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MessageAckEvent

Package | mx.messaging.events
Class | public class MessageAckEvent
Inheritance | MessageAckEvent MessageEvent flash.events.Event

Language Version : | ActionScript 3.0

Product Versions : | BlazeDS 4, LCDS 3

Runtime Versions : | Flash Player 9, AIR 1.1

The MessageAckEvent class is used to propagate acknowledge messages within the messaging system.

Public Properties
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| Property | Defined By
--- | --- | ---
|  | acknowledgeMessage : AcknowledgeMessage [read-only] Utility property to get the message property from the MessageEvent as an AcknowledgeMessage. | MessageAckEvent
|  | correlation : IMessage The original Message correlated with this acknowledgement. | MessageAckEvent
|  | message : IMessage The Message associated with this event. | MessageEvent

Public Methods

| Method | Defined By
--- | --- | ---
|  | MessageAckEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, ack:AcknowledgeMessage = null, correlation:IMessage = null) Constructs an instance of this event with the specified acknowledge message and original correlated message. | MessageAckEvent
|  | clone():Event [override] Clones the MessageAckEvent. | MessageAckEvent
|  | createEvent(ack:AcknowledgeMessage = null, correlation:IMessage = null):MessageAckEvent [static] Utility method to create a new MessageAckEvent that doesn't bubble and is not cancelable. | MessageAckEvent
|  | toString():String [override] Returns a string representation of the MessageAckEvent. | MessageAckEvent

Public Constants
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| Constant | Defined By
--- | --- | ---
|  | ACKNOWLEDGE : String = acknowledge [static] The ACKNOWLEDGE event type; dispatched upon receipt of an acknowledgement. | MessageAckEvent
|  | MESSAGE : String = message [static] The MESSAGE event type; dispatched upon receipt of a message. | MessageEvent
|  | RESULT : String = result [static] The RESULT event type; dispatched when an RPC agent receives a result from a remote service destination. | MessageEvent

Property Detail

acknowledgeMessage | property

`acknowledgeMessage:AcknowledgeMessage` [read-only]

Language Version : | ActionScript 3.0

Product Versions : | BlazeDS 4, LCDS 3

Runtime Versions : | Flash Player 9, AIR 1.1

Utility property to get the message property from the MessageEvent as an AcknowledgeMessage.

Implementation
`public function get acknowledgeMessage():AcknowledgeMessage`

correlation | property |

`public var correlation:IMessage`

Language Version : | ActionScript 3.0

Product Versions : | BlazeDS 4, LCDS 3

Runtime Versions : | Flash Player 9, AIR 1.1

The original Message correlated with this acknowledgement.

Constructor Detail

MessageAckEvent | () | Constructor

`public function MessageAckEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, ack:AcknowledgeMessage = null, correlation:IMessage = null)`

Language Version : | ActionScript 3.0

Product Versions : | BlazeDS 4, LCDS 3

Runtime Versions : | Flash Player 9, AIR 1.1

Constructs an instance of this event with the specified acknowledge message and original correlated message.

Parameters

| `type:String` — The type for the MessageAckEvent.
| `bubbles:Boolean` (default = `false`)`` — Specifies whether the event can bubble up the display list hierarchy.
| `cancelable:Boolean` (default = `false`)`` — Indicates whether the behavior associated with the event can be prevented.
| `ack:AcknowledgeMessage` (default = `null`)`` — The AcknowledgeMessage this event should dispatch.
| `correlation:IMessage` (default = `null`)`` — The message correlated with this acknowledgement.

Method Detail

clone | () | method

`override public function clone():Event`

Language Version : | ActionScript 3.0

Product Versions : | BlazeDS 4, LCDS 3

Runtime Versions : | Flash Player 9, AIR 1.1

Clones the MessageAckEvent.

Returns

| `Event` — Copy of this MessageAckEvent.

createEvent | () | method |

`public static function createEvent(ack:AcknowledgeMessage = null, correlation:IMessage = null):MessageAckEvent`

Language Version : | ActionScript 3.0

Product Versions : | BlazeDS 4, LCDS 3

Runtime Versions : | Flash Player 9, AIR 1.1

Utility method to create a new MessageAckEvent that doesn't bubble and is not cancelable.

Parameters

| `ack:AcknowledgeMessage` (default = `null`)`` — The AcknowledgeMessage this event should dispatch.
| `correlation:IMessage` (default = `null`)`` — The Message correlated with this acknowledgement.

Returns

| `MessageAckEvent` — New MessageAckEvent.

toString | () | method |

`override public function toString():String`

Language Version : | ActionScript 3.0

Product Versions : | BlazeDS 4, LCDS 3

Runtime Versions : | Flash Player 9, AIR 1.1

Returns a string representation of the MessageAckEvent.

Returns

| `String` — String representation of the MessageAckEvent.

Constant Detail

ACKNOWLEDGE | Constant

`public static const ACKNOWLEDGE:String = acknowledge`

Language Version : | ActionScript 3.0

Product Versions : | BlazeDS 4, LCDS 3

Runtime Versions : | Flash Player 9, AIR 1.1

The ACKNOWLEDGE event type; dispatched upon receipt of an acknowledgement.

The value of this constant is `"acknowledge"`.

The properties of the event object have the following values:

Property | Value
--- | ---
`acknowledgeMessage` | Utility property to get the message property from MessageEvent as an AcknowledgeMessage.
`bubbles` | false
`cancelable` | false
`currentTarget` | The Object that defines the event listener that handles the event. For example, if you use `myButton.addEventListener()` to register an event listener, myButton is the value of the `currentTarget`.
`correlate` | The original Message correlated with this acknowledgement.
`message` | The Message associated with this event.
`target` | The Object that dispatched the event; it is not always the Object listening for the event. Use the `currentTarget` property to always access the Object listening for the event.

Sun Mar 5 2017, 03:42 PM +11:00