Paths
A path is a sequence of one or more path components logically separated by
a namespace qualifier (::). If a path consists of only one component, it may
refer to either an item or a variable in a local control
scope. If a path has multiple components, it refers to an item.
Every item has a canonical path within its crate, but the path naming an item is only meaningful within a given crate. There is no global namespace across crates; an item's canonical path merely identifies it within the crate.
Two examples of simple paths consisting of only identifier components:
x;
x::y::z;
Path components are usually identifiers, but they may
also include angle-bracket-enclosed lists of type arguments. In
expression context, the type argument list is given
after a :: namespace qualifier in order to disambiguate it from a
relational expression involving the less-than symbol (<). In type
expression context, the final namespace qualifier is omitted.
Two examples of paths with type arguments:
# struct HashMap<K, V>(K,V);
# fn f() {
# fn id<T>(t: T) -> T { t }
type T = HashMap<i32,String>; // Type arguments used in a type expression
let x = id::<i32>(10); // Type arguments used in a call expression
# }
Paths can be denoted with various leading qualifiers to change the meaning of how it is resolved:
- Paths starting with
::are considered to be global paths where the components of the path start being resolved from the crate root. Each identifier in the path must resolve to an item.
mod a {
pub fn foo() {}
}
mod b {
pub fn foo() {
::a::foo(); // call a's foo function
}
}
# fn main() {}
- Paths starting with the keyword
superbegin resolution relative to the parent module. Each further identifier must resolve to an item.
mod a {
pub fn foo() {}
}
mod b {
pub fn foo() {
super::a::foo(); // call a's foo function
}
}
# fn main() {}
- Paths starting with the keyword
selfbegin resolution relative to the current module. Each further identifier must resolve to an item.
fn foo() {}
fn bar() {
self::foo();
}
# fn main() {}
Additionally keyword super may be repeated several times after the first
super or self to refer to ancestor modules.
mod a {
fn foo() {}
mod b {
mod c {
fn foo() {
super::super::foo(); // call a's foo function
self::super::super::foo(); // call a's foo function
}
}
}
}
# fn main() {}