Notes on Tag Usage:
ADD:FEAT|TYPE=Foo
    and the character
does not qualify for any TYPE=Foo feat, there will be no pop-up or
choice.
   Tag Name: ADD:.CLEAR
Tag Name: ADD:.CLEAR.LEVELx
Variables Used (x): Number (Class level)
What it does:
Example:
   ADD:.CLEAR.LEVEL2
  
   If this were used in a CLASS:Rogue.MOD line it
would clear the
   ADD:FEAT(Evasion, Improved Evasion)
   tag normally found there and allow you to add a new one, perhaps:
   ADD:FEAT (Evasion,Improved Evasion,Shadow)
   .
  
   ADD:.CLEAR
  
   If this were used in a Zombie.MOD line it would
clear the
   ADD:FEAT (TYPE=SlamWeapons)
   tag normally
found in that template.
  
   CLASS:Gunslinger.MOD <tab>
ADD:.CLEAR.LEVEL2 <tab> ADD:.CLEAR.LEVEL3 <tab>
ADD:.CLEAR.LEVEL6 <tab> ADD:.CLEAR.LEVEL8 <tab>
ADD:.CLEAR.LEVEL9
  
This modification of the Gunslinger Class removes the benefits of levels 2, 3, 6, 8, and 9, replacing them with nothing.
Tag Name: ADD:ABILITY|w|x|y|z,z..
Variables Used (w): Number, Variable or Formula (Number of choices granted. Optional)
Variables Used (x): Text (Ability category to which this ability will be added.)
Variables Used (y): Text (Nature of the added ability)
Variables Used (z): Text (Ability name or KEY)
Variables Used (z): TYPE=Text (Ability type)
What it does:
NORMAL
    or
    VIRTUAL
    .
   ADD:ABILITY
    is the only tag which will activate it
(
    ABILITY
    alone will not).
   Example:
   ADD:ABILITY|2|FEAT|NORMAL|Alertness,TYPE=Fighter,Electric
Boogalo
  
Add two feats from "Alertness", any "Fighter" type feats or "Electric Boogalo".
   ADD:ABILITY|FEAT|VIRTUAL|TYPE=General,TYPE=Metamagic,TYPE=ItemCreation
  
Add one virtual feat from "General", any "Metamagic", any "ItemCreation" type feats.
Tag Name: ADD:EQUIP|x|y,y
Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)
Variables Used (y): Text (Name of item)
Variables Used (y): TYPE=Text (Equiment type)
What it does:
Example:
   ADD:EQUIP|1|Torch,Lantern
  
Add one of either a "Torch" or a "Lantern" to the character.
   ADD:EQUIP|Blastpowder (10)
  
Add one of "Blastpowder (10)" to the character.
   ADD:EQUIP|2|Synchronicity Watch,Secret
Pockets,Daylight Flares
  
Add two of "Synchronicity Watch", "Secret Pockets" or "Daylight Flares" to the character.
   ADD:EQUIP|Dagger (Sarishan
Steel)
  
Add one of "Sarishan Steel Dagger" to the character.
   ADD:EQUIP|TYPE=Thrown
  
Add one piece of equipment of type "Thrown" to the character.
Tag Name: ADD:FEAT|x|y,y
Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)
Variables Used (y): Text (Feat name)
Variables Used (y): ALL (List of all feats.)
Variables Used (y): TYPE=Text (Feat type)
What it does:
ADD:FEAT
    will activate it. (
    FEAT
    alone will not.)
   Example:
   ADD:FEAT|2|Alertness,TYPE=Fighter,Electric
Boogalo
  
Add two feats from a list of feats consisting of "Alertness", any "Fighter" type feats and "Electric Boogalo".
   ADD:FEAT|TYPE=General,TYPE=Metamagic,TYPE=ItemCreation
  
Add one feat from the list of feats consisting of "General", any "Metamagic", or any "ItemCreation" type feats.
   ADD:FEAT|2|ALL
  
Add two feats from all feats available.
   ADD:FEAT|Skill Focus(Craft%)
  
Add the skill focus feat and choose only from the Skills with the name that begins with 'Craft'.
Tag Name: ADD:LANGUAGE|x|y,y
Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)
Variables Used (y): Text (Language name)
Variables Used (y): TYPE=Text (Language type)
Variables Used (y): ALL
What it does:
Example:
   ADD:LANGUAGE|Draconic,Elven,Undercommon
  
Add "Draconic", "Elven" or "Undercommon" to the list of languages known.
   ADD:LANGUAGE|2|TYPE=Spoken
  
Adds two of any spoken type languages to the list of languages known.
   ADD:LANGUAGE|2|TYPE=Imperial,TYPE=Infernal
  
Adds two of any Imperial or Infernal type languages to the list of languages known.
   ADD:LANGUAGE|2|ALL
  
Adds two of any language to the list of languages known.
Tag Name: ADD:SAB|x|y|z,z
Variables Used (x): Text (Name displayed on the chooser dialog.)
Variables Used (y): Number, Variable or Formula (Optional - Number of choices granted)
Variables Used (z): Text (Special ability name or description.)
What it does:
Example:
   ADD:SAB|Brick Wall|3|Damage
Reduction,Concussion Resistance,Remain Concious, Melee
Smash,Extreme Effort
  
Add three of special abilities listed.
   ADD:SAB|Shadow Slayer|1|Detect
Shadow,Shadow Immunity
  
Add one of the two special abilities.
Tag Name: ADD:SKILL|x|y,y
Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)
Variables Used (y): Text (Name of skill)
What it does:
Example:
   ADD:SKILL|1|Read/Write Language
  
Add one of either a "Read/Write Language".
   ADD:SKILL|5|Balance,Craft
(Structural),Demolitions
  
Add five skill levels of "Balance" or "Craft (Structural)" or "Demolitions".
   ADD:SKILL|2|Speak Language
  
Add two of "Speak Language".
Tag Name: ADD:SPELLCASTER|x|y,y
Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)
Variables Used (y): Text (Class name)
Variables Used (y): Text (Spellcasting class type, i.e. Arcane, Divine, Psionic)
Variables Used (y): ANY
What it does:
Examples:
   ADD:SPELLCASTER|ANY
  
Adds a bonus level of spellcasting to any spellcasting class the character has levels in.
   ADD:SPELLCASTER|Divine
  
Adds a bonus level of spellcasting to any Divine spellcasting class the character has levels in.
   ADD:SPELLCASTER|Arcane
  
Adds a bonus level of spellcasting to any Arcane spellcasting class the character has levels in.
   ADD:SPELLCASTER|Bard,Sorcerer
  
Adds a bonus level of spellcasting of either Bard or Sorcerer.
Tag Name: ADD:TEMPLATE|x|y,y
Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)
Variables Used (y): Text (Name of template)
What it does:
Example:
   ADD:TEMPLATE|1|Scholar,Soldier
  
Add one of either a "Scholar" or a "Soldier".
   ADD:TEMPLATE|Robot
  
Add one of "Robot".
   ADD:TEMPLATE|2|Suite of St. Daris,Suite of
St. Feldin,Suite of Lothian
  
Add two of "Suite of St. Daris", "Suite of St. Feldin" or "Suite of Lothian".
Tag Name: ADD:VFEAT|x|y,y
Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)
Variables Used (y): Text (Feat name)
Variables Used (y): TYPE=Text (Type of feat)
Variables Used (y): ALL
What it does:
ADD:VFEAT
    will activate it. (
    VFEAT
    alone will not.)
   Example:
   ADD:VFEAT|Weapon
Master(TYPE=Weapon)
  
Add Weapon Master feat, for any "Weapon" type, as a virtual feat.
   ADD:VFEAT|TYPE=General,TYPE=Metamagic,TYPE=ItemCreation
  
Add one virtual feat from types "General", "Metamagic", and "ItemCreation" type feats.
   ADD:VFEAT|2|ALL
  
Add two virtual feats selected from among all feats.