// Copyright (c) 2013, the Dart project authors.  Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
// @dart = 2.6

part of dart.math;

/// A base class for representing two-dimensional axis-aligned rectangles.
///
/// This rectangle uses a left-handed Cartesian coordinate system, with x
/// directed to the right and y directed down, as per the convention in 2D
/// computer graphics.
///
/// See also:
///    [W3C Coordinate Systems Specification](http://www.w3.org/TR/SVG/coords.html#InitialCoordinateSystem).
///
/// The rectangle is the set of points with representable coordinates greater
/// than or equal to left/top, and with distance to left/top no greater than
/// width/height (to the limit of the precision of the coordinates).
abstract class _RectangleBase<T extends num> {
  const _RectangleBase();

  /// The x-coordinate of the left edge.
  T get left;

  /// The y-coordinate of the top edge.
  T get top;

  /// The width of the rectangle.
  T get width;

  /// The height of the rectangle.
  T get height;

  /// The x-coordinate of the right edge.
  T get right => left + width;

  /// The y-coordinate of the bottom edge.
  T get bottom => top + height;

  String toString() {
    return 'Rectangle ($left, $top) $width x $height';
  }

  bool operator ==(dynamic other) =>
      // Can't change argument type to `Object` since subclasses inherit it
      // and uses their argument dynamically.
      other is Rectangle &&
      left == other.left &&
      top == other.top &&
      right == other.right &&
      bottom == other.bottom;

  int get hashCode => _JenkinsSmiHash.hash4(
      left.hashCode, top.hashCode, right.hashCode, bottom.hashCode);

  /// Computes the intersection of `this` and [other].
  ///
  /// The intersection of two axis-aligned rectangles, if any, is always another
  /// axis-aligned rectangle.
  ///
  /// Returns the intersection of this and `other`, or `null` if they don't
  /// intersect.
  Rectangle<T> intersection(Rectangle<T> other) {
    var x0 = max(left, other.left);
    var x1 = min(left + width, other.left + other.width);

    if (x0 <= x1) {
      var y0 = max(top, other.top);
      var y1 = min(top + height, other.top + other.height);

      if (y0 <= y1) {
        return Rectangle<T>(x0, y0, x1 - x0, y1 - y0);
      }
    }
    return null;
  }

  /// Returns true if `this` intersects [other].
  bool intersects(Rectangle<num> other) {
    return (left <= other.left + other.width &&
        other.left <= left + width &&
        top <= other.top + other.height &&
        other.top <= top + height);
  }

  /// Returns a new rectangle which completely contains `this` and [other].
  Rectangle<T> boundingBox(Rectangle<T> other) {
    var right = max(this.left + this.width, other.left + other.width);
    var bottom = max(this.top + this.height, other.top + other.height);

    var left = min(this.left, other.left);
    var top = min(this.top, other.top);

    return Rectangle<T>(left, top, right - left, bottom - top);
  }

  /// Tests whether `this` entirely contains [another].
  bool containsRectangle(Rectangle<num> another) {
    return left <= another.left &&
        left + width >= another.left + another.width &&
        top <= another.top &&
        top + height >= another.top + another.height;
  }

  /// Tests whether [another] is inside or along the edges of `this`.
  bool containsPoint(Point<num> another) {
    return another.x >= left &&
        another.x <= left + width &&
        another.y >= top &&
        another.y <= top + height;
  }

  Point<T> get topLeft => Point<T>(this.left, this.top);
  Point<T> get topRight => Point<T>(this.left + this.width, this.top);
  Point<T> get bottomRight =>
      Point<T>(this.left + this.width, this.top + this.height);
  Point<T> get bottomLeft => Point<T>(this.left, this.top + this.height);
}

/// A class for representing two-dimensional rectangles whose properties are
/// immutable.
class Rectangle<T extends num> extends _RectangleBase<T> {
  final T left;
  final T top;
  final T width;
  final T height;

  /// Create a rectangle spanned by `(left, top)` and
  /// `(left+width, top+height)`.
  ///
  /// The rectangle contains the points
  /// with x-coordinate between `left` and `left + width`, and
  /// with y-coordinate between `top` and `top + height`, both inclusive.
  ///
  /// The `width` and `height` should be non-negative.
  /// If `width` or `height` are negative, they are clamped to zero.
  ///
  /// If `width` and `height` are zero, the "rectangle" comprises only the
  /// single point `(left, top)`.
  const Rectangle(this.left, this.top, T width, T height)
      : this.width = (width < 0) ? -width * 0 : width, // Inline _clampToZero.
        this.height = (height < 0) ? -height * 0 : height;

  /// Create a rectangle spanned by the points [a] and [b];
  ///
  /// The rectangle contains the points
  /// with x-coordinate between `a.x` and `b.x`, and
  /// with y-coordinate between `a.y` and `b.y`, both inclusive.
  ///
  /// If the distance between `a.x` and `b.x` is not representable
  /// (which can happen if one or both is a double),
  /// the actual right edge might be slightly off from `max(a.x, b.x)`.
  /// Similar for the y-coordinates and the bottom edge.
  factory Rectangle.fromPoints(Point<T> a, Point<T> b) {
    T left = min(a.x, b.x);
    T width = max(a.x, b.x) - left;
    T top = min(a.y, b.y);
    T height = max(a.y, b.y) - top;
    return Rectangle<T>(left, top, width, height);
  }
}

/// A class for representing two-dimensional axis-aligned rectangles with
/// mutable properties.
class MutableRectangle<T extends num> extends _RectangleBase<T>
    implements Rectangle<T> {
  /// The x-coordinate of the left edge.
  ///
  /// Setting the value will move the rectangle without changing its width.
  T left;

  /// The y-coordinate of the left edge.
  ///
  /// Setting the value will move the rectangle without changing its height.
  T top;
  T _width;
  T _height;

  /// Create a mutable rectangle spanned by `(left, top)` and
  /// `(left+width, top+height)`.
  ///
  /// The rectangle contains the points
  /// with x-coordinate between `left` and `left + width`, and
  /// with y-coordinate between `top` and `top + height`, both inclusive.
  ///
  /// The `width` and `height` should be non-negative.
  /// If `width` or `height` are negative, they are clamped to zero.
  ///
  /// If `width` and `height` are zero, the "rectangle" comprises only the
  /// single point `(left, top)`.
  MutableRectangle(this.left, this.top, T width, T height)
      : this._width = (width < 0) ? _clampToZero<T>(width) : width,
        this._height = (height < 0) ? _clampToZero<T>(height) : height;

  /// Create a mutable rectangle spanned by the points [a] and [b];
  ///
  /// The rectangle contains the points
  /// with x-coordinate between `a.x` and `b.x`, and
  /// with y-coordinate between `a.y` and `b.y`, both inclusive.
  ///
  /// If the distance between `a.x` and `b.x` is not representable
  /// (which can happen if one or both is a double),
  /// the actual right edge might be slightly off from `max(a.x, b.x)`.
  /// Similar for the y-coordinates and the bottom edge.
  factory MutableRectangle.fromPoints(Point<T> a, Point<T> b) {
    T left = min(a.x, b.x);
    T width = max(a.x, b.x) - left;
    T top = min(a.y, b.y);
    T height = max(a.y, b.y) - top;
    return MutableRectangle<T>(left, top, width, height);
  }

  T get width => _width;

  /// Sets the width of the rectangle.
  ///
  /// The width must be non-negative.
  /// If a negative width is supplied, it is clamped to zero.
  ///
  /// Setting the value will change the right edge of the rectangle,
  /// but will not change [left].
  set width(T width) {
    if (width < 0) width = _clampToZero<T>(width);
    _width = width;
  }

  T get height => _height;

  /// Sets the height of the rectangle.
  ///
  /// The height must be non-negative.
  /// If a negative height is supplied, it is clamped to zero.
  ///
  /// Setting the value will change the bottom edge of the rectangle,
  /// but will not change [top].
  set height(T height) {
    if (height < 0) height = _clampToZero<T>(height);
    _height = height;
  }
}

/// Converts a negative [int] or [double] to a zero-value of the same type.
///
/// Returns `0` if value is int, `0.0` if value is double.
T _clampToZero<T extends num>(T value) {
  assert(value < 0);
  return -value * 0;
}
