print.unifir_script method hides some of the R6 internals backing the package, and makes my dissertation chapter render nicer.glue() to fix errors on R devel (#17)unity_version() and create_project() to fail.InstantiatePrefab C# requirements to now include UnityEditor.associate_coordinates() will now only reproject if both objects have coordinate reference systems.action() is now much more modular, outsourcing to a handful of new internal functionsThis is intentionally a very small patch release, intended to fix three problems:
citation("unifir") and in the READMEmatch.arg() in appropriate placesfind_unity() now doesn’t escape its Unity path (so the string returned is the actual path to the Unity engine, not a quoted version). Accordingly, action() now wraps unity in shQuote(). (#4)add_default_tree() now imports its trees standing upright by default. If you manually set x_rotation to 0, however, the trees will import as sideways as ever. (#7)create_terrain() handles non-local terrain files (#6)unifir_prop() now checks to make sure script exists and is a unifir_script. Previously this errored with a baffling message about long vectors.find_unity() doesn’t now have a weird break in its documentation sectionsNEWS.md file to track changes to the package.