# Concurrency and Parallelism

Rust as a language doesn't really have an opinion on how to do concurrency or parallelism. The standard library exposes OS threads and blocking sys-calls because everyone has those, and they're uniform enough that you can provide an abstraction over them in a relatively uncontroversial way. Message passing, green threads, and async APIs are all diverse enough that any abstraction over them tends to involve trade-offs that we weren't willing to commit to for 1.0.

However the way Rust models concurrency makes it relatively easy to design your own concurrency paradigm as a library and have everyone else's code Just Work with yours. Just require the right lifetimes and Send and Sync where appropriate and you're off to the races. Or rather, off to the... not... having... races.