# packages

pkgId: df628ca6ef329034d69b5e191b00316453031d9d049eb2131c2d0ab615f920d5
name: aops-ceres
arch: x86_64
version: v1.4.1
epoch: 0
release: 6.oe2203sp3
url: https://gitee.com/openeuler/aops-ceres
rpm_license: MulanPSL2
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: aops-ceres-v1.4.1-6.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/aops-ceres-v1.4.1-6.oe2203sp3.x86_64.rpm
checksum_type: sha256
summary:
  An agent which needs to be adopted in client, it managers some plugins, such as gala-gopher(kpi collection), fluentd(log collection) and so on.

description:
  An agent which needs to be adopted in client, it managers some plugins, such as gala-gopher(kpi collection), fluentd(log collection) and so on.


pkgId: 1f508e66986f3c26de4a6adf9a1e8b7aca90d8d0e2f98967de5cb4564e499241
name: grafana
arch: x86_64
version: 7.5.15
epoch: 0
release: 6.oe2203sp3
summary: Metrics dashboard and graph editor
url: https://grafana.org
rpm_license: Apache 2.0
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: grafana-7.5.15-6.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/grafana-7.5.15-6.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
  Grafana is an open source, feature rich metrics dashboard and graph editor for
  Graphite, InfluxDB & OpenTSDB.


pkgId: 22a93605a1f91a5b838fe0598f6567bdb70cecc224a72942a38d21983dc62cca
name: grafana-debuginfo
arch: x86_64
version: 7.5.15
epoch: 0
release: 6.oe2203sp3
summary: Debug information for package grafana
url: https://grafana.org
rpm_license: Apache 2.0
rpm_group: Development/Debug
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: grafana-7.5.15-6.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/grafana-debuginfo-7.5.15-6.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
  This package provides debug information for package grafana.
  Debug information is useful when developing applications that use this
  package or when debugging this package.


pkgId: 5a2b92866148f4e45981d45a13ac784531b691248e01449f40a4bba67ae5365b
name: stb-devel
arch: x86_64
version: 0.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Development files for stb
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb-devel-0.20220908git8b5f1f3-0.10.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
  The stb-devel package contains libraries and header files for developing
  applications that use stb.

  This is a metapackage that requires the -devel packages for all stb libraries.


pkgId: 49b6801cbb348f384a94690410bfef1f826209c700bc6d671f72d4f7cf86ec52
name: stb_connected_components-devel
arch: x86_64
version: 0.96.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Incrementally compute reachability on grids
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_connected_components-devel-0.96.20220908git8b5f1f3-0.10.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
  Finds connected components on 2D grids for testing reachability between two
  points, with fast updates when changing reachability (e.g. on one machine it
  was typically 0.2ms w/ 1024x1024 grid). Each grid square must be “open” or
  “closed” (traversable or untraversable), and grid squares are only connected to
  their orthogonal neighbors, not diagonally.


pkgId: ce389f1610721a4b2abb7067b49559dea8501c457737c7d9446606f97d201f54
name: stb_divide-devel
arch: x86_64
version: 0.94.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: More useful 32-bit modulus e.g. “Euclidean divide”
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_divide-devel-0.94.20220908git8b5f1f3-0.10.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
  This file provides three different consistent divide/mod pairs
  implemented on top of arbitrary C/C++ division, including correct
  handling of overflow of intermediate calculations:

      trunc:   a/b truncates to 0,           a%b has same sign as a
      floor:   a/b truncates to -inf,        a%b has same sign as b
      eucl:    a/b truncates to sign(b)*inf, a%b is non-negative


pkgId: 60433e29109a9a7acc701f6ec5e7cc59de72a695c256f79cec68fea413807196
name: stb_ds-devel
arch: x86_64
version: 0.67.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Typesafe dynamic array and hash tables for C, will compile in C++
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_ds-devel-0.67.20220908git8b5f1f3-0.10.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
  This is a single-header-file library that provides easy-to-use dynamic arrays
  and hash tables for C (also works in C++).

  For a gentle introduction: https://nothings.org/stb_ds


pkgId: 74d6b072524a0bf1ebd1ecc2fc0006cbc9fc68d8174e969952c2c3258805f436
name: stb_easy_font-devel
arch: x86_64
version: 1.1.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_easy_font-devel-1.1.20220908git8b5f1f3-0.10.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
     Easy-to-deploy,
     reasonably compact,
     extremely inefficient performance-wise,
     crappy-looking,
     ASCII-only,
     bitmap font for use in 3D APIs.

  Intended for when you just want to get some text displaying in a 3D app as
  quickly as possible.

  Doesn’t use any textures, instead builds characters out of quads.


pkgId: e2b355d1f64e4240eab7b2e4ace1621cebcc18ebed2a00a406a13e8cbae69151
name: stb_herringbone_wang_tile-devel
arch: x86_64
version: 0.7.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Herringbone Wang tile map generator
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_herringbone_wang_tile-devel-0.7.20220908git8b5f1f3-0.10.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
  This library is an SDK for Herringbone Wang Tile generation:

       http://nothings.org/gamedev/herringbone

  The core design is that you use this library offline to generate a “template”
  of the tiles you’ll create. You then edit those tiles, then load the created
  tile image file back into this library and use it at runtime to generate
  “maps”.

  You cannot load arbitrary tile image files with this library; it is only
  designed to load image files made from the template it created. It stores a
  binary description of the tile sizes & constraints in a few pixels, and uses
  those to recover the rules, rather than trying to parse the tiles themselves.

  You *can* use this library to generate from arbitrary tile sets, but only by
  loading the tile set and specifying the constraints explicitly yourself.


pkgId: 0525415e08aafad0340a83957a364dafead42eeeef16171aad48a1d51f174d9e
name: stb_hexwave-devel
arch: x86_64
version: 0.5.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Audio waveform synthesizer
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_hexwave-devel-0.5.20220908git8b5f1f3-0.10.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
  A flexible anti-aliased (bandlimited) digital audio oscillator.

  This library generates waveforms of a variety of shapes made of line segments.
  It does not do envelopes, LFO effects, etc.; it merely tries to solve the
  problem of generating an artifact-free morphable digital waveform with a
  variety of spectra, and leaves it to the user to rescale the waveform and mix
  multiple voices, etc.


pkgId: 49592ca503baad07731d6739db034401716b8c3cc0a4b15c43ba93a1601cf976
name: stb_image-devel
arch: x86_64
version: 2.27.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_image-devel-2.27.20220908git8b5f1f3-0.10.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
  Image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC.

  Primarily of interest to game developers and other people who can avoid
  problematic images and only need the trivial interface.


pkgId: b513156a122e63881bf7965f39a41180ba51b784c8569f38b2b7dc5af9eabe14
name: stb_image_resize-devel
arch: x86_64
version: 0.97.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Resize images larger/smaller with good quality
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_image_resize-devel-0.97.20220908git8b5f1f3-0.10.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
  Image resizing.

  Written with emphasis on usability, portability, and efficiency. (No SIMD or
  threads, so it be easily outperformed by libs that use those.) Only scaling and
  translation is supported, no rotations or shears. Easy API downsamples
  w/Mitchell filter, upsamples w/cubic interpolation.


pkgId: 34d601f36ef56bdceb7930f2216ea2e7c5347e77abc393c50b7b1f34c07aacc6
name: stb_image_write-devel
arch: x86_64
version: 1.16.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Image writing to disk: PNG, TGA, BMP
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_image_write-devel-1.16.20220908git8b5f1f3-0.10.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
  This header file is a library for writing images to C stdio or a callback.

  The PNG output is not optimal; it is 20-50% larger than the file written by a
  decent optimizing implementation; though providing a custom zlib compress
  function (see STBIW_ZLIB_COMPRESS) can mitigate that. This library is designed
  for source code compactness and simplicity, not optimal image file size or
  run-time performance.


pkgId: 6cc05f98f094e5f93b90b71f9f5103589ea88fcca03309b9e259808a3f042ef9
name: stb_rect_pack-devel
arch: x86_64
version: 1.1.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Simple 2D rectangle packer with decent quality
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_rect_pack-devel-1.1.20220908git8b5f1f3-0.10.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
  Useful for e.g. packing rectangular textures into an atlas. Does not do
  rotation.

  Not necessarily the awesomest packing method, but better than the totally naive
  one in stb_truetype (which is primarily what this is meant to replace).

  No memory allocations; uses qsort() and assert() from stdlib. Can override
  those by defining STBRP_SORT and STBRP_ASSERT.

  This library currently uses the Skyline Bottom-Left algorithm.

  Please note: better rectangle packers are welcome! Please implement them to the
  same API, but with a different init function.


pkgId: 38714d42a22aa5a6488ab545ffc68c8e3831a9b363a228dd33cf17ede38b6a43
name: stb_sprintf-devel
arch: x86_64
version: 1.10.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Fast sprintf, snprintf for C/C++
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_sprintf-devel-1.10.20220908git8b5f1f3-0.10.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
  This is a full sprintf replacement that supports everything that the C runtime
  sprintfs support, including float/double, 64-bit integers, hex floats, field
  parameters (%*.*d stuff), length reads backs, etc.

  Why would you need this if sprintf already exists? Well, first off, it’s *much*
  faster (see below). It’s also much smaller than the CRT versions
  code-space-wise. We’ve also added some simple improvements that are super handy
  (commas in thousands, callbacks at buffer full, for example). Finally, the
  format strings for MSVC and GCC differ for 64-bit integers (among other small
  things), so this lets you use the same format strings in cross platform code.

  It uses the standard single file trick of being both the header file and the
  source itself. If you just include it normally, you just get the header file
  function definitions. To get the code, you include it from a C or C++ file and
  define STB_SPRINTF_IMPLEMENTATION first.

  It only uses va_args macros from the C runtime to do its work. It does cast
  doubles to S64s and shifts and divides U64s, which does drag in CRT code on
  most platforms.

  It compiles to roughly 8K with float support, and 4K without. As a comparison,
  when using MSVC static libs, calling sprintf drags in 16K.


pkgId: 0dde55d8a0dd9edba3af71e06a838e177fae8f78159212d0b0b9cd0a11ec8b48
name: stb_textedit-devel
arch: x86_64
version: 1.14.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Guts of a text editor for games etc., implementing them from scratch
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_textedit-devel-1.14.20220908git8b5f1f3-0.10.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
  This C header file implements the guts of a multi-line text-editing widget; you
  implement display, word-wrapping, and low-level string insertion/deletion, and
  stb_textedit will map user inputs into insertions & deletions, plus updates to
  the cursor position, selection state, and undo state.

  It is intended for use in games and other systems that need to build their own
  custom widgets and which do not have heavy text-editing requirements (this
  library is not recommended for use for editing large texts, as its performance
  does not scale and it has limited undo).

  Non-trivial behaviors are modelled after Windows text controls.


pkgId: 8fcd21ce2477aa0b6f338712c02f5b2e25f0bfaef331449495949066c8805790
name: stb_truetype-devel
arch: x86_64
version: 1.26.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Parse, decode, and rasterize characters from TrueType fonts
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_truetype-devel-1.26.20220908git8b5f1f3-0.10.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
  Parse, decode, and rasterize characters from TrueType fonts.
  =======================================================================

     NO SECURITY GUARANTEE -- DO NOT USE THIS ON UNTRUSTED FONT FILES

  This library does no range checking of the offsets found in the file,
  meaning an attacker can use it to read arbitrary memory.

  =======================================================================

  This library processes TrueType files:
    • parse files
    • extract glyph metrics
    • extract glyph shapes
    • render glyphs to one-channel bitmaps with antialiasing (box filter)
    • render glyphs to one-channel SDF bitmaps (signed-distance field/function)


pkgId: 517f631de9b90043ccaa616f7723605709aba6193c6a7a85e8290e15d4f75130
name: stb_voxel_render-devel
arch: x86_64
version: 0.89.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Helps render large-scale “voxel” worlds for games
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_voxel_render-devel-0.89.20220908git8b5f1f3-0.10.oe2203sp3.x86_64.rpm
checksum_type: sha256
description:
  This library helps render large-scale “voxel” worlds for games, in this case,
  one with blocks that can have textures and that can also be a few shapes other
  than cubes.

     Video introduction:
        http://www.youtube.com/watch?v=2vnTtiLrV1w

     Minecraft-viewer sample app (not very simple though):
        http://github.com/nothings/stb/tree/master/tests/caveview

  It works by creating triangle meshes. The library includes

     - converter from dense 3D arrays of block info to vertex mesh
     - vertex & fragment shaders for the vertex mesh
     - assistance in setting up shader state

  For portability, none of the library code actually accesses the 3D graphics
  API. (At the moment, it’s not actually portable since the shaders are GLSL
  only, but patches are welcome.)

  You have to do all the caching and tracking of vertex buffers yourself.
  However, you could also try making a game with a small enough world that it’s
  fully loaded rather than streaming. Currently the preferred vertex format is 20
  bytes per quad. There are designs to allow much more compact formats with a
  slight reduction in shader features, but no roadmap for actually implementing
  them.


