Saves & Hit Points Output Sheet Tokens
  
  
  
   *** Updated 5.15.x
  
  
   
    
     Token
Name:
    
   
   CHECK.x.y.y.z
  
  
   
    Variables Used (x):
   
   Text (Save
Type).
  
  
   - 
    FORTITUDE - Use Fortitude save Check.
   
- 
    REFLEX - Use Reflex save Check.
   
- 
    WILL - Use Will save Check.
   
- 
    x - Where x is a digit, use the xth save check.
   
   
    Variables Used (y):
   
   Text (Save
Filter).
  
  
   - 
    BASE - Displays only the class-based adjustment to the saving
throw in question.
   
- 
    EPIC - Displays Epic bonuses to the saving throw in question
(TYPE=EPIC).
   
- 
    MISC - Displays class, domain, luck, magical, racial, etc,
bonuses to the saving throw in question.
   
- 
    TOTAL - Displays grand total for the saving throw in question.
    
     Is the default if y is not supplied.
    
   
   
   The following variables can be used on their own:
  
  
   - 
    NAME - Displays the name of the save type.
   
   
   The following variables can be used on their own:
  
  
   - 
    MAGIC - Displays only the bonuses from magic to the saving
throw in question.
   
- 
    FEATS - Displays only the bonuses from feats to the saving
throw in question.
   
- 
    RACE - Displays any racial bonuses to the saving throw in
question.
   
- 
    STATMOD - Displays any stat bonuses to the saving throw in
question.
   
   OR as adjustments to BASE, EPIC, MISC or
TOTAL
  
  
   - 
    MAGIC - Adds the bonuses from Magic.
   
- 
    FEATS - Adds the bonuses from Feats.
   
- 
    RACE - Adds the bonuses from Race.
   
- 
    STATMOD - Adds the bonuses from Stats.
   
   
   The following variables are only applied to BASE, EPIC, MISC or
TOTAL
  
  
   - 
    NOEPIC - Removes the bonuses from Epic.
   
- 
    NOFEATS - Removes the bonuses from Feats.
   
- 
    NOMAGIC - Removes the bonuses from Magic.
   
- 
    NORACE - Removes the bonuses from Race.
   
- 
    NOSTAT - Removes the bonuses from Stats.
   
- 
    NOSTATMOD - Removes the bonuses from Stats. (same as
NOSTAT)
   
   
    Variables Used (z):
   
   Text
(Output Restrictor).
  
  
   
   The following variables modify the end result the y variables
  
  
   - 
    NOSIGN - Removes the leading "+" sign.
   
   
    What it does:
   
  
  
   - 
    Displays information about the characters saving throws.
   
- 
    Any check defined in
    
     statsandchecks.lst
    
    can be used by
this tag.
   
   
    Example:
   
  
  
   CHECK.REFLEX.FEATS
  
  
   Would display only the bonuses from feats to the
Reflex saving throw.
  
  
   
    Example:
   
  
  
   CHECK.REFLEX.BASE.NOSTAT.EPIC
  
  
   Would display the Base Reflex, minus any bonuses
from Stats, plus any bonuses from Epic.
  
  
  
   
    
     Token
Name:
    
   
   HP
  
  
   
    What it does:
   
  
  
   Displays the characters maximum hit points.
  
  
   
    Example:
   
  
  
   HP
  
  
   Would display the characters maximum hit
points.
  
  
  
   
    
     Token
Name:
    
   
   HPROLL.x.y
  
  
   
    Variables Used (x):
   
   Text (The
level of the HP award).
  
  
   
    Variables Used (y):
   
   Text
(Property).
  
  
   - 
    None - Displays the number entered by the player for the x-th
level HP roll.
   
- 
    STAT - Displays the bonus due to stat modifier for the x-th
level HP roll.
   
- 
    TOTAL - Displays the total hp gained for the x-th level.
   
   
    What it does:
   
  
  
   Displays the characters hit point
information.
  
  
   
    Example:
   
  
  
   HPROLL.0
  
  
   Displays the number entered by the player for
the 1
   
    st
   
   level HP roll.
  
  
   HPROLL.0.STAT
  
  
   Displays the bonus due to stat modifier for the
1st level HP roll.