// Copyright (c) 2015, the Dart project authors.  Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.

// Javascript preamble, that lets the output of dart2js run on V8's d8 shell.

// Node wraps files and provides them with a different `this`. The global
// `this` can be accessed through `global`.

var self = this;
if (typeof global != "undefined") self = global;  // Node.js.

(function(self) {
  // Using strict mode to avoid accidentally defining global variables.
  "use strict"; // Should be first statement of this function.

  // Location (Uri.base)
  var baseUri = 'org-dartlang-d8-preamble:///mock/uri/base/';
  if (typeof process != "undefined" &&
             typeof process.cwd == "function") {
    // Node.js.
    baseUri = 'file://' + process.cwd() + '/';
  }
  self.location = { href: baseUri };

  // Event loop.

  // Task queue as cyclic list queue.
  var taskQueue = new Array(8);  // Length is power of 2.
  var head = 0;
  var tail = 0;
  var mask = taskQueue.length - 1;
  function addTask(elem) {
    taskQueue[head] = elem;
    head = (head + 1) & mask;
    if (head == tail) _growTaskQueue();
  }
  function removeTask() {
    if (head == tail) return;
    var result = taskQueue[tail];
    taskQueue[tail] = undefined;
    tail = (tail + 1) & mask;
    return result;
  }
  function _growTaskQueue() {
    // head == tail.
    var length = taskQueue.length;
    var split = head;
    taskQueue.length = length * 2;
    if (split * 2 < length) {  // split < length / 2
      for (var i = 0; i < split; i++) {
        taskQueue[length + i] = taskQueue[i];
        taskQueue[i] = undefined;
      }
      head += length;
    } else {
      for (var i = split; i < length; i++) {
        taskQueue[length + i] = taskQueue[i];
        taskQueue[i] = undefined;
      }
      tail += length;
    }
    mask = taskQueue.length - 1;
  }

  // Mapping from timer id to timer function.
  // The timer id is written on the function as .$timerId.
  // That field is cleared when the timer is cancelled, but it is not returned
  // from the queue until its time comes.
  var timerIds = {};
  var timerIdCounter = 1;  // Counter used to assign ids.

  // Zero-timer queue as simple array queue using push/shift.
  var zeroTimerQueue = [];

  function addTimer(f, ms) {
    var id = timerIdCounter++;
    f.$timerId = id;
    timerIds[id] = f;
    if (ms == 0 && !isNextTimerDue()) {
      zeroTimerQueue.push(f);
    } else {
      addDelayedTimer(f, ms);
    }
    return id;
  }

  function nextZeroTimer() {
    while (zeroTimerQueue.length > 0) {
      var action = zeroTimerQueue.shift();
      if (action.$timerId !== undefined) return action;
    }
  }

  function nextEvent() {
    var action = removeTask();
    if (action) {
      return action;
    }
    do {
      action = nextZeroTimer();
      if (action) break;
      var nextList = nextDelayedTimerQueue();
      if (!nextList) {
        return;
      }
      var newTime = nextList.shift();
      advanceTimeTo(newTime);
      zeroTimerQueue = nextList;
    } while (true)
    var id = action.$timerId;
    clearTimerId(action, id);
    return action;
  }

  // Mocking time.
  var timeOffset = 0;
  var now = function() {
    // Install the mock Date object only once.
    // Following calls to "now" will just use the new (mocked) Date.now
    // method directly.
    installMockDate();
    now = Date.now;
    return Date.now();
  };
  var originalDate = Date;
  var originalNow = originalDate.now;
  function advanceTimeTo(time) {
    var now = originalNow();
    if (timeOffset < time - now) {
      timeOffset = time - now;
    }
  }
  function installMockDate() {
    var NewDate = function Date(Y, M, D, h, m, s, ms) {
      if (this instanceof Date) {
        // Assume a construct call.
        switch (arguments.length) {
          case 0:  return new originalDate(originalNow() + timeOffset);
          case 1:  return new originalDate(Y);
          case 2:  return new originalDate(Y, M);
          case 3:  return new originalDate(Y, M, D);
          case 4:  return new originalDate(Y, M, D, h);
          case 5:  return new originalDate(Y, M, D, h, m);
          case 6:  return new originalDate(Y, M, D, h, m, s);
          default: return new originalDate(Y, M, D, h, m, s, ms);
        }
      }
      return new originalDate(originalNow() + timeOffset).toString();
    };
    NewDate.UTC = originalDate.UTC;
    NewDate.parse = originalDate.parse;
    NewDate.now = function now() { return originalNow() + timeOffset; };
    NewDate.prototype = originalDate.prototype;
    originalDate.prototype.constructor = NewDate;
    Date = NewDate;
  }

  // Heap priority queue with key index.
  // Each entry is list of [timeout, callback1 ... callbackn].
  var timerHeap = [];
  var timerIndex = {};
  function addDelayedTimer(f, ms) {
    var timeout = now() + ms;
    var timerList = timerIndex[timeout];
    if (timerList == null) {
      timerList = [timeout, f];
      timerIndex[timeout] = timerList;
      var index = timerHeap.length;
      timerHeap.length += 1;
      bubbleUp(index, timeout, timerList);
    } else {
      timerList.push(f);
    }
  }

  function isNextTimerDue() {
    if (timerHeap.length == 0) return false;
    var head = timerHeap[0];
    return head[0] < originalNow() + timeOffset;
  }

  function nextDelayedTimerQueue() {
    if (timerHeap.length == 0) return null;
    var result = timerHeap[0];
    var last = timerHeap.pop();
    if (timerHeap.length > 0) {
      bubbleDown(0, last[0], last);
    }
    return result;
  }

  function bubbleUp(index, key, value) {
    while (index != 0) {
      var parentIndex = (index - 1) >> 1;
      var parent = timerHeap[parentIndex];
      var parentKey = parent[0];
      if (key > parentKey) break;
      timerHeap[index] = parent;
      index = parentIndex;
    }
    timerHeap[index] = value;
  }

  function bubbleDown(index, key, value) {
    while (true) {
      var leftChildIndex = index * 2 + 1;
      if (leftChildIndex >= timerHeap.length) break;
      var minChildIndex = leftChildIndex;
      var minChild = timerHeap[leftChildIndex];
      var minChildKey = minChild[0];
      var rightChildIndex = leftChildIndex + 1;
      if (rightChildIndex < timerHeap.length) {
        var rightChild = timerHeap[rightChildIndex];
        var rightKey = rightChild[0];
        if (rightKey < minChildKey) {
          minChildIndex = rightChildIndex;
          minChild = rightChild;
          minChildKey = rightKey;
        }
      }
      if (minChildKey > key) break;
      timerHeap[index] = minChild;
      index = minChildIndex;
    }
    timerHeap[index] = value;
  }

  function addInterval(f, ms) {
    var id = timerIdCounter++;
    function repeat() {
      // Reactivate with the same id.
      repeat.$timerId = id;
      timerIds[id] = repeat;
      addDelayedTimer(repeat, ms);
      f();
    }
    repeat.$timerId = id;
    timerIds[id] = repeat;
    addDelayedTimer(repeat, ms);
    return id;
  }

  function cancelTimer(id) {
    var f = timerIds[id];
    if (f == null) return;
    clearTimerId(f, id);
  }

  function clearTimerId(f, id) {
    f.$timerId = undefined;
    delete timerIds[id];
  }

  function eventLoop(action) {
    while (action) {
      try {
        action();
      } catch (e) {
        if (typeof onerror == "function") {
          onerror(e, null, -1);
        } else {
          throw e;
        }
      }
      action = nextEvent();
    }
  }

  // Global properties. "self" refers to the global object, so adding a
  // property to "self" defines a global variable.
  self.self = self;
  self.dartMainRunner = function(main, args) {
    // Initialize.
    var action = function() { main(args); }
    eventLoop(action);
  };
  self.setTimeout = addTimer;
  self.clearTimeout = cancelTimer;
  self.setInterval = addInterval;
  self.clearInterval = cancelTimer;
  self.scheduleImmediate = addTask;

  function computeCurrentScript() {
    try {
      throw new Error();
    } catch(e) {
      var stack = e.stack;
      // The V8 stack looks like:
      //    at computeCurrentScript (preambles/d8.js:286:13)
      //    at Object.currentScript (preambles/d8.js:308:31)
      //    at init.currentScript (/tmp/foo.js:308:19)
      //    at /tmp/foo.js:320:7
      //    at /tmp/foo.js:331:4
      // Sometimes the 'init.currentScript' line is in the format without the
      // function name, so match with or without parentheses.

      //              vvvvvvvvvvvv Optional prefix up to '('.
      var re = /^ *at (?:[^(]*\()?(.*):[0-9]*:[0-9]*\)?$/mg
      //              Optional ')' at end           ^^^

      var lastMatch = null;
      do {
        var match = re.exec(stack);
        if (match != null) lastMatch = match;
      } while (match != null);
      return lastMatch[1];
    }
  }

  // Adding a 'document' is dangerous since it invalidates the 'typeof document'
  // test to see if we are running in the browser. It means that the runtime
  // needs to do more precise checks.
  // Note that we can't run "currentScript" right away, since that would give
  // us the location of the preamble file. Instead we wait for the first access
  // which should happen just before invoking main. At this point we are in
  // the main file and setting the currentScript property is correct.
  var cachedCurrentScript = null;
  self.document = { get currentScript() {
      if (cachedCurrentScript == null) {
        cachedCurrentScript = {src: computeCurrentScript()};
      }
      return cachedCurrentScript;
    }
  };

  // Support for deferred loading.
  self.dartDeferredLibraryLoader = function(uri, successCallback, errorCallback) {
    try {
      load(uri);
      successCallback();
    } catch (error) {
      errorCallback(error);
    }
  };

  // Mock cryptographically secure random by using plain random.
  self.crypto = {getRandomValues: function(array) {
    for (var i = 0; i < array.length; i++) {
      array[i] = Math.random() * 256;
    }
  }};

  // D8 Workers are not sufficiently compatible with browser Workers
  // so pretend they don't exist.
  // TODO(30217): Try to use D8's worker.
  delete self.Worker;
})(self);
