/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements.  See the NOTICE file
distributed with this work for additional information
regarding copyright ownership.  The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License.  You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied.  See the License for the
specific language governing permissions and limitations
under the License.
*/

package gremlingo

import (
	"fmt"
	"reflect"
	"strings"
)

// Graph is used to store the graph.
type Graph struct {
}

// Element is the base structure for both Vertex and Edge.
// The inherited identifier must be unique to the inheriting classes.
type Element struct {
	Id    interface{}
	Label string
}

// Vertex contains a single Vertex which has a Label and an Id.
type Vertex struct {
	Element
}

// Edge links two Vertex structs along with its Property Objects. An edge has both a direction and a Label.
type Edge struct {
	Element
	OutV Vertex
	InV  Vertex
}

// VertexProperty is similar to property in that it denotes a key/value pair associated with a Vertex, but is different
// in that it also represents an entity that is an Element and can have properties of its own.
type VertexProperty struct {
	Element
	Key    string // This is the Label of Vertex.
	Value  interface{}
	Vertex Vertex // Vertex that owns the property.
}

// Property denotes a Key/Value pair associated with an Edge. A property can be empty.
type Property struct {
	Key     string
	Value   interface{}
	Element Element
}

// Path denotes a particular walk through a Graph as defined by a traversal.
// A list of Labels and a list of Objects is maintained in the path.
// The list of Labels are the Labels of the steps traversed, and the Objects are the Objects that are traversed.
type Path struct {
	Labels  []Set
	Objects []interface{}
}

// String returns the string representation of the vertex.
func (v *Vertex) String() string {
	return fmt.Sprintf("v[%s]", v.Id)
}

// String returns the string representation of the edge.
func (e *Edge) String() string {
	return fmt.Sprintf("e[%s][%s-%s->%s]", e.Id, e.OutV.Id, e.Label, e.InV.Id)
}

// String returns the string representation of the vertex property.
func (vp *VertexProperty) String() string {
	return fmt.Sprintf("vp[%s->%v]", vp.Label, vp.Value)
}

// String returns the string representation of the property.
func (p *Property) String() string {
	return fmt.Sprintf("p[%s->%v]", p.Key, p.Value)
}

// String returns the string representation of the path.
func (p *Path) String() string {
	return fmt.Sprintf("path[%s]", strings.Trim(strings.Join(strings.Fields(fmt.Sprint(p.Objects)), ", "), "[]"))
}

// GetPathObject returns the Value that corresponds to the Key for the Path and error if the Value is not present or cannot be retrieved.
func (p *Path) GetPathObject(key string) (interface{}, error) {
	if len(p.Objects) != len(p.Labels) {
		return nil, newError(err0301GetPathObjectInvalidPathUnequalLengthsError)
	}
	var objectList []interface{}
	var object interface{}
	for i, labelSet := range p.Labels {
		for _, label := range labelSet.ToSlice() {
			// Sets in labels can only contain string types
			if reflect.TypeOf(label).Kind() != reflect.String {
				return nil, newError(err0302GetPathObjectInvalidPathNonStringLabelError)
			}
			if label == key {
				if object == nil {
					object = p.Objects[i]
				} else if objectList != nil {
					objectList = append(objectList, p.Objects[i])
				} else {
					objectList = []interface{}{object, p.Objects[i]}
				}
			}
		}
	}
	if objectList != nil {
		return objectList, nil
	} else if object != nil {
		return object, nil
	} else {
		return nil, newError(err0303GetPathNoLabelFoundError, key)
	}
}

// Set describes the necessary methods that need to be implemented for Gremlin-Go to recognize for use as a Gremlin Set.
type Set interface {
	// ToSlice is the only method that needs to be implemented in order for a custom Set to operate properly.
	// ToSlice must return a slice that contains all the elements of the underlying Set with no duplicates.
	ToSlice() []interface{}
}

// SimpleSet is a basic implementation of a Set for use with Gremlin-Go.
type SimpleSet struct {
	objects []interface{}
}

// ToSlice must return a slice that contains all the elements of the underlying Set with no duplicates.
func (s *SimpleSet) ToSlice() []interface{} {
	return s.objects
}

// Add adds an item to the SimpleSet only if it is not already a part of it.
func (s *SimpleSet) Add(val interface{}) {
	if !s.Contains(val) {
		s.objects = append(s.objects, val)
	}
}

// Remove removes a value from the SimpleSet if it is in the set according to Golang equality operator rules.
func (s *SimpleSet) Remove(val interface{}) {
	for i, obj := range s.objects {
		if val == obj {
			// Deletion does not maintain ordering
			s.objects[i] = s.objects[len(s.objects)-1]
			s.objects = s.objects[:len(s.objects)-1]
			break
		}
	}
}

// Contains checks if a value is contained in the SimpleSet or not.
// Items are considered already contained in the set according to Golang equality operator rules.
func (s *SimpleSet) Contains(val interface{}) bool {
	for _, entry := range s.ToSlice() {
		if val == entry {
			return true
		}
	}
	return false
}

// NewSimpleSet creates a new SimpleSet containing all passed in args with duplicates excluded according to Golang equality operator rules.
func NewSimpleSet(args ...interface{}) *SimpleSet {
	s := &SimpleSet{}
	for _, arg := range args {
		s.Add(arg)
	}
	return s
}
