mundo1
#ffffffff
33.9199999999995
1
false
disco1
#ff000000
(-1.122,-1.3)
0
(0.349794,0)
0
1
0.09365
0.432781700167648
cassa1
#ff000000
(1.272,-1.3)
0
(-0.349794,0)
0
1
0.177241666666667
(0.5,1.37)
spiral1
#ff00ff00
3
1
0
2
3
(0,0)
(0,0)
linearMotor1
#ff0000ff
2
(0,0)
(0.5,0)
linearMotor2
#ff0000ff
3
(0,0)
(-0.5,0)
controlator1
#ff000000
(0,1.28)
(250,60)
5
forceValue 0 (-10,10) 0.1
controlator2
#ff000000
(0,0.46)
(250,60)
6
forceValue 0 (-10,10) 0.1
nota1
#ff000000
(-1.08,1.98)
(218,100)
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1"></meta><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;"><p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:14pt; font-weight:600;">Classe special (Tutorial) 4</span></p><p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:12pt;">Motors and forces</span></p></body></html>
nota2
#ff000000
(-3.6,1.07)
(300,170)
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1"></meta><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Linear motor</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- A linear motor applies a constant force to a given point on a body.</p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- You can change the force by dragging its handler while the motor is selected.</p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- You can change the point of application by dragging the force</p></body></html>
nota4
#ff000000
(-3.6,-0.35)
(300,130)
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1"></meta><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Circular motor</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- A circular motor applies a constant angular momentum to a body.</p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- Try to attach a circular motor to the box and start simulation.</p></body></html>
nota3
#ff000000
(-3.6,-1.99)
(300,198)
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1"></meta><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Global forces</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">- Global forces are forces that act on all bodies of a specific kind, for example weight force.</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- By default all global forces in Step are turned off. To turn them on, just add an object for appropriate force to the scene.</p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- Try to add WeightForce to the scene and start the simulation.</p></body></html>
cassa2
#ff000000
(-1.48,-3.815)
0
(0,0)
0
1e+100
1e+100
(7.8,0.19)
anchor1
#ffff0000
13
(-1.48,-3.815)
0
solver1
1
0.001
0.001
collisionSolver1
0.001
constraintSolver1