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IEffect

Package | mx.effects
Interface | public interface IEffect extends IAbstractEffect, flash.events.IEventDispatcher
Implementors | Effect

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

The IEffect interface defines the base interface of all Flex effects. The IEffectInstance interface defines the base interface for all effect instance subclasses.

See also

mx.effects.IEffectInstance

Public Properties

| Property | Defined By
--- | --- | ---
|  | className : String [read-only] The name of the effect class, such as "Fade". | IEffect
|  | customFilter : EffectTargetFilter Specifies a custom filter object, of type EffectTargetFilter, used by the effect to determine the targets on which to play the effect. | IEffect
|  | duration : Number Duration of the effect in milliseconds. | IEffect
|  | effectTargetHost : IEffectTargetHost A property that lets you access the target list-based control of a data effect. | IEffect
|  | filter : String Specifies an algorithm for filtering targets for an effect. | IEffect
|  | hideFocusRing : Boolean Determines whether the effect should hide the focus ring when starting the effect. | IEffect
|  | isPlaying : Boolean [read-only] A read-only flag which is true if any instances of the effect are currently playing, and false if none are. | IEffect
|  | perElementOffset : Number Additional delay, in milliseconds, for effect targets after the first target of the effect. | IEffect
|  | playheadTime : Number Current time position of the effect. | IEffect
|  | relevantProperties : Array An Array of property names to use when performing filtering. | IEffect
|  | relevantStyles : Array An Array of style names to use when performing filtering. | IEffect
|  | target : Object The object to which this effect is applied. | IEffect
|  | targets : Array An Array of objects that are targets for the effect. | IEffect
|  | triggerEvent : Event The Event object passed to this Effect by the EffectManager when an effect is triggered, or null if the effect is not being played by the EffectManager. | IEffect

Public Methods

| Method | Defined By
--- | --- | ---
|  | captureEndValues():void Captures the current values of the relevant properties on the effect's targets and saves them as end values. | IEffect
|  | captureMoreStartValues(targets:Array):void Captures the current values of the relevant properties of an additional set of targets Flex uses this function when a data change effect is run. | IEffect
|  | captureStartValues():void Captures the current values of the relevant properties on the effect's targets. | IEffect
|  | createInstance(target:Object = null):IEffectInstance Creates a single effect instance and initializes it. | IEffect
|  | createInstances(targets:Array = null):Array Takes an Array of target objects and invokes the createInstance() method on each target. | IEffect
|  | deleteInstance(instance:IEffectInstance):void Removes event listeners from an instance and removes it from the list of instances. | IEffect
|  | end(effectInstance:IEffectInstance = null):void Interrupts an effect that is currently playing, and jumps immediately to the end of the effect. | IEffect
|  | getAffectedProperties():Array Returns an Array of Strings, where each String is the name of a property changed by this effect. | IEffect
|  | pause():void Pauses the effect until you call the resume() method. | IEffect
|  | play(targets:Array = null, playReversedFromEnd:Boolean = false):Array Begins playing the effect. | IEffect
|  | resume():void Resumes the effect after it has been paused by a call to the pause() method. | IEffect
|  | reverse():void Plays the effect in reverse, if the effect is currently playing, starting from the current position of the effect. | IEffect
|  | stop():void Stops the effect, leaving the effect targets in their current state. | IEffect

Property Detail

className | property

`className:String` [read-only]

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

The name of the effect class, such as `"Fade"`.

This is a short, or unqualified, class name that does not include the package name. If you need the qualified name, use the `getQualifiedClassName()` method in the flash.utils package.

Implementation
`public function get className():String`

customFilter | property |

`customFilter:EffectTargetFilter`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Specifies a custom filter object, of type EffectTargetFilter, used by the effect to determine the targets on which to play the effect.

Target filtering is only performed if you call the `captureStartValues()` method before playing the effect. Flex automatically calls the `captureStartValues()` method when the effect is part of a transition.

Use the `filter` property for simple filtering. If the `customFilter` property is non-null, the `filter` property is ignored.

The default value is `null`.

Implementation
`public function get customFilter():EffectTargetFilter`
`public function set customFilter(value:EffectTargetFilter):void`

See also

mx.effects.EffectTargetFilter

duration | property |

`duration:Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Duration of the effect in milliseconds.

In a Parallel or Sequence effect, the `duration` property sets the duration of each effect. For example, if a Sequence effect has its `duration` property set to 3000, each effect in the Sequence takes 3000 ms to play.

For a repeated effect, the `duration` property specifies the duration of a single instance of the effect. Therefore, if an effect has a `duration` property set to 2000, and a `repeatCount` property set to 3, the effect takes a total of 6000 ms (6 seconds) to play.

The default value is `500`.

Implementation
`public function get duration():Number`
`public function set duration(value:Number):void`

effectTargetHost | property |

`effectTargetHost:IEffectTargetHost`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

A property that lets you access the target list-based control of a data effect. This property enables an instance of an effect class to communicate with the list-based control on which the effect is playing.

Implementation
`public function get effectTargetHost():IEffectTargetHost`
`public function set effectTargetHost(value:IEffectTargetHost):void`

filter | property |

`filter:String`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Specifies an algorithm for filtering targets for an effect. A value of `null` specifies no filtering.

Target filtering is only performed if you call the `captureStartValues()` method before playing the effect. Flex automatically calls the `captureStartValues()` method when the effect is part of a transition, or part of a data effect for a list-based control.

Use this property for simple filtering. Use the `customFilter` property for more complex filtering. If the `customFilter` property has a non-null value, this property is ignored.

You can use the following values for the `filter` property:

- A value of `"add"` plays the effect on any targets that are added as a child to a container.
- A value of `"addItem"` plays the effect on the item renderer for any list items added to a List or TileList control.
- A value of `"hide"` plays the effect on any targets whose visible property changed from `true` to `false`.
- A value of `"move"` plays the effect on any targets that changed their `x` or `y` properties.
- A value of `"remove"` plays the effect on any targets that are removed as a child of a container.
- A value of `"removeItem"` plays the effect on the item renderer for any list items removed from a List or TileList control.
- A value of `"replacedItem"` plays the effect on the item renderer for any list items replaced in a List or TileList control by a new item.
- A value of `"replacementItem"` plays the effect on the item renderer for any list items added to a List or TileList control that replaces an existing item.
- A value of `"resize"` plays the effect on any targets that changed their `width` or `height` properties.
- A value of `"show"` plays the effect on any targets whose visible property changed from `false` to `true`.
- A value of `""` specifies no filtering.

The default value is `null`.

Implementation
`public function get filter():String`
`public function set filter(value:String):void`

hideFocusRing | property |

`hideFocusRing:Boolean`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Determines whether the effect should hide the focus ring when starting the effect. The effect target is responsible for the hiding the focus ring. Subclasses of the UIComponent class hide the focus ring automatically. If the effect target is not a subclass of the UIComponent class, add functionality to it to hide the focus ring.

Set this property to `true` to hide the focus ring during the effect.

For subclasses of Effect, the default value is `false`. For subclasses of MaskEffect, the default value is `true`.

Implementation
`public function get hideFocusRing():Boolean`
`public function set hideFocusRing(value:Boolean):void`

isPlaying | property |

`isPlaying:Boolean` [read-only]

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

A read-only flag which is true if any instances of the effect are currently playing, and false if none are.

Implementation
`public function get isPlaying():Boolean`

perElementOffset | property |

`perElementOffset:Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Additional delay, in milliseconds, for effect targets after the first target of the effect. This value is added to the value of the `startDelay` property.

Implementation
`public function get perElementOffset():Number`
`public function set perElementOffset(value:Number):void`

playheadTime | property |

`playheadTime:Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Current time position of the effect. This property has a value between 0 and the total duration, which includes the Effect's `startDelay`, `repeatCount`, and `repeatDelay`.

Implementation
`public function get playheadTime():Number`
`public function set playheadTime(value:Number):void`

relevantProperties | property |

`relevantProperties:Array`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

An Array of property names to use when performing filtering. This property is used internally and should not be set by effect users.

The default value is equal to the Array returned by the `getAffectedProperties()` method.

Implementation
`public function get relevantProperties():Array`
`public function set relevantProperties(value:Array):void`

relevantStyles | property |

`relevantStyles:Array`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

An Array of style names to use when performing filtering. This property is used internally and should not be set by effect users.

The default value is equal to the Array returned by the `getAffectedProperties()` method.

Implementation
`public function get relevantStyles():Array`
`public function set relevantStyles(value:Array):void`

target | property |

`target:Object`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

The object to which this effect is applied. When an effect is triggered by an effect trigger, the `target` property is automatically set to be the object that triggers the effect.

Implementation
`public function get target():Object`
`public function set target(value:Object):void`

targets | property |

`targets:Array`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

An Array of objects that are targets for the effect. When the effect is playing, it performs the effect on each target in parallel. Setting the `target` property replaces all objects in this Array. When the `targets` property is set, the `target` property returns the first item in this Array.

Implementation
`public function get targets():Array`
`public function set targets(value:Array):void`

triggerEvent | property |

`triggerEvent:Event`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

The Event object passed to this Effect by the EffectManager when an effect is triggered, or `null` if the effect is not being played by the EffectManager.

Implementation
`public function get triggerEvent():Event`
`public function set triggerEvent(value:Event):void`
Method Detail

captureEndValues | () | method

`public function captureEndValues():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Captures the current values of the relevant properties on the effect's targets and saves them as end values.

Flex automatically calls the `captureEndValues()` method when the effect is part of a data change effect.

captureMoreStartValues | () | method |

`public function captureMoreStartValues(targets:Array):void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Captures the current values of the relevant properties of an additional set of targets

Flex uses this function when a data change effect is run.

Parameters

| `targets:Array` — Array of targets for which values are captured

captureStartValues | () | method |

`public function captureStartValues():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Captures the current values of the relevant properties on the effect's targets. Flex automatically calls the `captureStartValues()` method when the effect is part of a transition.

Use this function when you want the effect to figure out the start and end values of the effect. The proper usage of this function is to use it in the following steps:

1. Call the `captureStartValues()` method. The effect captures the starting effect values.
2. Make changes to your effect targets, such as adding/removing children, altering properties, changing location, or changing dimensions.
3. Call the `play()` method. The effect captures the end values. This function populates the `EffectInstance.propertyChanges` property for each effect instance created by this effect. Effect developers can use the `propertyChanges` property to retrieve the start and end values for their effect.

createInstance | () | method |

`public function createInstance(target:Object = null):IEffectInstance`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Creates a single effect instance and initializes it. Use this method instead of the `play()` method to manipulate the effect instance properties before the effect instance plays.

The effect instance is created with the type specified in the `instanceClass` property. It is then initialized using the `initInstance()` method. If the instance was created by the EffectManager (when the effect is triggered by an effect trigger), the effect is further initialized by a call to the `EffectInstance.initEffect()` method.

Calling the `createInstance()` method does not play the effect. Call the `startEffect()` method on the returned effect instance.

This function is automatically called by the `Effect.play()` method.

Parameters

| `target:Object` (default = `null`)`` — Object to animate with this effect.

Returns

| `IEffectInstance` — The effect instance object for the effect.

createInstances | () | method |

`public function createInstances(targets:Array = null):Array`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Takes an Array of target objects and invokes the `createInstance()` method on each target.

Parameters

| `targets:Array` (default = `null`)`` — Array of objects to animate with this effect.

Returns

| `Array` — Array of effect instance objects, one per target, for the effect.

deleteInstance | () | method |

`public function deleteInstance(instance:IEffectInstance):void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Removes event listeners from an instance and removes it from the list of instances.

Parameters

| `instance:IEffectInstance` — The effect instance.

end | () | method |

`public function end(effectInstance:IEffectInstance = null):void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Interrupts an effect that is currently playing, and jumps immediately to the end of the effect. Calling this method invokes the `EffectInstance.end()` method.

The effect instance dispatches an `effectEnd` event when you call this method as part of ending the effect.

If you pass an effect instance as an argument, just that instance is interrupted. If no argument is passed in, all effect instances currently spawned from the effect are interrupted.

Parameters

| `effectInstance:IEffectInstance` (default = `null`)`` — EffectInstance to terminate.

See also

mx.effects.EffectInstance.end()

getAffectedProperties | () | method |

`public function getAffectedProperties():Array`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Returns an Array of Strings, where each String is the name of a property changed by this effect. For example, the Move effect returns an Array that contains `"x"` and `"y"`.

Every subclass of Effect must implement this method. The EffectManager uses this method to ensure that no two effects are trying to animate the same property of the same object at the same time.

Returns

| `Array` — An Array of Strings specifying the names of the properties modified by this effect.

pause | () | method |

`public function pause():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Pauses the effect until you call the `resume()` method.

play | () | method |

`public function play(targets:Array = null, playReversedFromEnd:Boolean = false):Array`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Begins playing the effect. You typically call the `end()` method before you call the `play()` method to ensure that any previous instance of the effect has ended before you start a new one.

All subclasses must implement this method.

Parameters

| `targets:Array` (default = `null`)`` — Array of target objects on which to play this effect. If this parameter is specified, then the effect's `targets` property is not used.
| `playReversedFromEnd:Boolean` (default = `false`)`` — If `true`, play the effect backwards.

Returns

| `Array` — Array of EffectInstance objects, one per target, for the effect.

resume | () | method |

`public function resume():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Resumes the effect after it has been paused by a call to the `pause()` method.

reverse | () | method |

`public function reverse():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Plays the effect in reverse, if the effect is currently playing, starting from the current position of the effect.

stop | () | method |

`public function stop():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Stops the effect, leaving the effect targets in their current state. Unlike a call to the `pause()` method, you cannot call the `resume()` method after calling the `stop()` method. However, you can call the `play()` method to restart the effect.

The effect instance dispatches an `effectEnd` event when you call this method as part of ending the effect.

For mask effects, the mask is not removed automatically when the effect is stopped. Running further mask effects on the same target(s) without first removing the mask can produce unexpected results.

Sun Mar 5 2017, 03:42 PM +11:00