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SpriteVisualElement

Package | spark.core
Class | public class SpriteVisualElement
Inheritance | SpriteVisualElement FlexSprite flash.display.Sprite
Implements | IVisualElement, IMXMLObject, IFlexModule

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The SpriteVisualElement class is a light-weight Sprite-based implemention of the IVisualElement interface. Spark containers can lay out and render SpriteVisualElement objects.

If you use ActionScript to add an FXG component to an application, it should be of type SpriteVisualElement.

Public Properties

| Property | Defined By
--- | --- | ---
|  | baseline : Object The vertical distance in pixels from the anchor target to the control's baseline position. | SpriteVisualElement
|  | baselinePosition : Number [read-only] The y-coordinate of the baseline of the first line of text of the component. | SpriteVisualElement
|  | blendMode : String [override] A value from the BlendMode class that specifies which blend mode to use. | SpriteVisualElement
|  | bottom : Object The vertical distance in pixels from the bottom edge of the component to the anchor target's bottom edge. | SpriteVisualElement
|  | depth : Number Determines the order in which items inside of containers are rendered. | SpriteVisualElement
|  | designLayer : DesignLayer Specifies the optional DesignLayer instance associated with this visual element. | SpriteVisualElement
|  | hasLayoutMatrix3D : Boolean [read-only] Contains true if the element has 3D Matrix. | SpriteVisualElement
|  | horizontalCenter : Object The horizontal distance in pixels from the center of the component to the center of the anchor target's content area. | SpriteVisualElement
|  | id : String The identity of the component. | SpriteVisualElement
|  | includeInLayout : Boolean Specifies whether this component is included in the layout of the parent container. | SpriteVisualElement
|  | is3D : Boolean [read-only] Contains true when the element is in 3D. | SpriteVisualElement
|  | layoutDirection : String Specifies the desired layout direction for an element: one of LayoutDirection.LTR (left to right), LayoutDirection.RTL (right to left), or null (inherit). | SpriteVisualElement
|  | left : Object The horizontal distance in pixels from the left edge of the component to the anchor target's left edge. | SpriteVisualElement
|  | luminosityClip : Boolean A property that controls whether the luminosity mask clips the masked content. | SpriteVisualElement
|  | luminosityInvert : Boolean A property that controls the calculation of the RGB color value of a graphic element being masked by a luminosity mask. | SpriteVisualElement
|  | mask : DisplayObject [override] Sets the mask. | SpriteVisualElement
|  | maskType : String The mask type. | SpriteVisualElement
|  | moduleFactory : IFlexModuleFactory A module factory is used as context for using embeded fonts and for finding the style manager that controls the styles for this component. | SpriteVisualElement
|  | owner : DisplayObjectContainer The owner of this IVisualElement object. | SpriteVisualElement
|  | percentHeight : Number Specifies the height of a component as a percentage of its parent's size. | SpriteVisualElement
|  | percentWidth : Number Specifies the width of a component as a percentage of its parent's size. | SpriteVisualElement
|  | postLayoutTransformOffsets : TransformOffsets Defines a set of adjustments that can be applied to the object's transform in a way that is invisible to its parent's layout. | SpriteVisualElement
|  | right : Object The horizontal distance in pixels from the right edge of the component to the anchor target's right edge. | SpriteVisualElement
|  | rotationX : Number [override] Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | SpriteVisualElement
|  | rotationY : Number [override] Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | SpriteVisualElement
|  | top : Object The vertical distance in pixels from the top edge of the component to the anchor target's top edge. | SpriteVisualElement
|  | transformX : Number Sets the x coordinate for the transform center of the component. | SpriteVisualElement
|  | transformY : Number Sets the y coordinate for the transform center of the component. | SpriteVisualElement
|  | transformZ : Number Sets the z coordinate for the transform center of the component. | SpriteVisualElement
|  | verticalCenter : Object The vertical distance in pixels from the center of the component to the center of the anchor target's content area. | SpriteVisualElement
|  | visible : Boolean [override] Controls the visibility of this visual element. | SpriteVisualElement

Protected Properties

| Property | Defined By
--- | --- | ---
|  | viewHeight : Number [write-only] Defines the vertical space that the graphic uses in the layout. | SpriteVisualElement
|  | viewWidth : Number [write-only] Defines the horizontal space that the graphic uses in the layout. | SpriteVisualElement

Public Methods
Hide Inherited Public Methods
Show Inherited Public Methods

| Method | Defined By
--- | --- | ---
|  | SpriteVisualElement() Constructor. | SpriteVisualElement
|  | getBoundsXAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number Returns the x coordinate of the element's bounds at the specified element size. | SpriteVisualElement
|  | getBoundsYAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number Returns the y coordinate of the element's bounds at the specified element size. | SpriteVisualElement
|  | getLayoutBoundsHeight(postLayoutTransform:Boolean = true):Number Returns the element's layout height. | SpriteVisualElement
|  | getLayoutBoundsWidth(postLayoutTransform:Boolean = true):Number Returns the element's layout width. | SpriteVisualElement
|  | getLayoutBoundsX(postLayoutTransform:Boolean = true):Number Returns the x coordinate that the element uses to draw on screen. | SpriteVisualElement
|  | getLayoutBoundsY(postLayoutTransform:Boolean = true):Number Returns the y coordinate that the element uses to draw on screen. | SpriteVisualElement
|  | getLayoutMatrix():Matrix Returns the transform matrix that is used to calculate the component's layout relative to its siblings. | SpriteVisualElement
|  | getLayoutMatrix3D():Matrix3D Returns the layout transform Matrix3D for this element. | SpriteVisualElement
|  | getMaxBoundsHeight(postLayoutTransform:Boolean = true):Number Returns the element's maximum height. | SpriteVisualElement
|  | getMaxBoundsWidth(postLayoutTransform:Boolean = true):Number Returns the element's maximum width. | SpriteVisualElement
|  | getMinBoundsHeight(postLayoutTransform:Boolean = true):Number Returns the element's minimum height. | SpriteVisualElement
|  | getMinBoundsWidth(postLayoutTransform:Boolean = true):Number Returns the element's minimum width. | SpriteVisualElement
|  | getPreferredBoundsHeight(postLayoutTransform:Boolean = true):Number Returns the element's preferred height. | SpriteVisualElement
|  | getPreferredBoundsWidth(postLayoutTransform:Boolean = true):Number Returns the element's preferred width. | SpriteVisualElement
|  | initialized(document:Object, id:String):void Called automatically by the MXML compiler when the SpriteVisualElement is created using an MXML tag. | SpriteVisualElement
|  | invalidateLayoutDirection():void An element must call this method when its layoutDirection changes or when its parent's layoutDirection changes. | SpriteVisualElement
|  | setLayoutBoundsPosition(newBoundsX:Number, newBoundsY:Number, postLayoutTransform:Boolean = true):void Sets the coordinates that the element uses to draw on screen. | SpriteVisualElement
|  | setLayoutBoundsSize(width:Number, height:Number, postLayoutTransform:Boolean = true):void Sets the layout size of the element. | SpriteVisualElement
|  | setLayoutMatrix(value:Matrix, invalidateLayout:Boolean):void Sets the transform Matrix that is used to calculate the component's layout size and position relative to its siblings. | SpriteVisualElement
|  | setLayoutMatrix3D(value:Matrix3D, invalidateLayout:Boolean):void Sets the transform Matrix3D that is used to calculate the component's layout size and position relative to its siblings. | SpriteVisualElement
|  | toString():String [override] Returns a string indicating the location of this object within the hierarchy of DisplayObjects in the Application. | FlexSprite
|  | transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void A utility method to update the rotation, scale, and translation of the transform while keeping a particular point, specified in the component's own coordinate space, fixed in the parent's coordinate space. | SpriteVisualElement
|  | transformPointToParent(localPosition:Vector3D, position:Vector3D, postLayoutPosition:Vector3D):void A utility method to transform a point specified in the local coordinates of this object to its location in the object's parent's coordinates. | SpriteVisualElement

Protected Methods

| Method | Defined By
--- | --- | ---
|  | invalidateParentSizeAndDisplayList():void Invalidates parent size and display list if this object affects its layout (includeInLayout is true). | SpriteVisualElement
|  | transformHeightForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number Transform the element's size. | SpriteVisualElement
|  | transformWidthForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number Transform the element's size. | SpriteVisualElement

Property Detail

baseline | property

`baseline:Object`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The vertical distance in pixels from the anchor target to the control's baseline position.

By default the anchor target is the top edge of the container's content area. In layouts with advanced constraints, the target can be a constraint row.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format: "anchorTargetName:value". For example, "row1:10".

Implementation
`public function get baseline():Object`
`public function set baseline(value:Object):void`

baselinePosition | property |

`baselinePosition:Number` [read-only]

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The y-coordinate of the baseline of the first line of text of the component.

This property is used to implement the `baseline` constraint style. It is also used to align the label of a FormItem with the controls in the FormItem.

Each component should override this property.

Implementation
`public function get baselinePosition():Number`

blendMode | property |

`blendMode:String`[override]

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

A value from the BlendMode class that specifies which blend mode to use.

The default value is `auto`.

Implementation
`public function get blendMode():String`
`public function set blendMode(value:String):void`

See also

flash.display.DisplayObject.blendMode
flash.display.BlendMode

bottom | property |

`bottom:Object`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The vertical distance in pixels from the bottom edge of the component to the anchor target's bottom edge.

By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint row.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format: "anchorTargetName:value". For example, "row1:10".

Implementation
`public function get bottom():Object`
`public function set bottom(value:Object):void`

depth | property |

`depth:Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Determines the order in which items inside of containers are rendered. Spark containers order their items based on their `depth` property, with the lowest depth in the back, and the higher in the front. Items with the same depth value appear in the order they are added to the container.

Implementation
`public function get depth():Number`
`public function set depth(value:Number):void`

designLayer | property |

`designLayer:DesignLayer`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Specifies the optional DesignLayer instance associated with this visual element.

When a DesignLayer is assigned, a visual element must consider the visibility and alpha of its parent layer when ultimately committing its own effective visibility or alpha to its backing DisplayObject (if applicable).

A visual element must listen for `layerPropertyChange` notifications from the associated layer parent. When the `effectiveAlpha` or `effectiveVisibility` of the layer changes, the element must then compute its own effective visibility (or alpha) and apply it accordingly.

This property should not be set within MXML directly.

The `designLayer` property is not used for z-order control, please see `depth`.

Implementation
`public function get designLayer():DesignLayer`
`public function set designLayer(value:DesignLayer):void`

hasLayoutMatrix3D | property |

`hasLayoutMatrix3D:Boolean` [read-only]

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Contains `true` if the element has 3D Matrix.

Use `hasLayoutMatrix3D` instead of calling and examining the return value of `getLayoutMatrix3D()` because that method returns a valid matrix even when the element is in 2D.

Implementation
`public function get hasLayoutMatrix3D():Boolean`

horizontalCenter | property |

`horizontalCenter:Object`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The horizontal distance in pixels from the center of the component to the center of the anchor target's content area.

The default anchor target is the container itself.

In layouts with advanced constraints, the anchor target can be a constraint column. Then the content area is the space between the preceding column (or container side) and the target column.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format "constraintColumnId:value". For example, "col1:10".

Implementation
`public function get horizontalCenter():Object`
`public function set horizontalCenter(value:Object):void`

id | property |

`id:String`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The identity of the component.

Implementation
`public function get id():String`
`public function set id(value:String):void`

includeInLayout | property |

`includeInLayout:Boolean`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Specifies whether this component is included in the layout of the parent container. If `true`, the object is included in its parent container's layout and is sized and positioned by its parent container as per its layout rules. If `false`, the object size and position are not affected by its parent container's layout.

Implementation
`public function get includeInLayout():Boolean`
`public function set includeInLayout(value:Boolean):void`

is3D | property |

`is3D:Boolean` [read-only]

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Contains `true` when the element is in 3D. The element can be in 3D either because it has 3D transform properties or it has 3D post layout transform offsets or both.

Implementation
`public function get is3D():Boolean`

layoutDirection | property |

`layoutDirection:String`

Language Version : | ActionScript 3.0

Product Version : | Flex 4.5

Runtime Versions : | Flash Player 10, AIR 2.5

Specifies the desired layout direction for an element: one of LayoutDirection.LTR (left to right), LayoutDirection.RTL (right to left), or null (inherit). This property is typically backed by an inheriting style. If null, the layoutDirection style will be set to undefined. Classes like GraphicElement, which implement ILayoutDirectionElement but do not support styles, must additionally support a null value for this property which means the layoutDirection must be inherited from its parent.

Implementation
`public function get layoutDirection():String`
`public function set layoutDirection(value:String):void`

left | property |

`left:Object`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The horizontal distance in pixels from the left edge of the component to the anchor target's left edge.

By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint column.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "col1:10".

Implementation
`public function get left():Object`
`public function set left(value:Object):void`

luminosityClip | property |

`luminosityClip:Boolean`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

A property that controls whether the luminosity mask clips the masked content. This property can only have an effect if the graphic element has a mask applied to it that is of type MaskType.LUMINOSITY.

Implementation
`public function get luminosityClip():Boolean`
`public function set luminosityClip(value:Boolean):void`

luminosityInvert | property |

`luminosityInvert:Boolean`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

A property that controls the calculation of the RGB color value of a graphic element being masked by a luminosity mask. If true, the RGB color value of a pixel in the source content is inverted and multipled by the corresponding region in the mask. If false, the source content's pixel's RGB color value is used directly.

Implementation
`public function get luminosityInvert():Boolean`
`public function set luminosityInvert(value:Boolean):void`

mask | property |

`mask:DisplayObject`[override]

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Sets the mask. The mask will be added to the display list. The mask must not already on a display list nor in the elements array.

Implementation
`public function get mask():DisplayObject`
`public function set mask(value:DisplayObject):void`

maskType | property |

`maskType:String`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The mask type. Possible values are `MaskType.CLIP`, `MaskType.ALPHA` or `MaskType.LUMINOSITY`.

Clip Masking

When masking in clip mode, a clipping masks is reduced to 1-bit. This means that a mask will not affect the opacity of a pixel in the source content; it either leaves the value unmodified, if the corresponding pixel in the mask is has a non-zero alpha value, or makes it fully transparent, if the mask pixel value has an alpha value of zero.

Alpha Masking

In alpha mode, the opacity of each pixel in the source content is multiplied by the opacity of the corresponding region of the mask. i.e., a pixel in the source content with an opacity of 1 that is masked by a region of opacity of .5 will have a resulting opacity of .5. A source pixel with an opacity of .8 masked by a region with opacity of .5 will have a resulting opacity of .4.

Luminosity Masking

A luminosity mask, sometimes called a 'soft mask', works very similarly to an alpha mask except that both the opacity and RGB color value of a pixel in the source content is multiplied by the opacity and RGB color value of the corresponding region in the mask.

Luminosity masking is not native to Flash but is common in Adobe Creative Suite tools like Adobe Illustrator and Adobe Photoshop. In order to accomplish the visual effect of a luminosity mask in Flash-rendered content, a graphic element specifying a luminosity mask actually instantiates a shader filter that mimics the visual look of a luminosity mask as rendered in Adobe Creative Suite tools.

Objects being masked by luminosity masks can set properties to control the RGB color value and clipping of the mask. See the luminosityInvert and luminosityClip attributes.

This property can be used as the source for data binding.

Implementation
`public function get maskType():String`
`public function set maskType(value:String):void`

moduleFactory | property |

`moduleFactory:IFlexModuleFactory`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 9, AIR 1.1

A module factory is used as context for using embeded fonts and for finding the style manager that controls the styles for this component.

Implementation
`public function get moduleFactory():IFlexModuleFactory`
`public function set moduleFactory(value:IFlexModuleFactory):void`

owner | property |

`owner:DisplayObjectContainer`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The owner of this IVisualElement object. By default, it is the parent of this IVisualElement object. However, if this IVisualElement object is a child component that is popped up by its parent, such as the drop-down list of a ComboBox control, the owner is the component that popped up this IVisualElement object.

This property is not managed by Flex, but by each component. Therefore, if you use the `PopUpManger.createPopUp()` or `PopUpManger.addPopUp()` method to pop up a child component, you should set the `owner` property of the child component to the component that popped it up.

The default value is the value of the `parent` property.

Implementation
`public function get owner():DisplayObjectContainer`
`public function set owner(value:DisplayObjectContainer):void`

percentHeight | property |

`percentHeight:Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Specifies the height of a component as a percentage of its parent's size. Allowed values are 0-100. Setting the `height` or `explicitHeight` properties resets this property to NaN.

This property returns a numeric value only if the property was previously set; it does not reflect the exact size of the component in percent.

Implementation
`public function get percentHeight():Number`
`public function set percentHeight(value:Number):void`

percentWidth | property |

`percentWidth:Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Specifies the width of a component as a percentage of its parent's size. Allowed values are 0-100. The default value is NaN. Setting the `width` or `explicitWidth` properties resets this property to NaN.

This property returns a numeric value only if the property was previously set; it does not reflect the exact size of the component in percent.

This property is always set to NaN for the UITextField control.

When used with Spark layouts, this property is used to calculate the width of the component's bounds after scaling and rotation. For example if the component is rotated at 90 degrees, then specifying `percentWidth` will affect the component's height.

Implementation
`public function get percentWidth():Number`
`public function set percentWidth(value:Number):void`

postLayoutTransformOffsets | property |

`postLayoutTransformOffsets:TransformOffsets`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Defines a set of adjustments that can be applied to the object's transform in a way that is invisible to its parent's layout.

For example, if you want a layout to adjust for an object that is rotated 90 degrees, set the object's `rotation` property. If you want the layout to not adjust for the object being rotated, set its `postLayoutTransformOffsets.rotationZ` property.

Implementation
`public function get postLayoutTransformOffsets():TransformOffsets`
`public function set postLayoutTransformOffsets(value:TransformOffsets):void`

right | property |

`right:Object`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The horizontal distance in pixels from the right edge of the component to the anchor target's right edge.

By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint column.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "col1:10".

Implementation
`public function get right():Object`
`public function set right(value:Object):void`

rotationX | property |

`rotationX:Number`[override]

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. This property is ignored during calculation by any of Flex's 2D layouts.

Implementation
`public function get rotationX():Number`
`public function set rotationX(value:Number):void`

rotationY | property |

`rotationY:Number`[override]

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. This property is ignored during calculation by any of Flex's 2D layouts.

Implementation
`public function get rotationY():Number`
`public function set rotationY(value:Number):void`

top | property |

`top:Object`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The vertical distance in pixels from the top edge of the component to the anchor target's top edge.

By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint row.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "row1:10".

Implementation
`public function get top():Object`
`public function set top(value:Object):void`

transformX | property |

`transformX:Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Sets the x coordinate for the transform center of the component.

When this object is the target of a Spark transform effect, you can override this property by setting the `AnimateTransform.autoCenterTransform` property. If `autoCenterTransform` is `false`, the transform center is determined by the `transformX`, `transformY`, and `transformZ` properties of the effect target. If `autoCenterTransform` is `true`, the effect occurs around the center of the target, `(width/2, height/2)`.

Setting this property on the Spark effect class overrides the setting on the target object.

Implementation
`public function get transformX():Number`
`public function set transformX(value:Number):void`

See also

spark.effects.AnimateTransform.autoCenterTransform
spark.effects.AnimateTransform.transformX

transformY | property |

`transformY:Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Sets the y coordinate for the transform center of the component.

When this object is the target of a Spark transform effect, you can override this property by setting the `AnimateTransform.autoCenterTransform` property. If `autoCenterTransform` is `false`, the transform center is determined by the `transformY`, `transformY`, and `transformZ` properties of the effect target. If `autoCenterTransform` is `true`, the effect occurs around the center of the target, `(width/2, height/2)`.

Setting this property on the Spark effect class overrides the setting on the target object.

Implementation
`public function get transformY():Number`
`public function set transformY(value:Number):void`

See also

spark.effects.AnimateTransform.autoCenterTransform
spark.effects.AnimateTransform.transformY

transformZ | property |

`transformZ:Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Sets the z coordinate for the transform center of the component.

When this object is the target of a Spark transform effect, you can override this property by setting the `AnimateTransform.autoCenterTransform` property. If `autoCenterTransform` is `false`, the transform center is determined by the `transformZ`, `transformY`, and `transformZ` properties of the effect target. If `autoCenterTransform` is `true`, the effect occurs around the center of the target, `(width/2, height/2)`.

Setting this property on the Spark effect class overrides the setting on the target object.

Implementation
`public function get transformZ():Number`
`public function set transformZ(value:Number):void`

See also

spark.effects.AnimateTransform.autoCenterTransform
spark.effects.AnimateTransform.transformZ

verticalCenter | property |

`verticalCenter:Object`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The vertical distance in pixels from the center of the component to the center of the anchor target's content area.

The default anchor target is the container itself.

In layouts with advanced constraints, the anchor target can be a constraint row. Then the content area is the space between the preceding row (or container side) and the target row.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format "constraintColumnId:value". For example, "row1:10".

Implementation
`public function get verticalCenter():Object`
`public function set verticalCenter(value:Object):void`

viewHeight | property |

`viewHeight:Number` [write-only]

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Defines the vertical space that the graphic uses in the layout. When you set this value, the content is not scaled. Whereas, if you specify the value of the `height` property, the content is scaled.

There are two cases where this can be useful: 1) Specify a `viewHeight` larger than the natural size of the content. You might do this so that the graphic takes up more space than its visual size. 2) Specify a `viewHeight` that is smaller than the natural size of the content. You might do this if your graphic has extra chrome or a border that extends past the edges of the graphic. In this scenario, be sure to disable clipping in your layout.

Implementation
`protected function set viewHeight(value:Number):void`

viewWidth | property |

`viewWidth:Number` [write-only]

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Defines the horizontal space that the graphic uses in the layout. When you set this value, the content is not scaled. Whereas, if you specify the value of the `width` property, the content is scaled.

There are two cases where this can be useful: 1) Specify a `viewWidth` larger than the natural size of the content. You might do this so that the graphic takes up more space than its visual size. 2) Specify a `viewWidth` that is smaller than the natural size of the content. You might do this if your graphic has extra chrome or a border that extends past the edges of the graphic. In this scenario, be sure to disable clipping in your layout.

Implementation
`protected function set viewWidth(value:Number):void`

visible | property |

`visible:Boolean`[override]

Language Version : | ActionScript 3.0

Product Version : | Flex 4.5

Runtime Versions : | Flash Player 10, AIR 2.5

Controls the visibility of this visual element. If `true`, the object is visible.

If an object is not visible, but the `includeInLayout` property is set to `true`, then the object takes up space in the container, but is invisible.

If `visible` is set to `true`, the object may not necessarily be visible due to its size and whether container clipping is enabled.

Setting `visible` to `false`, prevents the component from getting focus.

Implementation
`public function get visible():Boolean`
`public function set visible(value:Boolean):void`
Constructor Detail

SpriteVisualElement | () | Constructor

`public function SpriteVisualElement()`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Constructor.

Method Detail

getBoundsXAtSize | () | method

`public function getBoundsXAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Returns the x coordinate of the element's bounds at the specified element size.

This method is typically used by layouts during a call to the `measure()` method to predict what the element position will be, if the element is resized to particular dimensions.

Parameters

| `width:Number` — The element's bounds width, or NaN to use the preferred width.
| `height:Number` — The element's bounds height, or NaN to use the preferred height.
| `postLayoutTransform:Boolean` (default = `true`)`` — When `postLayoutTransform` is true, the method returns x coordinate of the element's bounding box top-left corner. The bounding box is in element's parent coordinate space and is calculated from the specified bounds size, layout position and layout transform matrix.

Returns

| `Number` — The x coordinate of the element's bounds at the specified element size.

getBoundsYAtSize | () | method |

`public function getBoundsYAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Returns the y coordinate of the element's bounds at the specified element size. This method is typically used by layouts during a call to the `measure()` to predict what the element position will be, if the element is resized to particular dimensions.

Parameters

| `width:Number` — The element's bounds width, or NaN to use the preferred width.
| `height:Number` — The element's bounds height, or NaN to use the preferred height.
| `postLayoutTransform:Boolean` (default = `true`)`` — When `postLayoutTransform` is true, the method returns the y coordinate of the element's bounding box top-left corner. The bounding box is in element's parent coordinate space and is calculated from the specified bounds size, layout position and layout transform matrix.

Returns

| `Number` — The y coordinate of the element's bounds at the specified element size.

getLayoutBoundsHeight | () | method |

`public function getLayoutBoundsHeight(postLayoutTransform:Boolean = true):Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Returns the element's layout height. This is the size that the element uses to draw on screen.

Parameters

| `postLayoutTransform:Boolean` (default = `true`)`` — When `postLayoutTransform` is true, the method returns the element's bounding box width. The bounding box is in the element's parent coordinate space and is calculated from the element's layout size and layout transform matrix.

Returns

| `Number` — The element's layout height.

getLayoutBoundsWidth | () | method |

`public function getLayoutBoundsWidth(postLayoutTransform:Boolean = true):Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Returns the element's layout width. This is the size that the element uses to draw on screen.

Parameters

| `postLayoutTransform:Boolean` (default = `true`)`` — When `postLayoutTransform` is true, the method returns the element's bounding box width. The bounding box is in element's parent coordinate space and is calculated from the element's layout size and layout transform matrix.

Returns

| `Number` — The element's layout width.

getLayoutBoundsX | () | method |

`public function getLayoutBoundsX(postLayoutTransform:Boolean = true):Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Returns the x coordinate that the element uses to draw on screen.

Parameters

| `postLayoutTransform:Boolean` (default = `true`)`` — When `postLayoutTransform` is true, the method returns x coordinate of the element's bounding box top-left corner. The bounding box is in the element's parent coordinate space and is calculated from the element's layout size, layout position and layout transform matrix.

Returns

| `Number` — The x coordinate that the element uses to draw on screen.

getLayoutBoundsY | () | method |

`public function getLayoutBoundsY(postLayoutTransform:Boolean = true):Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Returns the y coordinate that the element uses to draw on screen.

Parameters

| `postLayoutTransform:Boolean` (default = `true`)`` — When `postLayoutTransform` is true, the method returns y coordinate of the element's bounding box top-left corner. The bounding box is in the element's parent coordinate space and is calculated from the element's layout size, layout position, and layout transform matrix.

Returns

| `Number` — The y coordinate that the element uses to draw on screen.

getLayoutMatrix | () | method |

`public function getLayoutMatrix():Matrix`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Returns the transform matrix that is used to calculate the component's layout relative to its siblings.

This matrix is typically defined by the component's 2D properties such as `x`, `y`, `rotation`, `scaleX`, `scaleY`, `transformX`, and `transformY`. Some components may have additional transform properties that are applied on top of the layout matrix to determine the final, computed matrix. For example `UIComponent` defines the `offsets` property.

Returns

| `Matrix` — The layout transform Matrix for this element. Do not directly modify the return value; call the `setLayoutMatrix()` method instead.

getLayoutMatrix3D | () | method |

`public function getLayoutMatrix3D():Matrix3D`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Returns the layout transform Matrix3D for this element.

This matrix is typically defined by the component's transform properties such as `x`, `y`, `z`, `rotationX`, `rotationY`, `rotationZ`, `scaleX`, `scaleY`, `scaleZ`, `transformX`, and `transformY`. Some components may have additional transform properties that are applied on top of the layout matrix to determine the final, computed matrix. For example `UIComponent` defines the `offsets` property.

Returns

| `Matrix3D` — The layout transform Matrix3D for this element. Do not directly modify the return value but call the `setLayoutMatrix()` method instead.

getMaxBoundsHeight | () | method |

`public function getMaxBoundsHeight(postLayoutTransform:Boolean = true):Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Returns the element's maximum height.

Parameters

| `postLayoutTransform:Boolean` (default = `true`)`` — When `postLayoutTransform` is true, the method returns the element's bounding box height. The bounding box is in the element's parent coordinate space and is calculated from the element's maximum size and layout transform matrix.

Returns

| `Number` — The element's maximum height.

getMaxBoundsWidth | () | method |

`public function getMaxBoundsWidth(postLayoutTransform:Boolean = true):Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Returns the element's maximum width.

Parameters

| `postLayoutTransform:Boolean` (default = `true`)`` — When `postLayoutTransform` is true, the method returns the element's bounding box width. The bounding box is in the element's parent coordinate space and is calculated from the element's maximum size and layout transform matrix.

Returns

| `Number` — The element's maximum width.

getMinBoundsHeight | () | method |

`public function getMinBoundsHeight(postLayoutTransform:Boolean = true):Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Returns the element's minimum height.

Parameters

| `postLayoutTransform:Boolean` (default = `true`)`` — When `postLayoutTransform` is `true`, the method returns the element's bounding box height. The bounding box is in the element's parent coordinate space and is calculated from the element's minimum size and layout transform matrix.

Returns

| `Number` — The element's maximum height.

getMinBoundsWidth | () | method |

`public function getMinBoundsWidth(postLayoutTransform:Boolean = true):Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Returns the element's minimum width.

Parameters

| `postLayoutTransform:Boolean` (default = `true`)`` — When `postLayoutTransform` is `true`, the method returns the element's bounding box width. The bounding box is in the element's parent coordinate space and is calculated from the element's minimum size and layout transform matrix.

Returns

| `Number` — The element's maximum width.

getPreferredBoundsHeight | () | method |

`public function getPreferredBoundsHeight(postLayoutTransform:Boolean = true):Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Returns the element's preferred height.

Parameters

| `postLayoutTransform:Boolean` (default = `true`)`` — When `postLayoutTransform` is `true`, the method returns the element's bounding box height. The bounding box is in the element's parent coordinate space and is calculated from the element's preferred size and layout transform matrix.

Returns

| `Number` — Returns the element's preferred height. Preferred height is usually based on the default element size and any explicit overrides. For UIComponent this is the same value as returned by the `getExplicitOrMeasuredHeight()` method.

getPreferredBoundsWidth | () | method |

`public function getPreferredBoundsWidth(postLayoutTransform:Boolean = true):Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Returns the element's preferred width.

Parameters

| `postLayoutTransform:Boolean` (default = `true`)`` — When `postLayoutTransform` is `true`, the method returns the element's bounding box width. The bounding box is in the element's parent coordinate space and is calculated from the element's preferred size and layout transform matrix.

Returns

| `Number` — Returns the element's preferred width. Preferred width is usually based on the default element size and any explicit overrides. For UIComponent this is the same value as returned by the `getExplicitOrMeasuredWidth()` method.

initialized | () | method |

`public function initialized(document:Object, id:String):void`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Called automatically by the MXML compiler when the SpriteVisualElement is created using an MXML tag. If you create the SpriteVisualElement through ActionScript you must set the `id` property manually.

Parameters

| `document:Object` — The MXML document containing this SpriteVisualElement (not used).
| `id:String` — The MXML id for this SpriteVisualElement.

invalidateLayoutDirection | () | method |

`public function invalidateLayoutDirection():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 4.5

Runtime Versions : | Flash Player 10, AIR 2.5

An element must call this method when its layoutDirection changes or when its parent's layoutDirection changes. If they differ, this method is responsible for mirroring the element’s contents and for updating the element’s post-layout transform so that descendants inherit a mirrored coordinate system. IVisualElements typically implement mirroring by using postLayoutTransformOffsets to scale the X axis by -1 and to translate the x coordinate of the origin by the element's width. The net effect of this "mirror" transform is to reverse the direction in which the X axis increases without changing the element's location relative to its parent's origin.

invalidateParentSizeAndDisplayList | () | method |

`protected function invalidateParentSizeAndDisplayList():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Invalidates parent size and display list if this object affects its layout (includeInLayout is true).

setLayoutBoundsPosition | () | method |

`public function setLayoutBoundsPosition(newBoundsX:Number, newBoundsY:Number, postLayoutTransform:Boolean = true):void`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Sets the coordinates that the element uses to draw on screen.

Note that calls to the `setLayoutBoundSize()` method can affect the layout position, so call `setLayoutBoundPosition()` after calling `setLayoutBoundSize()`.

Parameters

| `newBoundsX:Number` — The x-coordinate of the top-left corner of the bounding box.
| `newBoundsY:Number` — The y-coordinate of the top-left corner of the bounding box.
| `postLayoutTransform:Boolean` (default = `true`)`` — When `postLayoutTransform` is `true`, the element is positioned in such a way that the top-left corner of its bounding box is (x, y). The bounding box is in the element's parent coordinate space and is calculated from the element's layout size, layout position and layout transform matrix.

setLayoutBoundsSize | () | method |

`public function setLayoutBoundsSize(width:Number, height:Number, postLayoutTransform:Boolean = true):void`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Sets the layout size of the element. This is the size that the element uses to draw on screen.

If the `width` and/or `height` parameters are left unspecified (NaN), Flex sets the element's layout size to its preferred width and/or preferred height.

Note that calls to the `setLayoutBoundSize()` method can affect the layout position, so call `setLayoutBoundPosition()` after calling `setLayoutBoundSize()`.

Parameters

| `width:Number` — The element's layout width.
| `height:Number` — The element's layout height.
| `postLayoutTransform:Boolean` (default = `true`)`` — When `postLayoutTransform` is true, the specified sizes are those of the element's bounding box. The bounding box is in the element's parent coordinate space and is calculated from the element's layout size, layout position, and layout transform matrix.

setLayoutMatrix | () | method |

`public function setLayoutMatrix(value:Matrix, invalidateLayout:Boolean):void`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Sets the transform Matrix that is used to calculate the component's layout size and position relative to its siblings.

The matrix is typically defined by the component's 2D properties such as `x`, `y`, `rotation`, `scaleX`, `scaleY`, `transformX`, and `transformY`. Some components may have additional transform properties that are applied on top of the layout matrix to determine the final, computed matrix. For example `UIComponent` defines the `offsets`.

Note that layout Matrix is factored in the `getPreferredSize()`, `getMinSize()`, `getMaxSize()`, `getLayoutSize()` methods when computed in parent coordinates as well as in `getLayoutPosition()` in both parent and child coordinates. Layouts that calculate the transform matrix explicitly typically call this method and work with sizes in child coordinates. Layouts calling this method pass `false` to the `invalidateLayout()` method so that a subsequent layout pass is not triggered.

Parameters

| `value:Matrix` — The matrix.
| `invalidateLayout:Boolean` — `true` to cause the parent container to re-layout its children. You typically pass `true` to the `invalidateLayout()` method.

setLayoutMatrix3D | () | method |

`public function setLayoutMatrix3D(value:Matrix3D, invalidateLayout:Boolean):void`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Sets the transform Matrix3D that is used to calculate the component's layout size and position relative to its siblings.

This matrix is typically defined by the component's transform properties such as `x`, `y`, `z`, `rotationX`, `rotationY`, `rotationZ`, `scaleX`, `scaleY`, `scaleZ`, `transformX`, and `transformY`. Some components may have additional transform properties that are applied on top of the layout matrix to determine the final, computed matrix. For example `UIComponent` defines the `offsets` property.

Note that layout Matrix3D is factored in the `getPreferredSize()`, `getMinSize()`, `getMaxSize()`, `getLayoutSize()` when computed in parent coordinates as well as in `getLayoutPosition()` in both parent and child coordinates. Layouts that calculate the transform matrix explicitly typically call this method and work with sizes in child coordinates. Layouts calling this method pass `false` to the `invalidateLayout()` method so that a subsequent layout pass is not triggered.

Parameters

| `value:Matrix3D` — The matrix.
| `invalidateLayout:Boolean` — `true` to cause the parent container to re-layout its children. You typically pass `true` to the `invalidateLayout()` method.

transformAround | () | method |

`public function transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

A utility method to update the rotation, scale, and translation of the transform while keeping a particular point, specified in the component's own coordinate space, fixed in the parent's coordinate space. This function will assign the rotation, scale, and translation values provided, then update the x/y/z properties as necessary to keep the transform center fixed.

Parameters

| `transformCenter:Vector3D` — The point, in the component's own coordinates, to keep fixed relative to its parent.
| `scale:Vector3D` (default = `null`)`` — The new values for the scale of the transform.
| `rotation:Vector3D` (default = `null`)`` — the new values for the rotation of the transform
| `translation:Vector3D` (default = `null`)`` — The new values for the translation of the transform.
| `postLayoutScale:Vector3D` (default = `null`)`` — The new values for the post-layout scale of the transform.
| `postLayoutRotation:Vector3D` (default = `null`)`` — The new values for the post-layout rotation of the transform.
| `postLayoutTranslation:Vector3D` (default = `null`)`` — The new values for the post-layout translation of the transform.
| `invalidateLayout:Boolean` (default = `true`)`` — If `true`, the parent container size and display are invalidated. Layouts calling this method pass `false` so that a subsequent layout pass is not triggered.

transformHeightForLayout | () | method |

`protected function transformHeightForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Transform the element's size.

This method calculates the bounding box of the graphic element as if the element’s width/height properties were set to the passed in values. The method returns the height of the bounding box.

In general, this method is not for use by developers. Instead, you should implement or override the methods defined by the ILayoutElement interface.

Parameters

| `width:Number` — The target pre-transform width.
| `height:Number` — The target pre-transform height.
| `postLayoutTransform:Boolean` (default = `true`)`` — When `true`, the returned bounding box is around the transformed element in its parent space (the element's transform is applied first).

Returns

| `Number` — Returns the transformed height. Transformation is this element's layout transformation matrix.

transformPointToParent | () | method |

`public function transformPointToParent(localPosition:Vector3D, position:Vector3D, postLayoutPosition:Vector3D):void`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

A utility method to transform a point specified in the local coordinates of this object to its location in the object's parent's coordinates. The pre-layout and post-layout result will be set on the `position` and `postLayoutPosition` parameters, if they are non-null.

Parameters

| `localPosition:Vector3D` — The point to be transformed, specified in the local coordinates of the object.
| `position:Vector3D` — A Vector3D point that will hold the pre-layout result. If null, the parameter is ignored.
| `postLayoutPosition:Vector3D` — A Vector3D point that will hold the post-layout result. If null, the parameter is ignored.

transformWidthForLayout | () | method |

`protected function transformWidthForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Transform the element's size.

This method calculates the bounding box of the graphic element as if the element’s width/height properties were set to the passed in values. The method returns the width of the bounding box.

In general, this method is not for use by developers. Instead, you should implement or override the methods defined by the ILayoutElement interface.

Parameters

| `width:Number` — The target pre-transform width.
| `height:Number` — The target pre-transform height.
| `postLayoutTransform:Boolean` (default = `true`)`` — When `true`, the returned bounding box is around the transformed element in its parent space (the element's transform is applied first).

Returns

| `Number` — Returns the transformed width. Transformation is this element's layout transformation matrix.

Sun Mar 5 2017, 03:42 PM +11:00