# packages

pkgId: 322f524c2d397a0bcacf8c15ae4ef658bc2559f1013f07b4a434629d09bd6959
name: aops-ceres
arch: aarch64
version: v1.4.1
epoch: 0
release: 6.oe2203sp3
url: https://gitee.com/openeuler/aops-ceres
rpm_license: MulanPSL2
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: aops-ceres-v1.4.1-6.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/aops-ceres-v1.4.1-6.oe2203sp3.aarch64.rpm
checksum_type: sha256
summary:
  An agent which needs to be adopted in client, it managers some plugins, such as gala-gopher(kpi collection), fluentd(log collection) and so on.

description:
  An agent which needs to be adopted in client, it managers some plugins, such as gala-gopher(kpi collection), fluentd(log collection) and so on.


pkgId: d24b693ab19abb81c98996b2df475ba0275c3fcd66652bd9235ec86fd554a6b1
name: grafana
arch: aarch64
version: 7.5.15
epoch: 0
release: 6.oe2203sp3
summary: Metrics dashboard and graph editor
url: https://grafana.org
rpm_license: Apache 2.0
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: grafana-7.5.15-6.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/grafana-7.5.15-6.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
  Grafana is an open source, feature rich metrics dashboard and graph editor for
  Graphite, InfluxDB & OpenTSDB.


pkgId: d2776453cb349e252b779304c3617842dbd1b3de7272f654ac616f21efe74a86
name: grafana-debuginfo
arch: aarch64
version: 7.5.15
epoch: 0
release: 6.oe2203sp3
summary: Debug information for package grafana
url: https://grafana.org
rpm_license: Apache 2.0
rpm_group: Development/Debug
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: grafana-7.5.15-6.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/grafana-debuginfo-7.5.15-6.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
  This package provides debug information for package grafana.
  Debug information is useful when developing applications that use this
  package or when debugging this package.


pkgId: 0ea860cd399177d797bd557b8d05c368e4c3e5f8859e604efa531bb6214d6900
name: stb-devel
arch: aarch64
version: 0.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Development files for stb
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb-devel-0.20220908git8b5f1f3-0.10.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
  The stb-devel package contains libraries and header files for developing
  applications that use stb.

  This is a metapackage that requires the -devel packages for all stb libraries.


pkgId: 78ad233fc832ca17195d62a2f6266a2b668744e08a607d5f3812de126f0fc3be
name: stb_connected_components-devel
arch: aarch64
version: 0.96.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Incrementally compute reachability on grids
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_connected_components-devel-0.96.20220908git8b5f1f3-0.10.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
  Finds connected components on 2D grids for testing reachability between two
  points, with fast updates when changing reachability (e.g. on one machine it
  was typically 0.2ms w/ 1024x1024 grid). Each grid square must be “open” or
  “closed” (traversable or untraversable), and grid squares are only connected to
  their orthogonal neighbors, not diagonally.


pkgId: 89c835a375881ada73b73154fd708a2cef9554d26611b1d3e0bf6ce8a096989f
name: stb_divide-devel
arch: aarch64
version: 0.94.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: More useful 32-bit modulus e.g. “Euclidean divide”
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_divide-devel-0.94.20220908git8b5f1f3-0.10.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
  This file provides three different consistent divide/mod pairs
  implemented on top of arbitrary C/C++ division, including correct
  handling of overflow of intermediate calculations:

      trunc:   a/b truncates to 0,           a%b has same sign as a
      floor:   a/b truncates to -inf,        a%b has same sign as b
      eucl:    a/b truncates to sign(b)*inf, a%b is non-negative


pkgId: a26a65a67bb1dd2df4c3d7223a8afe5786b7b14a01c870bdd0bbea15a716855b
name: stb_ds-devel
arch: aarch64
version: 0.67.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Typesafe dynamic array and hash tables for C, will compile in C++
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_ds-devel-0.67.20220908git8b5f1f3-0.10.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
  This is a single-header-file library that provides easy-to-use dynamic arrays
  and hash tables for C (also works in C++).

  For a gentle introduction: https://nothings.org/stb_ds


pkgId: 331ab9ddf54c86b7eb6c796762277668396c93f2283dd9245c952a98c73dad3a
name: stb_easy_font-devel
arch: aarch64
version: 1.1.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_easy_font-devel-1.1.20220908git8b5f1f3-0.10.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
     Easy-to-deploy,
     reasonably compact,
     extremely inefficient performance-wise,
     crappy-looking,
     ASCII-only,
     bitmap font for use in 3D APIs.

  Intended for when you just want to get some text displaying in a 3D app as
  quickly as possible.

  Doesn’t use any textures, instead builds characters out of quads.


pkgId: 994dd65f368e6247e3881ea4494b9358450a9e926bfd86fbfc1f6f9e7ed300e5
name: stb_herringbone_wang_tile-devel
arch: aarch64
version: 0.7.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Herringbone Wang tile map generator
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_herringbone_wang_tile-devel-0.7.20220908git8b5f1f3-0.10.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
  This library is an SDK for Herringbone Wang Tile generation:

       http://nothings.org/gamedev/herringbone

  The core design is that you use this library offline to generate a “template”
  of the tiles you’ll create. You then edit those tiles, then load the created
  tile image file back into this library and use it at runtime to generate
  “maps”.

  You cannot load arbitrary tile image files with this library; it is only
  designed to load image files made from the template it created. It stores a
  binary description of the tile sizes & constraints in a few pixels, and uses
  those to recover the rules, rather than trying to parse the tiles themselves.

  You *can* use this library to generate from arbitrary tile sets, but only by
  loading the tile set and specifying the constraints explicitly yourself.


pkgId: bd098f00068eeeea24442e4f187402089bd14ea66e4a20a1241717d1cbe4d825
name: stb_hexwave-devel
arch: aarch64
version: 0.5.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Audio waveform synthesizer
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_hexwave-devel-0.5.20220908git8b5f1f3-0.10.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
  A flexible anti-aliased (bandlimited) digital audio oscillator.

  This library generates waveforms of a variety of shapes made of line segments.
  It does not do envelopes, LFO effects, etc.; it merely tries to solve the
  problem of generating an artifact-free morphable digital waveform with a
  variety of spectra, and leaves it to the user to rescale the waveform and mix
  multiple voices, etc.


pkgId: 37279f6b116de44f26816f4d7b4866cb7ac55d19ef0d34f74d6ae0250bd9f0c7
name: stb_image-devel
arch: aarch64
version: 2.27.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_image-devel-2.27.20220908git8b5f1f3-0.10.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
  Image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC.

  Primarily of interest to game developers and other people who can avoid
  problematic images and only need the trivial interface.


pkgId: cd6f69e63bcbe54e722e5c437394b6aaa3f91a28e9f52d955d69567de1a6a803
name: stb_image_resize-devel
arch: aarch64
version: 0.97.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Resize images larger/smaller with good quality
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_image_resize-devel-0.97.20220908git8b5f1f3-0.10.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
  Image resizing.

  Written with emphasis on usability, portability, and efficiency. (No SIMD or
  threads, so it be easily outperformed by libs that use those.) Only scaling and
  translation is supported, no rotations or shears. Easy API downsamples
  w/Mitchell filter, upsamples w/cubic interpolation.


pkgId: a1220f7e46fe6d3282320a0e8efda7bdc4dc50807b4eab8cf4cbfb8bc5756ca1
name: stb_image_write-devel
arch: aarch64
version: 1.16.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Image writing to disk: PNG, TGA, BMP
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_image_write-devel-1.16.20220908git8b5f1f3-0.10.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
  This header file is a library for writing images to C stdio or a callback.

  The PNG output is not optimal; it is 20-50% larger than the file written by a
  decent optimizing implementation; though providing a custom zlib compress
  function (see STBIW_ZLIB_COMPRESS) can mitigate that. This library is designed
  for source code compactness and simplicity, not optimal image file size or
  run-time performance.


pkgId: d1999323b733d155922d86bfd6cd02ebc408bee1987b3bc83202e095c033eff1
name: stb_rect_pack-devel
arch: aarch64
version: 1.1.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Simple 2D rectangle packer with decent quality
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_rect_pack-devel-1.1.20220908git8b5f1f3-0.10.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
  Useful for e.g. packing rectangular textures into an atlas. Does not do
  rotation.

  Not necessarily the awesomest packing method, but better than the totally naive
  one in stb_truetype (which is primarily what this is meant to replace).

  No memory allocations; uses qsort() and assert() from stdlib. Can override
  those by defining STBRP_SORT and STBRP_ASSERT.

  This library currently uses the Skyline Bottom-Left algorithm.

  Please note: better rectangle packers are welcome! Please implement them to the
  same API, but with a different init function.


pkgId: 3d98acd0e43e69e32127692497fec39b54bf8568d209c4ecb965f607447ce9d9
name: stb_sprintf-devel
arch: aarch64
version: 1.10.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Fast sprintf, snprintf for C/C++
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_sprintf-devel-1.10.20220908git8b5f1f3-0.10.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
  This is a full sprintf replacement that supports everything that the C runtime
  sprintfs support, including float/double, 64-bit integers, hex floats, field
  parameters (%*.*d stuff), length reads backs, etc.

  Why would you need this if sprintf already exists? Well, first off, it’s *much*
  faster (see below). It’s also much smaller than the CRT versions
  code-space-wise. We’ve also added some simple improvements that are super handy
  (commas in thousands, callbacks at buffer full, for example). Finally, the
  format strings for MSVC and GCC differ for 64-bit integers (among other small
  things), so this lets you use the same format strings in cross platform code.

  It uses the standard single file trick of being both the header file and the
  source itself. If you just include it normally, you just get the header file
  function definitions. To get the code, you include it from a C or C++ file and
  define STB_SPRINTF_IMPLEMENTATION first.

  It only uses va_args macros from the C runtime to do its work. It does cast
  doubles to S64s and shifts and divides U64s, which does drag in CRT code on
  most platforms.

  It compiles to roughly 8K with float support, and 4K without. As a comparison,
  when using MSVC static libs, calling sprintf drags in 16K.


pkgId: 0b2f88e29f47c99772075191a47b648b1b0c96df367baf4eff6654cbf2d24972
name: stb_textedit-devel
arch: aarch64
version: 1.14.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Guts of a text editor for games etc., implementing them from scratch
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_textedit-devel-1.14.20220908git8b5f1f3-0.10.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
  This C header file implements the guts of a multi-line text-editing widget; you
  implement display, word-wrapping, and low-level string insertion/deletion, and
  stb_textedit will map user inputs into insertions & deletions, plus updates to
  the cursor position, selection state, and undo state.

  It is intended for use in games and other systems that need to build their own
  custom widgets and which do not have heavy text-editing requirements (this
  library is not recommended for use for editing large texts, as its performance
  does not scale and it has limited undo).

  Non-trivial behaviors are modelled after Windows text controls.


pkgId: 8f1f9e6fc7e7b1b4afa98ee5db413fdd2ddfd4999dfb82b0526aa72fd51902b0
name: stb_truetype-devel
arch: aarch64
version: 1.26.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Parse, decode, and rasterize characters from TrueType fonts
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_truetype-devel-1.26.20220908git8b5f1f3-0.10.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
  Parse, decode, and rasterize characters from TrueType fonts.
  =======================================================================

     NO SECURITY GUARANTEE -- DO NOT USE THIS ON UNTRUSTED FONT FILES

  This library does no range checking of the offsets found in the file,
  meaning an attacker can use it to read arbitrary memory.

  =======================================================================

  This library processes TrueType files:
    • parse files
    • extract glyph metrics
    • extract glyph shapes
    • render glyphs to one-channel bitmaps with antialiasing (box filter)
    • render glyphs to one-channel SDF bitmaps (signed-distance field/function)


pkgId: 8b3ddb1c79a8557766428b2a3cf834cbdc3664e06a0d2aca475d0d9006fecf6d
name: stb_voxel_render-devel
arch: aarch64
version: 0.89.20220908git8b5f1f3
epoch: 0
release: 0.10.oe2203sp3
summary: Helps render large-scale “voxel” worlds for games
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_group: Unspecified
rpm_buildhost: dc-64g.compass-ci
rpm_sourcerpm: stb-0.20220908git8b5f1f3-0.10.oe2203sp3.src.rpm
rpm_packager: http://openeuler.org
location_href: Packages/stb_voxel_render-devel-0.89.20220908git8b5f1f3-0.10.oe2203sp3.aarch64.rpm
checksum_type: sha256
description:
  This library helps render large-scale “voxel” worlds for games, in this case,
  one with blocks that can have textures and that can also be a few shapes other
  than cubes.

     Video introduction:
        http://www.youtube.com/watch?v=2vnTtiLrV1w

     Minecraft-viewer sample app (not very simple though):
        http://github.com/nothings/stb/tree/master/tests/caveview

  It works by creating triangle meshes. The library includes

     - converter from dense 3D arrays of block info to vertex mesh
     - vertex & fragment shaders for the vertex mesh
     - assistance in setting up shader state

  For portability, none of the library code actually accesses the 3D graphics
  API. (At the moment, it’s not actually portable since the shaders are GLSL
  only, but patches are welcome.)

  You have to do all the caching and tracking of vertex buffers yourself.
  However, you could also try making a game with a small enough world that it’s
  fully loaded rather than streaming. Currently the preferred vertex format is 20
  bytes per quad. There are designs to allow much more compact formats with a
  slight reduction in shader features, but no roadmap for actually implementing
  them.


# files

type: file
name:
  /etc/ima/digest_lists.tlv/0-metadata_list-compact_tlv-dnf-hotpatch-plugin-v1.4.1-6.oe2203sp3.aarch64


