Package org.apache.lucene.geo

# Interface Component2D

public interface Component2D
2D Geometry object that supports spatial relationships with bounding boxes, triangles and points.

NOTE: This API is for internal purposes only and might change in incompatible ways in the next release.

- ## Nested Class Summary

  Nested Classes
  Modifier and Type
  Interface
  Description
  `static enum`
  `Component2D.WithinRelation`
  Used by withinTriangle to check the within relationship between a triangle and the query shape (e.g.

- ## Method Summary

  Modifier and Type
  Method
  Description
  `boolean`
  `contains(double x, double y)`
  relates this component2D with a point *
  `default boolean`
  `containsLine(double aX, double aY, double bX, double bY)`
  return true if this component2D contains the provided line *
  `boolean`
  `containsLine(double minX, double maxX, double minY, double maxY, double aX, double aY, double bX, double bY)`
  return true if this component2D contains the provided line *
  `static boolean`
  `containsPoint(double x, double y, double minX, double maxX, double minY, double maxY)`
  returns true if rectangle (defined by minX, maxX, minY, maxY) contains the X Y point
  `default boolean`
  `containsTriangle(double aX, double aY, double bX, double bY, double cX, double cY)`
  return true if this component2D contains the provided triangle *
  `boolean`
  `containsTriangle(double minX, double maxX, double minY, double maxY, double aX, double aY, double bX, double bY, double cX, double cY)`
  return true if this component2D contains the provided triangle *
  `static boolean`
  `disjoint(double minX1, double maxX1, double minY1, double maxY1, double minX2, double maxX2, double minY2, double maxY2)`
  Compute whether the bounding boxes are disjoint *
  `double`
  `getMaxX()`
  max X value for the component *
  `double`
  `getMaxY()`
  max Y value for the component *
  `double`
  `getMinX()`
  min X value for the component *
  `double`
  `getMinY()`
  min Y value for the component *
  `default boolean`
  `intersectsLine(double aX, double aY, double bX, double bY)`
  return true if this component2D intersects the provided line *
  `boolean`
  `intersectsLine(double minX, double maxX, double minY, double maxY, double aX, double aY, double bX, double bY)`
  return true if this component2D intersects the provided line *
  `default boolean`
  `intersectsTriangle(double aX, double aY, double bX, double bY, double cX, double cY)`
  return true if this component2D intersects the provided triangle *
  `boolean`
  `intersectsTriangle(double minX, double maxX, double minY, double maxY, double aX, double aY, double bX, double bY, double cX, double cY)`
  return true if this component2D intersects the provided triangle *
  `static boolean`
  `pointInTriangle(double minX, double maxX, double minY, double maxY, double x, double y, double aX, double aY, double bX, double bY, double cX, double cY)`
  Compute whether the given x, y point is in a triangle; uses the winding order method
  `PointValues.Relation`
  `relate(double minX, double maxX, double minY, double maxY)`
  relates this component2D with a bounding box *
  `static boolean`
  `within(double minX1, double maxX1, double minY1, double maxY1, double minX2, double maxX2, double minY2, double maxY2)`
  Compute whether the first bounding box 1 is within the second bounding box *
  `default Component2D.WithinRelation`
  `withinLine(double aX, double aY, boolean ab, double bX, double bY)`
  Compute the within relation of this component2D with a triangle *
  `Component2D.WithinRelation`
  `withinLine(double minX, double maxX, double minY, double maxY, double aX, double aY, boolean ab, double bX, double bY)`
  Compute the within relation of this component2D with a line *
  `Component2D.WithinRelation`
  `withinPoint(double x, double y)`
  Compute the within relation of this component2D with a point *
  `default Component2D.WithinRelation`
  `withinTriangle(double aX, double aY, boolean ab, double bX, double bY, boolean bc, double cX, double cY, boolean ca)`
  Compute the within relation of this component2D with a triangle *
  `Component2D.WithinRelation`
  `withinTriangle(double minX, double maxX, double minY, double maxY, double aX, double aY, boolean ab, double bX, double bY, boolean bc, double cX, double cY, boolean ca)`
  Compute the within relation of this component2D with a triangle *

- ## Method Details

  - ### getMinX

    double getMinX()
    min X value for the component *

  - ### getMaxX

    double getMaxX()
    max X value for the component *

  - ### getMinY

    double getMinY()
    min Y value for the component *

  - ### getMaxY

    double getMaxY()
    max Y value for the component *

  - ### contains

    boolean contains(double x, double y)
    relates this component2D with a point *

  - ### relate

    PointValues.Relation relate(double minX, double maxX, double minY, double maxY)
    relates this component2D with a bounding box *

  - ### intersectsLine

    boolean intersectsLine(double minX, double maxX, double minY, double maxY, double aX, double aY, double bX, double bY)
    return true if this component2D intersects the provided line *

  - ### intersectsTriangle

    boolean intersectsTriangle(double minX, double maxX, double minY, double maxY, double aX, double aY, double bX, double bY, double cX, double cY)
    return true if this component2D intersects the provided triangle *

  - ### containsLine

    boolean containsLine(double minX, double maxX, double minY, double maxY, double aX, double aY, double bX, double bY)
    return true if this component2D contains the provided line *

  - ### containsTriangle

    boolean containsTriangle(double minX, double maxX, double minY, double maxY, double aX, double aY, double bX, double bY, double cX, double cY)
    return true if this component2D contains the provided triangle *

  - ### withinPoint

    Component2D.WithinRelation withinPoint(double x, double y)
    Compute the within relation of this component2D with a point *

  - ### withinLine

    Component2D.WithinRelation withinLine(double minX, double maxX, double minY, double maxY, double aX, double aY, boolean ab, double bX, double bY)
    Compute the within relation of this component2D with a line *

  - ### withinTriangle

    Component2D.WithinRelation withinTriangle(double minX, double maxX, double minY, double maxY, double aX, double aY, boolean ab, double bX, double bY, boolean bc, double cX, double cY, boolean ca)
    Compute the within relation of this component2D with a triangle *

  - ### intersectsLine

    default boolean intersectsLine(double aX, double aY, double bX, double bY)
    return true if this component2D intersects the provided line *

  - ### intersectsTriangle

    default boolean intersectsTriangle(double aX, double aY, double bX, double bY, double cX, double cY)
    return true if this component2D intersects the provided triangle *

  - ### containsLine

    default boolean containsLine(double aX, double aY, double bX, double bY)
    return true if this component2D contains the provided line *

  - ### containsTriangle

    default boolean containsTriangle(double aX, double aY, double bX, double bY, double cX, double cY)
    return true if this component2D contains the provided triangle *

  - ### withinLine

    default Component2D.WithinRelation withinLine(double aX, double aY, boolean ab, double bX, double bY)
    Compute the within relation of this component2D with a triangle *

  - ### withinTriangle

    default Component2D.WithinRelation withinTriangle(double aX, double aY, boolean ab, double bX, double bY, boolean bc, double cX, double cY, boolean ca)
    Compute the within relation of this component2D with a triangle *

  - ### disjoint

    static boolean disjoint(double minX1, double maxX1, double minY1, double maxY1, double minX2, double maxX2, double minY2, double maxY2)
    Compute whether the bounding boxes are disjoint *

  - ### within

    static boolean within(double minX1, double maxX1, double minY1, double maxY1, double minX2, double maxX2, double minY2, double maxY2)
    Compute whether the first bounding box 1 is within the second bounding box *

  - ### containsPoint

    static boolean containsPoint(double x, double y, double minX, double maxX, double minY, double maxY)
    returns true if rectangle (defined by minX, maxX, minY, maxY) contains the X Y point

  - ### pointInTriangle

    static boolean pointInTriangle(double minX, double maxX, double minY, double maxY, double x, double y, double aX, double aY, double bX, double bY, double cX, double cY)
    Compute whether the given x, y point is in a triangle; uses the winding order method