| |FOR,%num,0,COUNT[EQTYPE.Weapon]-1,1,0|
|IIF(WEAPON.%num.CATEGORY:Ranged)| 
				
					
						| WEAPON | RANGE | Rate of Fire | HAND | TYPE | SIZE | CRIT |  
						|IIF(WEAPON.%num.AMMUNITION:0)|| |WEAPON.%num.NAME| | |WEAPON.%num.RANGE| | |WEAPON.%num.RATEOFFIRE| | |WEAPON.%num.HAND| | |WEAPON.%num.TYPE| | |WEAPON.%num.SIZE| | |WEAPON.%num.CRIT|/x|WEAPON.%num.MULT| |  | RANGE|FOR,%range,0,5,1,0| | |WEAPON.%num.RANGELIST.%range| |ENDFOR|
 |  | Attack Bonus|FOR,%range1,0,5,1,0| | |WEAPON.%num.RANGELIST.%range1.TOTALHIT| |ENDFOR|
 |  | Damage|FOR,%range2,0,5,1,0| | |WEAPON.%num.RANGELIST.%range2.DAMAGE||ENDFOR| |  
						|ELSE|
|FOR,%ammo,0,WEAPON.%num.AMMUNITION-1,1,0|| Ammunition Used 
 | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |  | AMMUNITION:  |WEAPON.%num.AMMUNITION.%ammo|
|IIF(WEAPON.%num.AMMUNITION.%ammo.SPROP: )|
(|WEAPON.%num.AMMUNITION.%ammo.SPROP|)
|ENDIF| |  | RANGE|FOR,%range,0,5,1,0| | |WEAPON.%num.RANGELIST.%range| |ENDFOR|
 |  | Attack Bonus|FOR,%range1,0,5,1,0| | |WEAPON.%num.RANGELIST.%range1.AMMUNITION.%ammo.TOTALHIT| |ENDFOR|
 |  | Damage|FOR,%range2,0,5,1,0| | |WEAPON.%num.RANGELIST.%range2.AMMUNITION.%ammo.DAMAGE||ENDFOR| |  
						|ENDFOR|
|ENDIF|| Ammunition Used 
 | |FOR,%box,1,EQ.IS.WEAPON.%num.CONTENTS.%ammo.QTY,1,0|
☐
|ENDFOR| |  
						| Weapon Special Properties 
 | |WEAPON.%num.SPROP| 
 |  |ELSE|
|IIF(WEAPON.%num.CATEGORY:Exotic)|
 
				
					
						| WEAPON | RANGE | HAND | TYPE | SIZE | CRIT |  
						| |WEAPON.%num.NAME| | |WEAPON.%num.RANGE| | |WEAPON.%num.HAND| | |WEAPON.%num.TYPE| | |WEAPON.%num.SIZE| | |WEAPON.%num.CRIT|/x|WEAPON.%num.MULT| |  
|ELSE|
	| ATTACK BONUS | DAMAGE | SPECIAL PROPERTIES |  
	| |WEAPON.%num.TOTALHIT| 
 | |WEAPON.%num.DAMAGE| 
 | |WEAPON.%num.SPROP| 
 |  
				
					
						| WEAPON | RANGE | HAND | TYPE | SIZE | CRIT |  
						| |WEAPON.%num.NAME| | |WEAPON.%num.RANGE| | |WEAPON.%num.HAND| | |WEAPON.%num.TYPE| | |WEAPON.%num.SIZE| | |WEAPON.%num.CRIT|/x|WEAPON.%num.MULT| |  
				     	|  | PRIMARY | OFF | TWO HAND | TWO/PRIM. (H) | TWO/PRIM. (L) | TWO/OFF |  
					 	| Attack Bonus | |WEAPON.%num.BASEHIT| 
 | |WEAPON.%num.OHHIT| 
 | |WEAPON.%num.THHIT| 
 | |WEAPON.%num.TWPHITH| 
 | |WEAPON.%num.TWPHITL| 
 | |WEAPON.%num.TWOHIT| 
 |  
					 	| Damage | |WEAPON.%num.BASICDAMAGE| 
 | |WEAPON.%num.OHDAMAGE| 
 | |WEAPON.%num.THDAMAGE| 
 | |WEAPON.%num.BASICDAMAGE| 
 | |WEAPON.%num.BASICDAMAGE| 
 | |WEAPON.%num.OHDAMAGE| 
 |  
					 	| Special Prop. | |WEAPON.%num.SPROP| 
 |  |ENDIF|
|ENDIF|
|ENDFOR|
 |%ARMOR1|
 
  
    |%|
|%ARMOR.SHIELD1|
    |FOR,%num,0,COUNT[EQTYPE.ARMOR]-1,1,1|| ARMOR | AC BONUS | MAX DEX | SKILL CHECK | SPELL FAILURE | TYPE |  
    |ENDFOR|| |ARMOR.Armor.EQUIPPED.%num.NAME| | |ARMOR.Armor.EQUIPPED.%num.TOTALAC| | |ARMOR.Armor.EQUIPPED.%num.MAXDEX| | |ARMOR.Armor.EQUIPPED.%num.ACCHECK| | |ARMOR.Armor.EQUIPPED.%num.SPELLFAIL|% | |ARMOR.Armor.EQUIPPED.%num.TYPE| |  
  
    |%|
|%ARMOR.ITEM1|
      |FOR,%num,0,COUNT[EQTYPE.SHIELD]-1,1,1|| SHIELD | AC BONUS | SKILL CHECK | SPELL FAILURE | TYPE |  
      |ENDFOR|| |ARMOR.SHIELD.EQUIPPED.%num.NAME| | |ARMOR.SHIELD.EQUIPPED.%num.TOTALAC| | |ARMOR.SHIELD.EQUIPPED.%num.ACCHECK| | |ARMOR.SHIELD.EQUIPPED.%num.SPELLFAIL|% | |ARMOR.SHIELD.EQUIPPED.%num.TYPE| |  
    
    |%|
      |FOR,%num,0,COUNT[EQTYPE.ACITEM]-1,1,0|| PROTECTIVE ITEMS | AC BONUS | Special Properties |  
      |ENDFOR|| |ARMOR.ACITEM.EQUIPPED.%num.NAME| | |ARMOR.ACITEM.EQUIPPED.%num.TOTALAC| | |ARMOR.ACITEM.EQUIPPED.%num.SPROP| |  | 
    
    
      | EQUIPMENT |  
      |FOR,%num,0,COUNT[EQUIPMENT]-1,1,0|
|IIF(EQ.%num.TYPE:VIRTUAL)|
|ELSE|
|IIF(EVEN:%num)|| item | quantity | weight | cost |  
|ELSE|
     
|ENDIF|
      |ENDIF|
|ENDFOR|| |EQ.%num.NAME.MAGIC~~|
        (|EQ.%num.LOCATION|) |EQ.%num.SPROP||EQ.%num.NOTE||EQ.%num.CONTENTS|
 | |EQ.%num.QTY| | |EQ.%num.WT| | |EQ.%num.COST| |  
      | TOTAL WEIGHT CARRIED | |TOTAL.WEIGHT| |  |  |