local bin_name = 'slangd'

if vim.fn.has 'win32' == 1 then
  bin_name = 'slangd.exe'
end

return {
  default_config = {
    cmd = { bin_name },
    filetypes = { 'hlsl', 'shaderslang' },
    root_dir = function(fname)
      return vim.fs.dirname(vim.fs.find('.git', { path = fname, upward = true })[1])
    end,
    single_file_support = true,
  },
  docs = {
    description = [[
https://github.com/shader-slang/slang

The `slangd` binary can be downloaded as part of [slang releases](https://github.com/shader-slang/slang/releases) or
by [building `slang` from source](https://github.com/shader-slang/slang/blob/master/docs/building.md).

The server can be configured by passing a "settings" object to `slangd.setup{}`:

```lua
require('lspconfig').slangd.setup{
  settings = {
    slang = {
      predefinedMacros = {"MY_VALUE_MACRO=1"},
      inlayHints = {
        deducedTypes = true,
        parameterNames = true,
      }
    }
  }
}
```
Available options are documented [here](https://github.com/shader-slang/slang-vscode-extension/tree/main?tab=readme-ov-file#configurations)
or in more detail [here](https://github.com/shader-slang/slang-vscode-extension/blob/main/package.json#L70).
]],
  },
}
