// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
 * @class   vtkIdentityTransform
 * @brief   a transform that doesn't do anything
 *
 * vtkIdentityTransform is a transformation which will simply pass coordinate
 * data unchanged.  All other transform types can also do this, however,
 * the vtkIdentityTransform does so with much greater efficiency.
 * @sa
 * vtkLinearTransform
 */

#ifndef vtkIdentityTransform_h
#define vtkIdentityTransform_h

#include "vtkCommonTransformsModule.h" // For export macro
#include "vtkLinearTransform.h"

VTK_ABI_NAMESPACE_BEGIN
class VTKCOMMONTRANSFORMS_EXPORT vtkIdentityTransform : public vtkLinearTransform
{
public:
  static vtkIdentityTransform* New();

  vtkTypeMacro(vtkIdentityTransform, vtkLinearTransform);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  /**
   * Apply the transformation to a series of points, and append the
   * results to outPts.
   */
  void TransformPoints(vtkPoints* inPts, vtkPoints* outPts) override;

  /**
   * Apply the transformation to a series of normals, and append the
   * results to outNms.
   */
  void TransformNormals(vtkDataArray* inNms, vtkDataArray* outNms) override;

  /**
   * Apply the transformation to a series of vectors, and append the
   * results to outVrs.
   */
  void TransformVectors(vtkDataArray* inVrs, vtkDataArray* outVrs) override;

  /**
   * Apply the transformation to a combination of points, normals
   * and vectors.
   */
  void TransformPointsNormalsVectors(vtkPoints* inPts, vtkPoints* outPts, vtkDataArray* inNms,
    vtkDataArray* outNms, vtkDataArray* inVrs, vtkDataArray* outVrs, int nOptionalVectors = 0,
    vtkDataArray** inVrsArr = nullptr, vtkDataArray** outVrsArr = nullptr) override;

  // Invert the transformation.  This doesn't do anything to the
  // identity transformation.
  void Inverse() override {}

  ///@{
  /**
   * This will calculate the transformation without calling Update.
   * Meant for use only within other VTK classes.
   */
  void InternalTransformPoint(const float in[3], float out[3]) override;
  void InternalTransformPoint(const double in[3], double out[3]) override;
  ///@}

  ///@{
  /**
   * This will calculate the transformation without calling Update.
   * Meant for use only within other VTK classes.
   */
  void InternalTransformNormal(const float in[3], float out[3]) override;
  void InternalTransformNormal(const double in[3], double out[3]) override;
  ///@}

  ///@{
  /**
   * This will calculate the transformation without calling Update.
   * Meant for use only within other VTK classes.
   */
  void InternalTransformVector(const float in[3], float out[3]) override;
  void InternalTransformVector(const double in[3], double out[3]) override;
  ///@}

  ///@{
  /**
   * This will calculate the transformation as well as its derivative
   * without calling Update.  Meant for use only within other VTK
   * classes.
   */
  void InternalTransformDerivative(
    const float in[3], float out[3], float derivative[3][3]) override;
  void InternalTransformDerivative(
    const double in[3], double out[3], double derivative[3][3]) override;
  ///@}

  /**
   * Make a transform of the same type.  This will actually
   * return the same transform.
   */
  vtkAbstractTransform* MakeTransform() override;

protected:
  vtkIdentityTransform();
  ~vtkIdentityTransform() override;

  void InternalDeepCopy(vtkAbstractTransform* t) override;

private:
  vtkIdentityTransform(const vtkIdentityTransform&) = delete;
  void operator=(const vtkIdentityTransform&) = delete;
};

VTK_ABI_NAMESPACE_END
#endif
