glUniform4f;
	PFNGLUNIFORM1IPROC glUniform1i;
	PFNGLUNIFORM2IPROC glUniform2i;
	PFNGLUNIFORM3IPROC glUniform3i;
	PFNGLUNIFORM4IPROC glUniform4i;
	PFNGLPIXELSTOREIPROC glPixelStorei;
	PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
	PFNGLDRAWARRAYSPROC glDrawArrays;
	PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
	PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
	PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
	PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
	PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
	PFNGLDEPTHFUNCPROC glDepthFunc;
	PFNGLVIEWPORTPROC glViewport;
	PFNGLCREATESHADERPROC glCreateShader;
	PFNGLSHADERSOURCEPROC glShaderSource;
	PFNGLCOMPILESHADERPROC glCompileShader;
	PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
	PFNGLCREATEPROGRAMPROC glCreateProgram;
	PFNGLATTACHSHADERPROC glAttachShader;
	PFNGLLINKPROGRAMPROC glLinkProgram;
	PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
	PFNGLCLEARCOLORPROC glClearColor;
	PFNGLCLEARDEPTHFPROC glClearDepthf;
	PFNGLDISABLEPROC glDisable;
	PFNGLENABLEPROC glEnable;
	PFNGLGENTEXTURESPROC glGenTextures;
	PFNGLBINDTEXTUREPROC glBindTexture;
	PFNGLTEXIMAGE2DPROC glTexImage2D;
	PFNGLTEXPARAMETERIPROC glTexParameteri;
	PFNGLTEXPARAMETERFPROC glTexParameterf;
	PFNGLCLEARPROC glClear;
	PFNGLUSEPROGRAMPROC glUseProgram;
	PFNGLGENBUFFERSPROC glGenBuffers;
	PFNGLBINDBUFFERPROC glBindBuffer;
	PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
	PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
	PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
	PFNGLBUFFERDATAPROC glBufferData;
	PFNGLBUFFERSUBDATAPROC glBufferSubData;
	PFNGLBLENDEQUATIONPROC glBlendEquation;
	PFNGLBLENDFUNCPROC glBlendFunc;
	PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
	PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
	PFNGLACTIVETEXTUREPROC glActiveTexture;
	PFNGLDRAWELEMENTSPROC glDrawElements;
	PFNGLFLUSHPROC glFlush;
	PFNGLFINISHPROC glFinish;
	PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
	PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
	PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
	PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
	PFNGLBLENDCOLORPROC glBlendColor;
	PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
	PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
	PFNGLCLEARSTENCILPROC glClearStencil;
	PFNGLCOLORMASKPROC glColorMask;
	PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
	PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
	PFNGLCULLFACEPROC glCullFace;
	PFNGLDEPTHMASKPROC glDepthMask;
	PFNGLDEPTHRANGEFPROC glDepthRangef;
	PFNGLHINTPROC glHint;
	PFNGLISENABLEDPROC glIsEnabled;
	PFNGLLINEWIDTHPROC glLineWidth;
	PFNGLPOLYGONOFFSETPROC glPolygonOffset;
	PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
	PFNGLSTENCILFUNCPROC glStencilFunc;
	PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
	PFNGLSTENCILMASKPROC glStencilMask;
	PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
	PFNGLSTENCILOPPROC glStencilOp;
	PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
	PFNGLSCISSORPROC glScissor;
	PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
	PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
	PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
	PFNGLDELETEBUFFERSPROC glDeleteBuffers;
	PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
	PFNGLDELETEPROGRAMPROC glDeleteProgram;
	PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
	PFNGLDELETESHADERPROC glDeleteShader;
	PFNGLDELETETEXTURESPROC glDeleteTextures;
	PFNGLDETACHSHADERPROC glDetachShader;
	PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
	PFNGLISBUFFERPROC glIsBuffer;
	PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
	PFNGLISPROGRAMPROC glIsProgram;
	PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
	PFNGLISSHADERPROC glIsShader;
	PFNGLISTEXTUREPROC glIsTexture;
	PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
	PFNGLGETSHADERSOURCEPROC glGetShaderSource;
	PFNGLVALIDATEPROGRAMPROC glValidateProgram;
	PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
	PFNGLREADPIXELSPROC glReadPixels;
	PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
	PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
	PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
	PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
	PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
	PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
	PFNGLFRONTFACEPROC glFrontFace;
	PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
	PFNGLGETUNIFORMIVPROC glGetUniformiv;
	PFNGLGETUNIFORMFVPROC glGetUniformfv;
	PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
	PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
	PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
	PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
	PFNGLGETFLOATVPROC glGetFloatv;
	PFNGLGETINTEGERVPROC glGetIntegerv;
	PFNGLGETBOOLEANVPROC glGetBooleanv;
	PFNGLGETPROGRAMIVPROC glGetProgramiv;
	PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
	PFNGLGETSHADERIVPROC glGetShaderiv;
	PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
	PFNGLGETSTRINGPROC glGetString;
	PFNGLGETERRORPROC glGetError;
