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IEffectInstance

Package | mx.effects
Interface | public interface IEffectInstance
Implementors | EffectInstance

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

The IEffectInstance interface represents an instance of an effect playing on a target. Each target has a separate effect instance associated with it. An effect instance's lifetime is transitory. An instance is created when the effect is played on a target and is destroyed when the effect has finished playing. If there are multiple effects playing on a target at the same time (for example, a Parallel effect), there is a separate effect instance for each effect.

Effect developers must create an instance class for their custom effects.

See also

mx.effects.Effect

Public Properties

| Property | Defined By
--- | --- | ---
|  | className : String [read-only] The name of the effect class, such as "FadeInstance". | IEffectInstance
|  | duration : Number The duration of the effect, in milliseconds. | IEffectInstance
|  | effect : IEffect The IEffect object that created this IEffectInstance object. | IEffectInstance
|  | effectTargetHost : IEffectTargetHost A property that lets you access the target list-based control of a data effect. | IEffectInstance
|  | hideFocusRing : Boolean Determines whether the effect should hide the focus ring when starting the effect. | IEffectInstance
|  | playheadTime : Number Current time position of the effect. | IEffectInstance
|  | propertyChanges : PropertyChanges Specifies the PropertyChanges object containing the start and end values for the set of properties relevant to the effect's targets. | IEffectInstance
|  | repeatCount : int Number of times to repeat the effect. | IEffectInstance
|  | repeatDelay : int Amount of time, in milliseconds, to wait before repeating the effect. | IEffectInstance
|  | startDelay : int Amount of time, in milliseconds, to wait before starting the effect. | IEffectInstance
|  | suspendBackgroundProcessing : Boolean If true, blocks all background processing while the effect is playing. | IEffectInstance
|  | target : Object The UIComponent object to which this effect is applied. | IEffectInstance
|  | triggerEvent : Event The event, if any, which triggered the playing of the effect. | IEffectInstance

Public Methods

| Method | Defined By
--- | --- | ---
|  | end():void Interrupts an effect instance that is currently playing, and jumps immediately to the end of the effect. | IEffectInstance
|  | finishEffect():void Called by the end() method when the effect finishes playing. | IEffectInstance
|  | finishRepeat():void Called after each iteration of a repeated effect finishes playing. | IEffectInstance
|  | initEffect(event:Event):void This method is called if the effect was triggered by the EffectManager. | IEffectInstance
|  | pause():void Pauses the effect until you call the resume() method. | IEffectInstance
|  | play():void Plays the effect instance on the target. | IEffectInstance
|  | resume():void Resumes the effect after it has been paused by a call to the pause() method. | IEffectInstance
|  | reverse():void Plays the effect in reverse, starting from the current position of the effect. | IEffectInstance
|  | startEffect():void Plays the effect instance on the target after the startDelay period has elapsed. | IEffectInstance
|  | stop():void Stops the effect, leaving the target in its current state. | IEffectInstance

Property Detail

className | property

`className:String` [read-only]

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

The name of the effect class, such as `"FadeInstance"`.

This is a short or "unqualified" class name that does not include the package name. If you need the qualified name, use the `getQualifiedClassName()` method in the flash.utils package.

Implementation
`public function get className():String`

duration | property |

`duration:Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

The duration of the effect, in milliseconds.

The default value is `500`.

Implementation
`public function get duration():Number`
`public function set duration(value:Number):void`

effect | property |

`effect:IEffect`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

The IEffect object that created this IEffectInstance object.

Implementation
`public function get effect():IEffect`
`public function set effect(value:IEffect):void`

effectTargetHost | property |

`effectTargetHost:IEffectTargetHost`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

A property that lets you access the target list-based control of a data effect. This property enables an instance of an effect class to communicate with the list-based control on which the effect is playing.

Implementation
`public function get effectTargetHost():IEffectTargetHost`
`public function set effectTargetHost(value:IEffectTargetHost):void`

hideFocusRing | property |

`hideFocusRing:Boolean`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Determines whether the effect should hide the focus ring when starting the effect. The effect target is responsible for the hiding the focus ring. Subclasses of the UIComponent class hide the focus ring automatically. If the effect target is not a subclass of the UIComponent class, you must add functionality to it to hide the focus ring.

Set this property to `true` to hide the focus ring during the effect.

For subclasses of Effect, the default value is `false`. For subclasses of MaskEffect, the default value is `true`.

Implementation
`public function get hideFocusRing():Boolean`
`public function set hideFocusRing(value:Boolean):void`

playheadTime | property |

`playheadTime:Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Current time position of the effect. This property has a value between 0 and the total duration, which includes the Effect's `startDelay`, `repeatCount`, and `repeatDelay`.

Implementation
`public function get playheadTime():Number`
`public function set playheadTime(value:Number):void`

propertyChanges | property |

`propertyChanges:PropertyChanges`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Specifies the PropertyChanges object containing the start and end values for the set of properties relevant to the effect's targets. This property is only set if the `captureStartValues()` method was called on the effect that created this effect instance.

You often use the `propertyChanges` property to create an effect that is used as part of a transition. Flex automatically calls the `captureStartValues()` method when it starts a transition. Within your override of the `Effectinstance.play()` method, you can examine the information within the `propertyChanges()` method to initialize the start and end values of the effect.

Implementation
`public function get propertyChanges():PropertyChanges`
`public function set propertyChanges(value:PropertyChanges):void`

See also

mx.effects.effectClasses.PropertyChanges

repeatCount | property |

`repeatCount:int`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Number of times to repeat the effect. Possible values are any integer greater than or equal to 0.

The default value is `1`.

Implementation
`public function get repeatCount():int`
`public function set repeatCount(value:int):void`

See also

mx.effects.Effect.repeatCount

repeatDelay | property |

`repeatDelay:int`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Amount of time, in milliseconds, to wait before repeating the effect.

The default value is `0`.

Implementation
`public function get repeatDelay():int`
`public function set repeatDelay(value:int):void`

See also

mx.effects.Effect.repeatDelay

startDelay | property |

`startDelay:int`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Amount of time, in milliseconds, to wait before starting the effect. Possible values are any int greater than or equal to 0. If the effect is repeated by using the `repeatCount` property, the `startDelay` property is applied only the first time the effect is played.

The default value is `0`.

Implementation
`public function get startDelay():int`
`public function set startDelay(value:int):void`

suspendBackgroundProcessing | property |

`suspendBackgroundProcessing:Boolean`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

If `true`, blocks all background processing while the effect is playing. Background processing includes measurement, layout, and processing responses that have arrived from the server.

The default value is `false`.

Implementation
`public function get suspendBackgroundProcessing():Boolean`
`public function set suspendBackgroundProcessing(value:Boolean):void`

See also

mx.effects.Effect.suspendBackgroundProcessing

target | property |

`target:Object`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

The UIComponent object to which this effect is applied.

Implementation
`public function get target():Object`
`public function set target(value:Object):void`

See also

mx.effects.Effect.target

triggerEvent | property |

`triggerEvent:Event`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

The event, if any, which triggered the playing of the effect. This property is useful when an effect is assigned to multiple triggering events.

If the effect was played programmatically by a call to the `play()` method, rather than being triggered by an event, this property is `null`.

Implementation
`public function get triggerEvent():Event`
`public function set triggerEvent(value:Event):void`
Method Detail

end | () | method

`public function end():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Interrupts an effect instance that is currently playing, and jumps immediately to the end of the effect. This method is invoked by a call to the `Effect.end()` method. As part of its implementation, it calls the `finishEffect()` method.

The effect instance dispatches an `effectEnd` event when you call this method as part of ending the effect.

In a subclass of EffectInstance, you can optionally override this method As part of your override, you should call the `super.end()` method from the end of your override, after your logic.

See also

mx.effects.Effect.end()

finishEffect | () | method |

`public function finishEffect():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Called by the `end()` method when the effect finishes playing. This function dispatches an `endEffect` event for the effect target.

You do not have to override this method in a subclass. You do not need to call this method when using effects, but you may need to call it if you create an effect subclass.

See also

mx.events.EffectEvent

finishRepeat | () | method |

`public function finishRepeat():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Called after each iteration of a repeated effect finishes playing.

You do not have to override this method in a subclass. You do not need to call this method when using effects.

initEffect | () | method |

`public function initEffect(event:Event):void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

This method is called if the effect was triggered by the EffectManager. This base class version saves the event that triggered the effect in the `triggerEvent` property. Each subclass should override this method.

Parameters

| `event:Event` — The Event object that was dispatched to trigger the effect. For example, if the trigger was a mouseDownEffect, the event would be a MouseEvent with type equal to MouseEvent.MOUSEDOWN.

pause | () | method |

`public function pause():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Pauses the effect until you call the `resume()` method.

play | () | method |

`public function play():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Plays the effect instance on the target. Call the `startEffect()` method instead to make an effect start playing on an EffectInstance.

In a subclass of EffectInstance, you must override this method. The override must call the `super.play()` method so that an `effectStart` event is dispatched from the target.

resume | () | method |

`public function resume():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Resumes the effect after it has been paused by a call to the `pause()` method.

reverse | () | method |

`public function reverse():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Plays the effect in reverse, starting from the current position of the effect.

startEffect | () | method |

`public function startEffect():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Plays the effect instance on the target after the `startDelay` period has elapsed. Called by the Effect class. Use this function instead of the `play()` method when starting an EffectInstance.

stop | () | method |

`public function stop():void`

Language Version : | ActionScript 3.0

Product Version : | Flex 3

Runtime Versions : | Flash Player 9, AIR 1.1

Stops the effect, leaving the target in its current state. This method is invoked by a call to the `Effect.stop()` method. As part of its implementation, it calls the `finishEffect()` method.

The effect instance dispatches an `effectEnd` event when you call this method as part of ending the effect.

Sun Mar 5 2017, 03:42 PM +11:00