# filelist

dirname: /usr/lib/piglit/tests/spec/mesa_shader_integer_functions/compiler/interpolation
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filenames:
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dirname: /usr/lib/.build-id/ec
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dirname: /usr/lib/piglit/tests/spec/intel_shader_atomic_float_minmax/compiler
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filenames:
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dirname: /usr/lib/piglit/tests/spec/glsl-1.10/compiler/redeclarations
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filenames:
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dirname: /usr/lib/.build-id/5c
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dirname: /usr/lib/piglit/tests/spec/arb_gpu_shader5/execution/built-in-functions
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filenames:
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dirname: /usr/lib/.build-id/24
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dirname: /usr/lib/piglit/tests/spec/glsl-es-3.00/compiler/const-initializer
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filenames:
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dirname: /usr/lib/piglit/tests/spec/glsl-1.10/execution/samplers
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filenames:
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dirname: /usr/lib/.build-id/ba
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dirname: /usr/lib/piglit/tests/spec/arb_shading_language_420pack/execution
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filenames:
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dirname: /usr/lib/piglit/framework/test
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filenames:
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dirname: /usr/lib/.build-id/a9
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dirname: /usr/lib/piglit/tests/spec/glsl-es-1.00/compiler
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filenames:
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dirname: /usr/lib/piglit/tests/spec/arb_gpu_shader5/execution
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filenames:
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dirname: /usr/lib/.build-id/99
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dirname: /usr/lib/piglit/generated_tests/cl/store
filenames:
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filetypes:
[cell repeats an earlier one in this file: 102 characters]


dirname: /usr/lib/.build-id/2a
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dirname: /usr/lib/piglit/tests/spec/glsl-1.50/compiler/ARB_compatibility
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  fs-sample-centroid-disallowed.frag/fs-sample-in-interface-block.frag/fs-sample-in-no-writes.frag/fs-sample-in-qualifier.frag/fs-sample-in-struct-disallowed.frag/fs-sample-in-uniform-block-disallowed.frag/fs-sample-out-qualifier.frag/fs-sample-temp-disallowed.frag/fs-sample-uniform-disallowed.frag/gs-sample-in-qualifier.geom/gs-sample-out-qualifier.geom/vs-sample-in-qualifier.vert/vs-sample-out-qualifier.vert


dirname: /usr/lib/piglit/tests/spec/arb_gl_spirv/execution/ssbo/matrix
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filenames:
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dirname: /usr/lib/piglit/tests/spec/arb_separate_shader_objects/execution
filetypes: fffffff
filenames:
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dirname: /usr/lib/piglit/generated_tests/spec/glsl-4.00/execution/built-in-functions
filenames:
  fs-abs-double.shader_test/fs-abs-dvec2.shader_test/fs-abs-dvec3.shader_test/fs-abs-dvec4.shader_test/fs-ceil-double.shader_test/fs-ceil-dvec2.shader_test/fs-ceil-dvec3.shader_test/fs-ceil-dvec4.shader_test/fs-clamp-double-double-double.shader_test/fs-clamp-dvec2-double-double.shader_test/fs-clamp-dvec2-dvec2-dvec2.shader_test/fs-clamp-dvec3-double-double.shader_test/fs-clamp-dvec3-dvec3-dvec3.shader_test/fs-clamp-dvec4-double-double.shader_test/fs-clamp-dvec4-dvec4-dvec4.shader_test/fs-cross-dvec3-dvec3.shader_test/fs-determinant-dmat2.shader_test/fs-determinant-dmat3.shader_test/fs-determinant-dmat4.shader_test/fs-distance-double-double.shader_test/fs-distance-dvec2-dvec2.shader_test/fs-distance-dvec3-dvec3.shader_test/fs-distance-dvec4-dvec4.shader_test/fs-dot-double-double.shader_test/fs-dot-dvec2-dvec2.shader_test/fs-dot-dvec3-dvec3.shader_test/fs-dot-dvec4-dvec4.shader_test/fs-equal-dvec2-dvec2.shader_test/fs-equal-dvec3-dvec3.shader_test/fs-equal-dvec4-dvec4.shader_test/fs-faceforward-double-double-double.shader_test/fs-faceforward-dvec2-dvec2-dvec2.shader_test/fs-faceforward-dvec3-dvec3-dvec3.shader_test/fs-faceforward-dvec4-dvec4-dvec4.shader_test/fs-floor-double.shader_test/fs-floor-dvec2.shader_test/fs-floor-dvec3.shader_test/fs-floor-dvec4.shader_test/fs-fract-double.shader_test/fs-fract-dvec2.shader_test/fs-fract-dvec3.shader_test/fs-fract-dvec4.shader_test/fs-greaterThan-dvec2-dvec2.shader_test/fs-greaterThan-dvec3-dvec3.shader_test/fs-greaterThan-dvec4-dvec4.shader_test/fs-greaterThanEqual-dvec2-dvec2.shader_test/fs-greaterThanEqual-dvec3-dvec3.shader_test/fs-greaterThanEqual-dvec4-dvec4.shader_test/fs-inverse-dmat2.shader_test/fs-inverse-dmat3.shader_test/fs-inverse-dmat4.shader_test/fs-inversesqrt-double.shader_test/fs-inversesqrt-dvec2.shader_test/fs-inversesqrt-dvec3.shader_test/fs-inversesqrt-dvec4.shader_test/fs-length-double.shader_test/fs-length-dvec2.shader_test/fs-length-dvec3.shader_test/fs-length-dvec4.shader_test/fs-lessThan-dvec2-dvec2.shader_test/fs-lessThan-dvec3-dvec3.shader_test/fs-lessThan-dvec4-dvec4.shader_test/fs-lessThanEqual-dvec2-dvec2.shader_test/fs-lessThanEqual-dvec3-dvec3.shader_test/fs-lessThanEqual-dvec4-dvec4.shader_test/fs-matrixCompMult-dmat2-dmat2.shader_test/fs-matrixCompMult-dmat2x3-dmat2x3.shader_test/fs-matrixCompMult-dmat2x4-dmat2x4.shader_test/fs-matrixCompMult-dmat3-dmat3.shader_test/fs-matrixCompMult-dmat3x2-dmat3x2.shader_test/fs-matrixCompMult-dmat3x4-dmat3x4.shader_test/fs-matrixCompMult-dmat4-dmat4.shader_test/fs-matrixCompMult-dmat4x2-dmat4x2.shader_test/fs-matrixCompMult-dmat4x3-dmat4x3.shader_test/fs-max-double-double.shader_test/fs-max-dvec2-double.shader_test/fs-max-dvec2-dvec2.shader_test/fs-max-dvec3-double.shader_test/fs-max-dvec3-dvec3.shader_test/fs-max-dvec4-double.shader_test/fs-max-dvec4-dvec4.shader_test/fs-min-double-double.shader_test/fs-min-dvec2-double.shader_test/fs-min-dvec2-dvec2.shader_test/fs-min-dvec3-double.shader_test/fs-min-dvec3-dvec3.shader_test/fs-min-dvec4-double.shader_test/fs-min-dvec4-dvec4.shader_test/fs-mix-double-double-bool.shader_test/fs-mix-double-double-double.shader_test/fs-mix-dvec2-dvec2-bvec2.shader_test/fs-mix-dvec2-dvec2-double.shader_test/fs-mix-dvec2-dvec2-dvec2.shader_test/fs-mix-dvec3-dvec3-bvec3.shader_test/fs-mix-dvec3-dvec3-double.shader_test/fs-mix-dvec3-dvec3-dvec3.shader_test/fs-mix-dvec4-dvec4-bvec4.shader_test/fs-mix-dvec4-dvec4-double.shader_test/fs-mix-dvec4-dvec4-dvec4.shader_test/fs-mod-double-double.shader_test/fs-mod-dvec2-double.shader_test/fs-mod-dvec2-dvec2.shader_test/fs-mod-dvec3-double.shader_test/fs-mod-dvec3-dvec3.shader_test/fs-mod-dvec4-double.shader_test/fs-mod-dvec4-dvec4.shader_test/fs-normalize-double.shader_test/fs-normalize-dvec2.shader_test/fs-normalize-dvec3.shader_test/fs-normalize-dvec4.shader_test/fs-notEqual-dvec2-dvec2.shader_test/fs-notEqual-dvec3-dvec3.shader_test/fs-notEqual-dvec4-dvec4.shader_test/fs-op-add-dmat2-dmat2.shader_test/fs-op-add-dmat2-double.shader_test/fs-op-add-dmat2x3-dmat2x3.shader_test/fs-op-add-dmat2x3-double.shader_test/fs-op-add-dmat2x4-dmat2x4.shader_test/fs-op-add-dmat2x4-double.shader_test/fs-op-add-dmat3-dmat3.shader_test/fs-op-add-dmat3-double.shader_test/fs-op-add-dmat3x2-dmat3x2.shader_test/fs-op-add-dmat3x2-double.shader_test/fs-op-add-dmat3x4-dmat3x4.shader_test/fs-op-add-dmat3x4-double.shader_test/fs-op-add-dmat4-dmat4.shader_test/fs-op-add-dmat4-double.shader_test/fs-op-add-dmat4x2-dmat4x2.shader_test/fs-op-add-dmat4x2-double.shader_test/fs-op-add-dmat4x3-dmat4x3.shader_test/fs-op-add-dmat4x3-double.shader_test/fs-op-add-double-dmat2.shader_test/fs-op-add-double-dmat2x3.shader_test/fs-op-add-double-dmat2x4.shader_test/fs-op-add-double-dmat3.shader_test/fs-op-add-double-dmat3x2.shader_test/fs-op-add-double-dmat3x4.shader_test/fs-op-add-double-dmat4.shader_test/fs-op-add-double-dmat4x2.shader_test/fs-op-add-double-dmat4x3.shader_test/fs-op-add-double-double.shader_test/fs-op-add-double-dvec2.shader_test/fs-op-add-double-dvec3.sh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ormalize-vec2.shader_test/fs-normalize-vec3.shader_test/fs-normalize-vec4.shader_test/fs-not-bvec2.shader_test/fs-not-bvec3.shader_test/fs-not-bvec4.shader_test/fs-notEqual-bvec2-bvec2.shader_test/fs-notEqual-bvec3-bvec3.shader_test/fs-notEqual-bvec4-bvec4.shader_test/fs-notEqual-ivec2-ivec2.shader_test/fs-notEqual-ivec3-ivec3.shader_test/fs-notEqual-ivec4-ivec4.shader_test/fs-notEqual-vec2-vec2.shader_test/fs-notEqual-vec3-vec3.shader_test/fs-notEqual-vec4-vec4.shader_test/fs-op-add-float-float.shader_test/fs-op-add-float-mat2.shader_test/fs-op-add-float-mat3.shader_test/fs-op-add-float-mat4.shader_test/fs-op-add-float-vec2.shader_test/fs-op-add-float-vec3.shader_test/fs-op-add-float-vec4.shader_test/fs-op-add-int-int.shader_test/fs-op-add-int-ivec2.shader_test/fs-op-add-int-ivec3.shader_test/fs-op-add-int-ivec4.shader_test/fs-op-add-ivec2-int.shader_test/fs-op-add-ivec2-ivec2.shader_test/fs-op-add-ivec3-int.shader_test/fs-op-add-ivec3-ivec3.shader_test/fs-op-add-ivec4-int.shader_test/fs-op-add-ivec4-ivec4.shader_test/fs-op-add-mat2-float.shader_test/fs-op-add-mat2-mat2.shader_test/fs-op-add-mat3-float.shader_test/fs-op-add-mat3-mat3.shader_test/fs-op-add-mat4-float.shader_test/fs-op-add-mat4-mat4.shader_test/fs-op-add-vec2-float.shader_test/fs-op-add-vec2-vec2.shader_test/fs-op-add-vec3-float.shader_test/fs-op-add-vec3-vec3.shader_test/fs-op-add-vec4-float.shader_test/fs-op-add-vec4-vec4.shader_test/fs-op-and-bool-bool-using-if.shader_test/fs-op-and-bool-bool.shader_test/fs-op-assign-add-float-float.shader_test/fs-op-assign-add-int-int.shader_test/fs-op-assign-add-ivec2-int.shader_test/fs-op-assign-add-ivec2-ivec2.shader_test/fs-op-assign-add-ivec3-int.shader_test/fs-op-assign-add-ivec3-ivec3.shader_test/fs-op-assign-add-ivec4-int.shader_test/fs-op-assign-add-ivec4-ivec4.shader_test/fs-op-assign-add-mat2-float.shader_test/fs-op-assign-add-mat2-mat2.shader_test/fs-op-assign-add-mat3-float.shader_test/fs-op-assign-add-mat3-mat3.shader_test/fs-op-assign-add-mat4-float.shader_test/fs-op-assign-add-mat4-mat4.shader_test/fs-op-assign-add-vec2-float.shader_test/fs-op-assign-add-vec2-vec2.shader_test/fs-op-assign-add-vec3-float.shader_test/fs-op-assign-add-vec3-vec3.shader_test/fs-op-assign-add-vec4-float.shader_test/fs-op-assign-add-vec4-vec4.shader_test/fs-op-assign-div-float-float.shader_test/fs-op-assign-div-int-int.shader_test/fs-op-assign-div-ivec2-int.shader_test/fs-op-assign-div-ivec2-ivec2.shader_test/fs-op-assign-div-ivec3-int.shader_test/fs-op-assign-div-ivec3-ivec3.shader_test/fs-op-assign-div-ivec4-int.shader_test/fs-op-assign-div-ivec4-ivec4.shader_test/fs-op-assign-div-mat2-float.shader_test/fs-op-assign-div-mat2-mat2.shader_test/fs-op-assign-div-mat3-float.shader_test/fs-op-assign-div-mat3-mat3.shader_test/fs-op-assign-div-mat4-float.shader_test/fs-op-assign-div-mat4-mat4.shader_test/fs-op-assign-div-vec2-float.shader_test/fs-op-assign-div-vec2-vec2.shader_test/fs-op-assign-div-vec3-float.shader_test/fs-op-assign-div-vec3-vec3.shader_test/fs-op-assign-div-vec4-float.shader_test/fs-op-assign-div-vec4-vec4.shader_test/fs-op-assign-mult-float-float.shader_test/fs-op-assign-mult-int-int.shader_test/fs-op-assign-mult-ivec2-int.shader_test/fs-op-assign-mult-ivec2-ivec2.shader_test/fs-op-assign-mult-ivec3-int.shader_test/fs-op-assign-mult-ivec3-ivec3.shader_test/fs-op-assign-mult-ivec4-int.shader_test/fs-op-assign-mult-ivec4-ivec4.shader_test/fs-op-assign-mult-mat2-float.shader_test/fs-op-assign-mult-mat2-mat2.shader_test/fs-op-assign-mult-mat3-float.shader_test/fs-op-assign-mult-mat3-mat3.shader_test/fs-op-assign-mult-mat4-float.shader_test/fs-op-assign-mult-mat4-mat4.shader_test/fs-op-assign-mult-vec2-float.shader_test/fs-op-assign-mult-vec2-mat2.shader_test/fs-op-assign-mult-vec2-vec2.shader_test/fs-op-assign-mult-vec3-float.shader_test/fs-op-assign-mult-vec3-mat3.shader_test/fs-op-assign-mult-vec3-vec3.shader_test/fs-op-assign-mult-vec4-float.shader_test/fs-op-assign-mult-vec4-mat4.shader_test/fs-op-assign-mult-vec4-vec4.shader_test/fs-op-assign-sub-float-float.shader_test/fs-op-assign-sub-int-int.shader_test/fs-op-assign-sub-ivec2-int.shader_test/fs-op-assign-sub-ivec2-ivec2.shader_test/fs-op-assign-sub-ivec3-int.shader_test/fs-op-assign-sub-ivec3-ivec3.shader_test/fs-op-assign-sub-ivec4-int.shader_test/fs-op-assign-sub-ivec4-ivec4.shader_test/fs-op-assign-sub-mat2-float.shader_test/fs-op-assign-sub-mat2-mat2.shader_test/fs-op-assign-sub-mat3-float.shader_test/fs-op-assign-sub-mat3-mat3.shader_test/fs-op-assign-sub-mat4-float.shader_test/fs-op-assign-sub-mat4-mat4.shader_test/fs-op-assign-sub-vec2-float.shader_test/fs-op-assign-sub-vec2-vec2.shader_test/fs-op-assign-sub-vec3-float.shader_test/fs-op-assign-sub-vec3-vec3.shader_test/fs-op-assign-sub-vec4-float.shader_test/fs-op-assign-sub-vec4-vec4.shader_test/fs-op-div-float-float.shader_test/fs-op-div-float-mat2.shader_test/fs-op-div-float-mat3.shader_test/fs-op-div-float-mat4.shader_test/fs-op-div-float-vec2.shader_test/fs-op-div-float-vec3.shader_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cs-op-add-mat3x2-mat3x2.shader_test/tcs-op-add-mat3x4-float.shader_test/tcs-op-add-mat3x4-mat3x4.shader_test/tcs-op-add-mat4-float.shader_test/tcs-op-add-mat4-mat4.shader_test/tcs-op-add-mat4x2-float.shader_test/tcs-op-add-mat4x2-mat4x2.shader_test/tcs-op-add-mat4x3-float.shader_test/tcs-op-add-mat4x3-mat4x3.shader_test/tcs-op-add-uint-uint.shader_test/tcs-op-add-uint-uvec2.shader_test/tcs-op-add-uint-uvec3.shader_test/tcs-op-add-uint-uvec4.shader_test/tcs-op-add-uvec2-uint.shader_test/tcs-op-add-uvec2-uvec2.shader_test/tcs-op-add-uvec3-uint.shader_test/tcs-op-add-uvec3-uvec3.shader_test/tcs-op-add-uvec4-uint.shader_test/tcs-op-add-uvec4-uvec4.shader_test/tcs-op-add-vec2-float.shader_test/tcs-op-add-vec2-vec2.shader_test/tcs-op-add-vec3-float.shader_test/tcs-op-add-vec3-vec3.shader_test/tcs-op-add-vec4-float.shader_test/tcs-op-add-vec4-vec4.shader_test/tcs-op-and-bool-bool-using-if.shader_test/tcs-op-and-bool-bool.shader_test/tcs-op-assign-add-float-float.shader_test/tcs-op-assign-add-int-int.shader_test/tcs-op-assign-add-ivec2-int.shader_test/tcs-op-assign-add-ivec2-ivec2.shader_test/tcs-op-assign-add-ivec3-int.shader_test/tcs-op-assign-add-ivec3-ivec3.shader_test/tcs-op-assign-add-ivec4-int.shader_test/tcs-op-assign-add-ivec4-ivec4.shader_test/tcs-op-assign-add-mat2-float.shader_test/tcs-op-assign-add-mat2-mat2.shader_test/tcs-op-assign-add-mat2x3-float.shader_test/tcs-op-assign-add-mat2x3-mat2x3.shader_test/tcs-op-assign-add-mat2x4-float.shader_test/tcs-op-assign-add-mat2x4-mat2x4.shader_test/tcs-op-assign-add-mat3-float.shader_test/tcs-op-assign-add-mat3-mat3.shader_test/tcs-op-assign-add-mat3x2-float.shader_test/tcs-op-assign-add-mat3x2-mat3x2.shader_test/tcs-op-assign-add-mat3x4-float.shader_test/tcs-op-assign-add-mat3x4-mat3x4.shader_test/tcs-op-assign-add-mat4-float.shader_test/tcs-op-assign-add-mat4-mat4.shader_test/tcs-op-assign-add-mat4x2-float.shader_test/tcs-op-assign-add-mat4x2-mat4x2.shader_test/tcs-op-assign-add-mat4x3-float.shader_test/tcs-op-assign-add-mat4x3-mat4x3.shader_test/tcs-op-assign-add-uint-uint.shader_test/tcs-op-assign-add-uvec2-uint.shader_test/tcs-op-assign-add-uvec2-uvec2.shader_test/tcs-op-assign-add-uvec3-uint.shader_test/tcs-op-assign-add-uvec3-uvec3.shader_test/tcs-op-assign-add-uvec4-uint.shader_test/tcs-op-assign-add-uvec4-uvec4.shader_test/tcs-op-assign-add-vec2-float.shader_test/tcs-op-assign-add-vec2-vec2.shader_test/tcs-op-assign-add-vec3-float.shader_test/tcs-op-assign-add-vec3-vec3.shader_test/tcs-op-assign-add-vec4-float.shader_test/tcs-op-assign-add-vec4-vec4.shader_test/tcs-op-assign-bitand-int-int.shader_test/tcs-op-assign-bitand-ivec2-int.shader_test/tcs-op-assign-bitand-ivec2-ivec2.shader_test/tcs-op-assign-bitand-ivec3-int.shader_test/tcs-op-assign-bitand-ivec3-ivec3.shader_test/tcs-op-assign-bitand-ivec4-int.shader_test/tcs-op-assign-bitand-ivec4-ivec4.shader_test/tcs-op-assign-bitand-uint-uint.shader_test/tcs-op-assign-bitand-uvec2-uint.shader_test/tcs-op-assign-bitand-uvec2-uvec2.shader_test/tcs-op-assign-bitand-uvec3-uint.shader_test/tcs-op-assign-bitand-uvec3-uvec3.shader_test/tcs-op-assign-bitand-uvec4-uint.shader_test/tcs-op-assign-bitand-uvec4-uvec4.shader_test/tcs-op-assign-bitor-int-int.shader_test/tcs-op-assign-bitor-ivec2-int.shader_test/tcs-op-assign-bitor-ivec2-ivec2.shader_test/tcs-op-assign-bitor-ivec3-int.shader_test/tcs-op-assign-bitor-ivec3-ivec3.shader_test/tcs-op-assign-bitor-ivec4-int.shader_test/tcs-op-assign-bitor-ivec4-ivec4.shader_test/tcs-op-assign-bitor-uint-uint.shader_test/tcs-op-assign-bitor-uvec2-uint.shader_test/tcs-op-assign-bitor-uvec2-uvec2.shader_test/tcs-op-assign-bitor-uvec3-uint.shader_test/tcs-op-assign-bitor-uvec3-uvec3.shader_test/tcs-op-assign-bitor-uvec4-uint.shader_test/tcs-op-assign-bitor-uvec4-uvec4.shader_test/tcs-op-assign-bitxor-int-int.shader_test/tcs-op-assign-bitxor-ivec2-int.shader_test/tcs-op-assign-bitxor-ivec2-ivec2.shader_test/tcs-op-assign-bitxor-ivec3-int.shader_test/tcs-op-assign-bitxor-ivec3-ivec3.shader_test/tcs-op-assign-bitxor-ivec4-int.shader_test/tcs-op-assign-bitxor-ivec4-ivec4.shader_test/tcs-op-assign-bitxor-uint-uint.shader_test/tcs-op-assign-bitxor-uvec2-uint.shader_test/tcs-op-assign-bitxor-uvec2-uvec2.shader_test/tcs-op-assign-bitxor-uvec3-uint.shader_test/tcs-op-assign-bitxor-uvec3-uvec3.shader_test/tcs-op-assign-bitxor-uvec4-uint.shader_test/tcs-op-assign-bitxor-uvec4-uvec4.shader_test/tcs-op-assign-div-float-float.shader_test/tcs-op-assign-div-int-int.shader_test/tcs-op-assign-div-ivec2-int.shader_test/tcs-op-assign-div-ivec2-ivec2.shader_test/tcs-op-assign-div-ivec3-int.shader_test/tcs-op-assign-div-ivec3-ivec3.shader_test/tcs-op-assign-div-ivec4-int.shader_test/tcs-op-assign-div-ivec4-ivec4.shader_test/tcs-op-assign-div-large-uint-uint.shader_test/tcs-op-assign-div-mat2-float.shader_test/tcs-op-assign-div-mat2-mat2.shader_test/tcs-op-assign-div-mat2x3-float.shader_test/tcs-op-assign-div-mat2x3-mat2x3.shader_test/tcs-op-assign-div-mat2x4-float.shader_test/tcs-op-assign-div-mat2x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filetypes:
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dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.50/compiler/built-in-functions
filenames:
  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filetypes:
[cell repeats an earlier one in this file: 264 characters]


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