/**
 * Copyright 2013-present, Facebook, Inc.
 * All rights reserved.
 *
 * This source code is licensed under the BSD-style license found in the
 * LICENSE file in the root directory of this source tree. An additional grant
 * of patent rights can be found in the PATENTS file in the same directory.
 *
 * @providesModule ReactUpdates
 */

'use strict';

var _prodInvariant = require('./reactProdInvariant'),
    _assign = require('object-assign');

var CallbackQueue = require('./CallbackQueue');
var PooledClass = require('./PooledClass');
var ReactFeatureFlags = require('./ReactFeatureFlags');
var ReactReconciler = require('./ReactReconciler');
var Transaction = require('./Transaction');

var invariant = require('fbjs/lib/invariant');

var dirtyComponents = [];
var updateBatchNumber = 0;
var asapCallbackQueue = CallbackQueue.getPooled();
var asapEnqueued = false;

var batchingStrategy = null;

function ensureInjected() {
  !(ReactUpdates.ReactReconcileTransaction && batchingStrategy) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must inject a reconcile transaction class and batching strategy') : _prodInvariant('123') : void 0;
}

var NESTED_UPDATES = {
  initialize: function () {
    this.dirtyComponentsLength = dirtyComponents.length;
  },
  close: function () {
    if (this.dirtyComponentsLength !== dirtyComponents.length) {
      // Additional updates were enqueued by componentDidUpdate handlers or
      // similar; before our own UPDATE_QUEUEING wrapper closes, we want to run
      // these new updates so that if A's componentDidUpdate calls setState on
      // B, B will update before the callback A's updater provided when calling
      // setState.
      dirtyComponents.splice(0, this.dirtyComponentsLength);
      flushBatchedUpdates();
    } else {
      dirtyComponents.length = 0;
    }
  }
};

var UPDATE_QUEUEING = {
  initialize: function () {
    this.callbackQueue.reset();
  },
  close: function () {
    this.callbackQueue.notifyAll();
  }
};

var TRANSACTION_WRAPPERS = [NESTED_UPDATES, UPDATE_QUEUEING];

function ReactUpdatesFlushTransaction() {
  this.reinitializeTransaction();
  this.dirtyComponentsLength = null;
  this.callbackQueue = CallbackQueue.getPooled();
  this.reconcileTransaction = ReactUpdates.ReactReconcileTransaction.getPooled(
  /* useCreateElement */true);
}

_assign(ReactUpdatesFlushTransaction.prototype, Transaction.Mixin, {
  getTransactionWrappers: function () {
    return TRANSACTION_WRAPPERS;
  },

  destructor: function () {
    this.dirtyComponentsLength = null;
    CallbackQueue.release(this.callbackQueue);
    this.callbackQueue = null;
    ReactUpdates.ReactReconcileTransaction.release(this.reconcileTransaction);
    this.reconcileTransaction = null;
  },

  perform: function (method, scope, a) {
    // Essentially calls `this.reconcileTransaction.perform(method, scope, a)`
    // with this transaction's wrappers around it.
    return Transaction.Mixin.perform.call(this, this.reconcileTransaction.perform, this.reconcileTransaction, method, scope, a);
  }
});

PooledClass.addPoolingTo(ReactUpdatesFlushTransaction);

function batchedUpdates(callback, a, b, c, d, e) {
  ensureInjected();
  batchingStrategy.batchedUpdates(callback, a, b, c, d, e);
}

/**
 * Array comparator for ReactComponents by mount ordering.
 *
 * @param {ReactComponent} c1 first component you're comparing
 * @param {ReactComponent} c2 second component you're comparing
 * @return {number} Return value usable by Array.prototype.sort().
 */
function mountOrderComparator(c1, c2) {
  return c1._mountOrder - c2._mountOrder;
}

function runBatchedUpdates(transaction) {
  var len = transaction.dirtyComponentsLength;
  !(len === dirtyComponents.length) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected flush transaction\'s stored dirty-components length (%s) to match dirty-components array length (%s).', len, dirtyComponents.length) : _prodInvariant('124', len, dirtyComponents.length) : void 0;

  // Since reconciling a component higher in the owner hierarchy usually (not
  // always -- see shouldComponentUpdate()) will reconcile children, reconcile
  // them before their children by sorting the array.
  dirtyComponents.sort(mountOrderComparator);

  // Any updates enqueued while reconciling must be performed after this entire
  // batch. Otherwise, if dirtyComponents is [A, B] where A has children B and
  // C, B could update twice in a single batch if C's render enqueues an update
  // to B (since B would have already updated, we should skip it, and the only
  // way we can know to do so is by checking the batch counter).
  updateBatchNumber++;

  for (var i = 0; i < len; i++) {
    // If a component is unmounted before pending changes apply, it will still
    // be here, but we assume that it has cleared its _pendingCallbacks and
    // that performUpdateIfNecessary is a noop.
    var component = dirtyComponents[i];

    // If performUpdateIfNecessary happens to enqueue any new updates, we
    // shouldn't execute the callbacks until the next render happens, so
    // stash the callbacks first
    var callbacks = component._pendingCallbacks;
    component._pendingCallbacks = null;

    var markerName;
    if (ReactFeatureFlags.logTopLevelRenders) {
      var namedComponent = component;
      // Duck type TopLevelWrapper. This is probably always true.
      if (component._currentElement.props === component._renderedComponent._currentElement) {
        namedComponent = component._renderedComponent;
      }
      markerName = 'React update: ' + namedComponent.getName();
      console.time(markerName);
    }

    ReactReconciler.performUpdateIfNecessary(component, transaction.reconcileTransaction, updateBatchNumber);

    if (markerName) {
      console.timeEnd(markerName);
    }

    if (callbacks) {
      for (var j = 0; j < callbacks.length; j++) {
        transaction.callbackQueue.enqueue(callbacks[j], component.getPublicInstance());
      }
    }
  }
}

var flushBatchedUpdates = function () {
  // ReactUpdatesFlushTransaction's wrappers will clear the dirtyComponents
  // array and perform any updates enqueued by mount-ready handlers (i.e.,
  // componentDidUpdate) but we need to check here too in order to catch
  // updates enqueued by setState callbacks and asap calls.
  while (dirtyComponents.length || asapEnqueued) {
    if (dirtyComponents.length) {
      var transaction = ReactUpdatesFlushTransaction.getPooled();
      transaction.perform(runBatchedUpdates, null, transaction);
      ReactUpdatesFlushTransaction.release(transaction);
    }

    if (asapEnqueued) {
      asapEnqueued = false;
      var queue = asapCallbackQueue;
      asapCallbackQueue = CallbackQueue.getPooled();
      queue.notifyAll();
      CallbackQueue.release(queue);
    }
  }
};

/**
 * Mark a component as needing a rerender, adding an optional callback to a
 * list of functions which will be executed once the rerender occurs.
 */
function enqueueUpdate(component) {
  ensureInjected();

  // Various parts of our code (such as ReactCompositeComponent's
  // _renderValidatedComponent) assume that calls to render aren't nested;
  // verify that that's the case. (This is called by each top-level update
  // function, like setState, forceUpdate, etc.; creation and
  // destruction of top-level components is guarded in ReactMount.)

  if (!batchingStrategy.isBatchingUpdates) {
    batchingStrategy.batchedUpdates(enqueueUpdate, component);
    return;
  }

  dirtyComponents.push(component);
  if (component._updateBatchNumber == null) {
    component._updateBatchNumber = updateBatchNumber + 1;
  }
}

/**
 * Enqueue a callback to be run at the end of the current batching cycle. Throws
 * if no updates are currently being performed.
 */
function asap(callback, context) {
  !batchingStrategy.isBatchingUpdates ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates.asap: Can\'t enqueue an asap callback in a context whereupdates are not being batched.') : _prodInvariant('125') : void 0;
  asapCallbackQueue.enqueue(callback, context);
  asapEnqueued = true;
}

var ReactUpdatesInjection = {
  injectReconcileTransaction: function (ReconcileTransaction) {
    !ReconcileTransaction ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a reconcile transaction class') : _prodInvariant('126') : void 0;
    ReactUpdates.ReactReconcileTransaction = ReconcileTransaction;
  },

  injectBatchingStrategy: function (_batchingStrategy) {
    !_batchingStrategy ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a batching strategy') : _prodInvariant('127') : void 0;
    !(typeof _batchingStrategy.batchedUpdates === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a batchedUpdates() function') : _prodInvariant('128') : void 0;
    !(typeof _batchingStrategy.isBatchingUpdates === 'boolean') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide an isBatchingUpdates boolean attribute') : _prodInvariant('129') : void 0;
    batchingStrategy = _batchingStrategy;
  }
};

var ReactUpdates = {
  /**
   * React references `ReactReconcileTransaction` using this property in order
   * to allow dependency injection.
   *
   * @internal
   */
  ReactReconcileTransaction: null,

  batchedUpdates: batchedUpdates,
  enqueueUpdate: enqueueUpdate,
  flushBatchedUpdates: flushBatchedUpdates,
  injection: ReactUpdatesInjection,
  asap: asap
};

module.exports = ReactUpdates;