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AnimateInstance

Package | spark.effects.supportClasses
Class | public class AnimateInstance
Inheritance | AnimateInstance EffectInstance flash.events.EventDispatcher
Implements | IAnimationTarget
Subclasses | AnimateColorInstance, AnimateFilterInstance, AnimateTransformInstance, AnimateTransitionShaderInstance, FadeInstance, ResizeInstance

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The AnimateInstance class implements the instance class for the Animate effect. Flex creates an instance of this class when it plays a Animate effect; you do not create one yourself.

See also

spark.effects.Animate

Public Properties
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| Property | Defined By
--- | --- | ---
|  | className : String [read-only] The name of the effect class, such as "FadeInstance". | EffectInstance
|  | disableLayout : Boolean If true, the effect disables layout on its targets' parent containers, setting the containers autoLayout property to false, and also disables any layout constraints on the target objects. | AnimateInstance
|  | duration : Number The duration of the effect, in milliseconds. | EffectInstance
|  | easer : IEaser The easing behavior for this effect. | AnimateInstance
|  | effect : IEffect The IEffect object that created this IEffectInstance object. | EffectInstance
|  | effectTargetHost : IEffectTargetHost A property that lets you access the target list-based control of a data effect. | EffectInstance
|  | hideFocusRing : Boolean Determines whether the effect should hide the focus ring when starting the effect. | EffectInstance
|  | interpolator : IInterpolator The interpolator used by this effect to calculate values between the start and end values of a property. | AnimateInstance
|  | motionPaths : Vector.<MotionPath> A Vector of MotionPath objects, each of which holds the name of a property being animated and the values that the property takes during the animation. | AnimateInstance
|  | playheadTime : Number [override] Current time position of the effect. | AnimateInstance
|  | propertyChanges : PropertyChanges Specifies the PropertyChanges object containing the start and end values for the set of properties relevant to the effect's targets. | EffectInstance
|  | repeatBehavior : String The behavior of a repeating effect, which means an effect with repeatCount equal to either 0 or > 1. | AnimateInstance
|  | repeatCount : int Number of times to repeat the effect. | EffectInstance
|  | repeatDelay : int Amount of time, in milliseconds, to wait before repeating the effect. | EffectInstance
|  | startDelay : int Amount of time, in milliseconds, to wait before starting the effect. | EffectInstance
|  | suspendBackgroundProcessing : Boolean If true, blocks all background processing while the effect is playing. | EffectInstance
|  | target : Object The UIComponent object to which this effect is applied. | EffectInstance
|  | triggerEvent : Event The event, if any, which triggered the playing of the effect. | EffectInstance

Protected Properties
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| Property | Defined By
--- | --- | ---
|  | autoRemoveTarget : Boolean = false If true, the effect retains its target during a transition and removes it when finished. | AnimateInstance
|  | playCount : int = 0 Number of times that the instance has been played. | EffectInstance

Public Methods
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| Method | Defined By
--- | --- | ---
|  | AnimateInstance(target:Object) Constructor. | AnimateInstance
|  | end():void Interrupts an effect instance that is currently playing, and jumps immediately to the end of the effect. | EffectInstance
|  | finishEffect():void Called by the end() method when the effect finishes playing. | EffectInstance
|  | finishRepeat():void Called after each iteration of a repeated effect finishes playing. | EffectInstance
|  | initEffect(event:Event):void This method is called if the effect was triggered by the EffectManager. | EffectInstance
|  | pause():void Pauses the effect until you call the resume() method. | EffectInstance
|  | play():void Plays the effect instance on the target. | EffectInstance
|  | resume():void Resumes the effect after it has been paused by a call to the pause() method. | EffectInstance
|  | reverse():void Plays the effect in reverse, starting from the current position of the effect. | EffectInstance
|  | startEffect():void Plays the effect instance on the target after the startDelay period has elapsed. | EffectInstance
|  | stop():void Stops the effect, leaving the target in its current state. | EffectInstance

Property Detail

autoRemoveTarget | property

`protected var autoRemoveTarget:Boolean = false`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

If `true`, the effect retains its target during a transition and removes it when finished. This capability applies specifically to effects like Fade which act on targets that go away at the end of the transition and removes the need to supply a RemoveAction or similar effect to manually keep the item around and remove it when the transition completes.

To use this capability, subclasses should set this variable to `true` and also expose the `parent` property in their `affectedProperties` Array so that the effect instance has enough information about the target and container to do the job.

disableLayout | property |

`public var disableLayout:Boolean`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

If `true`, the effect disables layout on its targets' parent containers, setting the containers `autoLayout` property to false, and also disables any layout constraints on the target objects. These properties are restored when the effect finishes.

easer | property |

`easer:IEaser`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The easing behavior for this effect. This IEaser object is used to convert the elapsed fraction of the animation into an eased fraction, which is then used to calculate the value at that eased elapsed fraction.

Note that it is possible to have easing at both the effect level and the Keyframe level (where Keyframes hold the values/times used in the MotionPath structures). These easing behaviors build on each other. The `easer` controls the easing of the overall effect. The Keyframe controls the easing in any particular interval of the animation. By default, the easing for Animate is non-linear (Sine(.5)). The easing for Keyframes is linear. If you desire an effect with easing at the keyframe level instead, you can set the easing of the effect to linear, and then set the easing specifically on the Keyframes.

Implementation
`public function get easer():IEaser`
`public function set easer(value:IEaser):void`

interpolator | property |

`interpolator:IInterpolator`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The interpolator used by this effect to calculate values between the start and end values of a property. By default, the NumberInterpolator class handles interpolation or, in the case of the start and end values being Arrays or Vectors, by the MultiValueInterpolator class. Interpolation of other types, or of Numbers that should be interpolated differently, such as `uint` values that hold color channel information, can be handled by supplying a different interpolator.

Implementation
`public function get interpolator():IInterpolator`
`public function set interpolator(value:IInterpolator):void`

motionPaths | property |

`motionPaths:Vector.<MotionPath>`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

A Vector of MotionPath objects, each of which holds the name of a property being animated and the values that the property takes during the animation. This Vector takes precedence over any properties declared in subclasses of Animate. For example, if this Array is set directly on a Move effect, then any properties of the Move effect, such as `xFrom`, are ignored.

Implementation
`public function get motionPaths():Vector.<MotionPath>`
`public function set motionPaths(value:Vector.<MotionPath>):void`

playheadTime | property |

`playheadTime:Number`[override]

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Current time position of the effect. This property has a value between 0 and the total duration, which includes the Effect's `startDelay`, `repeatCount`, and `repeatDelay`.

Implementation
`public function get playheadTime():Number`
`public function set playheadTime(value:Number):void`

repeatBehavior | property |

`repeatBehavior:String`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The behavior of a repeating effect, which means an effect with `repeatCount` equal to either 0 or > 1. This value should be either `RepeatBehavior.LOOP`, which means the animation repeats in the same order each time, or `RepeatBehavior.REVERSE`, which means the animation reverses direction on each iteration.

Implementation
`public function get repeatBehavior():String`
`public function set repeatBehavior(value:String):void`
Constructor Detail

AnimateInstance | () | Constructor

`public function AnimateInstance(target:Object)`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Constructor.

Parameters

| `target:Object` — The Object to animate with this effect.

Sun Mar 5 2017, 03:42 PM +11:00