The Deity files are used to specify deity pertinent information, such as the domains they grant, what alignments their clerics must be and chosen weapon if they have the War domain.
Information about building deities can be found in Lst File Class Lesson 14: Deities .
Tag Name: ALIGN:x
Variables Used (x): Text (LG, LN, LE, NG, TN, NE, CG, CN or CE)
What it does:
This is the two letter abbreviated alignment of the deity itself.
Example:
   ALIGN:LG
  
The deity's alignment is Lawful Good.
.MOD Example (Overwriting):
   Initial Deity:
   <deity name>
<tab> ALIGN:LG
  
   Modified By:
   <deity name>.MOD
<tab> ALIGN:NG
  
   Is Equivalent To:
   <deity name>
<tab> ALIGN:NG
  
*** Deprecated 6.05.1 - use FACT
Tag Name: APPEARANCE:x
Variables Used (x): Text (Description of what the Deity looks like
What it does:
This is used for a description of what the deity looks like.
Example:
   APPEARANCE:Tall human with dark
hair
  
The deity's description of appearance.
.MOD Example (Overwriting):
   Initial Deity:
   <deity name>
<tab> APPEARANCE:Tall human with dark hair
  
   Modified By:
   <deity name>.MOD
<tab> APPEARANCE:Tall human with white hair
  
   Is Equivalent To:
   <deity name>
<tab> APPEARANCE:Tall human with white hair
  
Tag Name: DEITYWEAP:x|x
Variables Used (x): Text (Weapon Name)
Variables Used (x): ANY
Variables Used (x): .CLEAR
What it does:
.CLEAR
    will clear all deity weapons from the
associated deity.
   Examples:
   DEITYWEAP:Sword (Long)
  
The deity's favored weapon is a "Long Sword".
   DEITYWEAP:Longspear|Shortspear|Halfspear
  
The deity's favored weapon is either a "Longspear", "Shortspear" or "Halfspear".
   DEITYWEAP:ANY
  
The deity's favored weapon can be any weapon.
.MOD Example (Appending):
   Initial Deity:
   <deity name>
<tab> DEITYWEAP:Longsword
  
   Modified By:
   <deity name>.MOD
<tab> DEITYWEAP:Scimitar
  
   Is Equivalent To:
   <deity name>
<tab> DEITYWEAP:Longsword|Scimitar
  
Tag Name: DOMAINS:x,x
Variables Used (x): Text (Domain Name)
Variables Used (x): Text ('ALL')
Variables Used (x): .CLEAR
Variables Used (x): .CLEAR.Text (Domain Name)
What it does:
Examples:
   DOMAINS:War,Law,Protection|PREALIGN:LG,NG,TN,CG
  
The deity grants two of either the "War", "Law" or "Protection" domains, but only if the cleric has one of the listed alignments.
   DOMAINS:ALL
  
The deity grants two of any domains.
.MOD Example (Appending):
   Initial Deity:
   <deity name>
<tab> DOMAINS:Law
  
   Modified By:
   <deity name>.MOD
<tab> DOMAINS:Evil
  
   Is Equivalent To:
   <deity name>
<tab> DOMAINS:Law,Evil
  
*** Deprecated 6.05.1 - use FACTSET
Tag Name: PANTHEON:x|x
Variables Used (x): Text (Pantheon Name)
Variables Used (x): .CLEAR
What it does:
.CLEAR
    will clear the pantheon from the
deities profile.
   Examples:
   PANTHEON:Celtic
  
The deity belongs to the "Celtic" pantheon.
   PANTHEON:Celtic|Elf (Sun)
  
The deity belongs to the "Celtic" or "Sun Elf" pantheon.
.MOD Example (Appending):
   Initial Deity:
   <deity name>
<tab> PANTHEON:Celtic
  
   Modified By:
   <deity name>.MOD
<tab> PANTHEON:Elf
  
   Is Equivalent To:
   <deity name>
<tab> PANTHEON:Celtic|Elf
  
*** Deprecated 6.05.1 - use FACT
Tag Name: RACE:x|x
Variables Used (x): Text (Race of typical Worshippers)
What it does:
This is used to identify the race of the typical worshippers of a Deity.
Example:
   RACE:Dwarf|Gnome
  
The deity's typical worshippers are Dwarves and Gnomes.
.MOD Example (Appending):
   Initial Deity:
   <deity name>
<tab> RACE:Elf
  
   Modified By:
   <deity name>.MOD
<tab> RACE:Halfling
  
   Is Equivalent To:
   <deity name>
<tab> RACE:Elf|Halfling
  
*** Deprecated 6.05.1 - use FACT
Tag Name: SYMBOL:x
Variables Used (x): Text (Symbol Name)
What it does:
Used on the output sheet to display what the holy symbol is for this deity.
Example:
   SYMBOL:A small wooden cross
  
The deity's symbol is a small wooden cross.
.MOD Example (Overwriting):
   Initial Deity:
   <deity name>
<tab> SYMBOL:Knowed Snake
  
   Modified By:
   <deity name>.MOD
<tab> SYMBOL:Frayed Knot
  
   Is Equivalent To:
   <deity name>
<tab> SYMBOL:Frayed Knot
  
*** Deprecated 6.05.1 - use FACT
Tag Name: TITLE:x
Variables Used (x): Text (The Deity's title)
What it does:
This is used for a the deity's title.
Example:
   TITLE:Lord of the Morning
  
The deity's title.
.MOD Example (Overwriting):
   Initial Deity:
   <deity name>
<tab> TITLE:War Bringer
  
   Modified By:
   <deity name>.MOD
<tab> TITLE:The Storm Crow
  
   Is Equivalent To:
   <deity name>
<tab> TITLE:The Storm Crow
  
*** Deprecated 6.05.1 - use FACT
Tag Name: WORSHIPPERS:x
Variables Used (x): Text (The Deity's typical worshippers)
What it does:
This is used for a the deity's typical worshippers.
Example:
   WORSHIPPERS:Fighters and Monks
  
The deity's typical worshippers.
.MOD Example (Overwriting):
   Initial Deity:
   <deity name>
<tab> WORSHIPPERS:Fighters and Monks
  
   Modified By:
   <deity name>.MOD
<tab> WORSHIPPERS:Rogues and Ninjas
  
   Is Equivalent To:
   <deity name>
<tab> WORSHIPPERS:Ronues and Ninjas